http://boginjr.com/it/sw/dev/333-333-333/A Wolfenstein 3D-like FPS, inspired by the Wyoming Incident and other fake television hijacks off YouTube, done in Delphi 7+GM 8.0.
To this date, it uses 3 unsupported functions:
variable_local_exists for the internal random generator of monster spawns and textures,
sound_3d_set_sound_position for door and gun ricochet sounds over distance,
action_sprite_transform for the projectile system.
Nevertheless, tried to make them dummy in ENIGMA thru scripts, but it still did not compile properly (status window reported errors somewhere in particle system, even though it was unchecked in the settings and my game does not use GM particles at all).
Revision 2 is the newest currently.
Some screenshots..
For best experience, close curtains down, turn lights off, put headphones on and familiarize yourself with the "Wyoming Incident" before you play, for the atmosphere.
Lock and load, have fun