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1441
Announcements / Re: Thanksgiving Holiday Updates
« on: December 04, 2012, 08:59:43 am »
Now the forums look like the Reservoir Dogs and I like it.
1442
Announcements / Re: Thanksgiving Holiday Updates
« on: December 03, 2012, 04:29:47 pm »
Whatever, change my display name to just "Green" or whatever. I will find a matching avatar.
I also feel I should be a forum admin.... or not. As there isn't anything much to admin anyway.
I also feel I should be a forum admin.... or not. As there isn't anything much to admin anyway.
1444
Announcements / Re: Thanksgiving Holiday Updates
« on: December 03, 2012, 03:55:16 am »
Not sure yet, want to experiment.
1445
Announcements / Re: Thanksgiving Holiday Updates
« on: December 02, 2012, 05:25:17 pm »
Ok, give me a way to change my username. Actually, it should be an option for all.
1446
Issues Help Desk / Re: Compiling without Java or at least trough commandline
« on: November 28, 2012, 01:20:13 pm »
I still got this:
And maybe I will just create another account.
edit: I also tried with full path. No cigar.
Quote
C:\Users\Daedalus\Desktop\enigma-git-newest>java -jar plugins/enigma.jar pluginsWhere the gmk is in the same dir as the plugin. I tried it in another place but still didn't work.
/test.gmk
Loading lib files in C:\Users\Daedalus\Desktop\enigma-git-newest\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
05_score.lgl 06_extra.lgl 07_draw.lgl
time taken to load file: 29 ms
Exception in thread "main" java.lang.NullPointerException
at org.enigma.EnigmaCli.initailize(EnigmaCli.java:134)
at org.enigma.EnigmaCli.main(EnigmaCli.java:73)
And maybe I will just create another account.
edit: I also tried with full path. No cigar.
1447
Issues Help Desk / Re: Compiling without Java or at least trough commandline
« on: November 28, 2012, 10:39:11 am »
Can anyone else try? I am infamous with my ENIGMA bugs which usually is my own god damn fault. This was one of the newest (though not THE newest) ENIGMA version. Though I don't know about the plugin and/or LGM. I get them trough install.py. I used Josh's winpatch, but I think that had more outdated version.
edit: Also, is it possible to change forum name? This nickname is very old and I don't use it anywhere for years except here.
edit: Also, is it possible to change forum name? This nickname is very old and I don't use it anywhere for years except here.
1448
Issues Help Desk / Re: Compiling without Java or at least trough commandline
« on: November 27, 2012, 07:02:38 pm »Quote
C:\Users\Daedalus\Desktop\enigma-git-newest\plugins>java -jar enigma.jarSo yeah, it tries to load the gmk, but fails. Doesn't output any other arguments.
enigma: no input file
C:\Users\Daedalus\Desktop\enigma-git-newest\plugins>java -jar enigma.jar test.gmk
Loading lib files in C:\Users\Daedalus\Desktop\enigma-git-newest\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
05_score.lgl 06_extra.lgl 07_draw.lgl
time taken to load file: 16 ms
Exception in thread "main" java.lang.NullPointerException
at org.enigma.EnigmaCli.initailize(EnigmaCli.java:134)
at org.enigma.EnigmaCli.main(EnigmaCli.java:73)
--help and -? prints profanities.
1449
Issues Help Desk / Re: Compiling without Java or at least trough commandline
« on: November 27, 2012, 01:56:16 pm »
Ok, so what is the cmd way?
1450
Issues Help Desk / Compiling without Java or at least trough commandline
« on: November 27, 2012, 02:35:27 am »
Hi! Wanted to know if its possible to compile a .gmk (or any other project file) trough cmd on linux? And is it possible without installing Java sdk? I want to compile a project for RaspberryPi and it is a lot faster in hard-float ABI, but Oracle JVM works only in soft-float. Any suggestions? And does ENIGMA has some specific dependencies to launch a project? Of course without OpenAL and the like. I don't think I would be able to compile the project on another linux PC and then just copy the executable. And is there specific GCC flags for ARM? Though I should be able to just search how to compile C++ on RPI, so this part of the question is optional.
1451
General ENIGMA / Re: Game Maker Studio HTML5 discount
« on: November 26, 2012, 04:39:29 am »
I tried. Didn't work.
1452
General ENIGMA / Re: Game Maker Studio HTML5 discount
« on: November 25, 2012, 08:01:58 pm »Quote
GM:S can do that we can'tExport to IOS, Android, windows phone 8 and HTML5. Save as different folders so version control and multi developer access is possible for a project (this is also possible in LGM because .egm is a .zip file, but there is no interface for that). A lot less bugs and a more functional editor. Besides that, its crap. I use ENIGMA because I make stuff only for PC anyway, but if I could compile for Android I would jizz.
1453
Announcements / Re: Commit Privileges
« on: November 20, 2012, 03:03:00 pm »
Does the precise collision detection uses bbox check the first time and only if collision is detected it checks masks? Too lazy to check code right now to see.
1454
Announcements / Re: Commit Privileges
« on: November 15, 2012, 01:54:22 am »
Yes, all references for get_working_directory() should be removed and instead the ENIGMA should be fixed in that respect. So just changing directory before running the game.
1455
Proposals / Re: Auto-completion option in the code editor
« on: November 09, 2012, 11:14:51 am »
Now its idiotically and unchangeably bound to Ctrl+Space. But its also buggy, so you will be able to use it only when the code piece is short enough (the auto-complete box will scroll away if you have a longer code).
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