I release a source of my wannabe flappy mario game. Because the game is made in one day i got lazy at the end and code got a little a bit messy and is uncommented. Nevertheless, code itself is very simple and some can even use it as a platform tutorial.
Game itself works great out of the box, i only had to remove game_save and load. There are some sound problems as well as some other issues (which only occur in enigma). I think these problems can be easly fixed in no time but i don't want to touch this project anymore. Use this as you want. I think sound problems occur because in GM:S i took account that only one ogg sound could be played at the same time. And probably some stupid fast and lazy workarounds for bugs that could not be seen in gm:s could occur in enigma's version.
I still have some problems with enigma but it works pretty well. (probably windows fault)
I like how fast and stabe it runs in enigma. For some reason GM:S version of the game lags and hangs sometimes on my laptop but engima version does not so often (probably hangs only when laptop itself hangs or sth).
Controls are: left-right arrows
z-turbo
x-jump/glide
r-restart
ctrl+c - cheats (look in the source for them)
You can download original GM:S version here:
https://www.dropbox.com/s/a8czgr9hz0c2xyx/SuperCrappyMario1.3.zipEnigma compiled version + source here: (problem with backgrounds? ->> Just press "Retry" to bypass)
https://www.dropbox.com/s/f6c9m88ywjzmnl7/scmario.zipSome pics:
https://www.dropbox.com/s/powa6ov1azagthf/sfmario_beta1.pnghttps://www.dropbox.com/s/d1kljuumjd658vc/scmario13acid.png---------
*I wanted to post one more game (like topdown car game with the use of d3d for buildings) and test them but i couldn't because "perfoming secondary parsing and writing globals" tooks infinite time.
*Cannot save crappy mario (or probably some other games well) in .lgm format because saving stays in 14%-th percent forever (no errors).
Using enigma 1.8.4