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61
General ENIGMA / Problem with 'Global Game Settings'
« on: July 01, 2013, 01:52:11 pm »
If i open for the first time the 'Global Game Settings' window, it's fine, but if close the window, no matter what i try, it's impossible to open it again.
62
General ENIGMA / 'Call the inherited event' is not working
« on: July 01, 2013, 07:06:05 am »
Hello,
If you add the action 'Call the inherited event', you have the following error message when you compile the project : 'Unknown function or script 'action_inherited'.
If you add the action 'Call the inherited event', you have the following error message when you compile the project : 'Unknown function or script 'action_inherited'.
63
General ENIGMA / Overuse of the CPU ?
« on: June 25, 2013, 11:00:37 am »
As i am developing a game, i am trying to optimize the code. I did some tests, but i found that even with the most simple project possible (one sprite, one object, a room with one object, no code, no special events) the CPU use is 13 % ! As i use a rather powerful computer with an Intel Core i7 CPU and with 16 GB of memory this seems to me a little bit overkill. I tried the same project with GM 8.1 and the CPU use is not significant. What do you think ?
64
Issues Help Desk / Problem with instance_deactivate_region
« on: June 21, 2013, 07:36:39 am »
I'm a developing a platform game with a big room. When the game starts, the view is located according to the player position. In the beginning, the player position is in the middle of the room. Everything is fine. But then I created an object obj_game_controller in order to deactivate objects outside the view. I added this object in the top-left corner of the room.
In the step event of obj_game_controller, i've the following code :
The problem now is that the view now is always located to the top left corner of the room. The view_xview[0] and view_yview[0] return zero. I tried my code with GM 8.1 and i don't have this problem. In GM view_xview[0] and view_yview[0] return the correct values according to the player position. Does anybody know what is the problem ?
In the step event of obj_game_controller, i've the following code :
Code: [Select]
instance_deactivate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], false, true);
instance_activate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], true
The problem now is that the view now is always located to the top left corner of the room. The view_xview[0] and view_yview[0] return zero. I tried my code with GM 8.1 and i don't have this problem. In GM view_xview[0] and view_yview[0] return the correct values according to the player position. Does anybody know what is the problem ?
65
General ENIGMA / Deactivating objects outside the view ?
« on: June 20, 2013, 01:06:21 pm »
I read that in GM it's a good practice to deactivate objects (with 'instance_deactivate_region' for example) which are outside the view, as they are consuming CPU resources. Is it the same with the ENIGMA engine ?
66
Issues Help Desk / collision_line and collision_rectangle are not working
« on: June 19, 2013, 03:16:45 am »
I would like to know if functions collision_line and collision_rectangle are implemented as they seem to return always true. I tested my code with GM8.1 and it works fine.
67
Off-Topic / Very interesting website for games developers : Pixel Prospector
« on: June 16, 2013, 02:26:15 pm »
Here is a very interesting site for developers of indie games : http://www.pixelprospector.com/
The most interesting part is the resources section : http://www.pixelprospector.com/indie-resources/, with tons of resources for everything related to games development (tools, games design, graphics, music, etc..)
The most interesting part is the resources section : http://www.pixelprospector.com/indie-resources/, with tons of resources for everything related to games development (tools, games design, graphics, music, etc..)
68
Proposals / Zooming in the sprite editor
« on: June 16, 2013, 05:05:02 am »
What about adding two buttons in the sprite editor ? One for zooming in and another for zooming out. With the current zoom level, it's not always easy in the mask properties to set precisely the bounding box if the sprite looks small. I think it would be useful.
69
General ENIGMA / Problem with wiki page
« on: June 15, 2013, 10:51:00 am »
In the wiki page of the actions icons, the icons are not always displayed correctly :
It occurs only with Google chrome. It works fine with IE and Mozilla.
It occurs only with Google chrome. It works fine with IE and Mozilla.
70
General ENIGMA / Start moving in one the selected directions
« on: June 13, 2013, 10:55:09 am »
In the object editor, is the action 'Start moving in one of the selected directions' already implemented ? I don't manage to drag it. This is not the case of the others actions icons, so far.
71
Proposals / Improving the rooms editor
« on: June 11, 2013, 05:52:56 am »
Here is a few ideas to improve the rooms editor. I searched the forum but i didn't find them, so i hope it's new.
In the objects tabs , when selecting an object on the left list, display the selected object in the room (with a flashing square for example). Right now, if there is a lot of similar objects in the room, i don't know how to select a particular object. It's the same thing in the tiles/modify tab. Display the selected tile in the room.
Let's have two modes : the first mode, which is is used now, is used to add and delete tiles and objects. The second mode, which is new, is used to select and move tiles/objects. In this mode we can select in the room a tile/object by selecting a tile/object with the mouse and clicking the left button. It is possible to select several tiles/objects by using the ctrl button. It is also possible to select many tiles/objects by clicking and holding the left button and creating a selection square while moving the mouse. When tiles/objects are selected we can move them by clicking the left button and dragging them with the mouse. Also, a new option would be to enable an invisible grid where the objects are aligned.
I know we can move tiles/objects by modifying the x/y position, but i don't find very convenient when we must move a lot of objects.
What do you think of my proposals ? I've read in the forum that Robert B Colton is working on a new editor. Will this editor replace the current one, with new features ?
In the objects tabs , when selecting an object on the left list, display the selected object in the room (with a flashing square for example). Right now, if there is a lot of similar objects in the room, i don't know how to select a particular object. It's the same thing in the tiles/modify tab. Display the selected tile in the room.
Let's have two modes : the first mode, which is is used now, is used to add and delete tiles and objects. The second mode, which is new, is used to select and move tiles/objects. In this mode we can select in the room a tile/object by selecting a tile/object with the mouse and clicking the left button. It is possible to select several tiles/objects by using the ctrl button. It is also possible to select many tiles/objects by clicking and holding the left button and creating a selection square while moving the mouse. When tiles/objects are selected we can move them by clicking the left button and dragging them with the mouse. Also, a new option would be to enable an invisible grid where the objects are aligned.
I know we can move tiles/objects by modifying the x/y position, but i don't find very convenient when we must move a lot of objects.
What do you think of my proposals ? I've read in the forum that Robert B Colton is working on a new editor. Will this editor replace the current one, with new features ?
72
Issues Help Desk / Problem with animation speed
« on: June 11, 2013, 04:03:51 am »
I want to make a platform game with animated background, with objects like moving ladders and disappearing platforms. I use sprites with several sub-images to create this animated background.
I've got a problem with animation speed. I want the disappearing platforms to be slow. When editing the sprite, i can set an animation speed and see the result. If i set the animation speed to 1, it's very slow and it's fine for me. I know this value is only for previewing. The problem is when i set the same animation speed for the corresponding object (Events -> create -> Actions -> 'change sprite to' -> set sprite -> speed '1'). The animation speed is too fast. I tried to decrease the room speed a lot, but then almost everything is too slow, except for the disappearing platform.
Should i use others ways to implement animated background ? (like timers and manually updating objects) Any advice is welcome.
I've got a problem with animation speed. I want the disappearing platforms to be slow. When editing the sprite, i can set an animation speed and see the result. If i set the animation speed to 1, it's very slow and it's fine for me. I know this value is only for previewing. The problem is when i set the same animation speed for the corresponding object (Events -> create -> Actions -> 'change sprite to' -> set sprite -> speed '1'). The animation speed is too fast. I tried to decrease the room speed a lot, but then almost everything is too slow, except for the disappearing platform.
Should i use others ways to implement animated background ? (like timers and manually updating objects) Any advice is welcome.
73
Ideas and Design / Add subimages from files
« on: June 09, 2013, 01:52:09 pm »
Hello,
When editing a sprite it is possible to add several sub images, but to my knowledge only one at the same time. Would it be possible to add several sub images at the same time ? It would be more convenient.
When editing a sprite it is possible to add several sub images, but to my knowledge only one at the same time. Would it be possible to add several sub images at the same time ? It would be more convenient.
74
General ENIGMA / Thanks a lot !
« on: June 09, 2013, 01:49:53 pm »
Hello,
This is my first post, so i hope i'm in the right section.
First i would like to thank all the people who participated in the creation of ENIGMA. You've done an outstanding work !
Long time ago i had a commodore 64 and i loved some games made by Tony Crowther . I would like to remake the game 'Son of blagger' with Enigma. So far i had managed to analyse the old C64 executable and import all the data (sprites and map) into Enigma. I'm doing right now the animations for the ladders and the conveyor belts. If i manage to go a little bit further (this is my first game !), i will post my work in the 'Works in progress' section. In any case i will post my feed back of Enigma in the forum.
This is my first post, so i hope i'm in the right section.
First i would like to thank all the people who participated in the creation of ENIGMA. You've done an outstanding work !
Long time ago i had a commodore 64 and i loved some games made by Tony Crowther . I would like to remake the game 'Son of blagger' with Enigma. So far i had managed to analyse the old C64 executable and import all the data (sprites and map) into Enigma. I'm doing right now the animations for the ladders and the conveyor belts. If i manage to go a little bit further (this is my first game !), i will post my work in the 'Works in progress' section. In any case i will post my feed back of Enigma in the forum.