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181
Issues Help Desk / Re: LateralGM don't like me :(
« on: September 27, 2016, 02:01:08 am »
No you do it this way fervi:
Also please try reverting one of my commits that I am suspicious of:
https://github.com/enigma-dev/enigma-dev/commit/5b99151173b1dad9acb059f9e99a75974801d42b
Another thing to try is making a backup of "enigma-dev/ENIGMAsystem/SHELL/Universal_System/Extensions" and then deleting everything in that "Extensions" folder and starting ENIGMA with no extensions.
Code: [Select]
java -jar -Djna.nosys=true lateralgm.jar
Also please try reverting one of my commits that I am suspicious of:
https://github.com/enigma-dev/enigma-dev/commit/5b99151173b1dad9acb059f9e99a75974801d42b
Code: [Select]
git revert -m 1 5b99151173b1dad9acb059f9e99a75974801d42b
Another thing to try is making a backup of "enigma-dev/ENIGMAsystem/SHELL/Universal_System/Extensions" and then deleting everything in that "Extensions" folder and starting ENIGMA with no extensions.
182
Issues Help Desk / Re: LateralGM don't like me :(
« on: September 25, 2016, 11:23:49 pm »
Yeah it's becoming super common on Linux now fervi and we are really having a hard time diagnosing it.
https://github.com/enigma-dev/enigma-dev/issues/944
The stack trace to me shows its always occurring in syntax checking. Which is weird because I don't think syntax checking is even run at startup. Did you happen to change any definitions in the ENIGMA Game Settings frame?
Can you try running with the following flag on java -jar lateralgm.jar?
https://github.com/enigma-dev/enigma-dev/issues/944
Code: [Select]
Stack: [0x00007f1bb44a6000,0x00007f1bb45a7000], sp=0x00007f1bb45a2a20, free space=1010k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libcompileEGMf.so+0xaccd6] jdip::read_qualified_definition(jdi::lexer*, jdi::definition_scope*, jdip::token_t&, jdip::context_parser*, jdi::error_handler*)+0x66
C [libcompileEGMf.so+0x97fb9] jdip::context_parser::handle_scope(jdi::definition_scope*, jdip::token_t&, unsigned int)+0x13b9
C [libcompileEGMf.so+0x9ab20] jdip::context_parser::handle_class(jdi::definition_scope*, jdip::token_t&, int)+0x920
C [libcompileEGMf.so+0xa9a27] jdip::read_type(jdi::lexer*, jdip::token_t&, jdi::definition_scope*, jdip::context_parser*, jdi::error_handler*)+0x87
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.jna.Native.invokePointer(JI[Ljava/lang/Object;)J+0
j com.sun.jna.Function.invokePointer(I[Ljava/lang/Object;)Lcom/sun/jna/Pointer;+6
j com.sun.jna.Function.invoke([Ljava/lang/Object;Ljava/lang/Class;Z)Ljava/lang/Object;+486
j com.sun.jna.Function.invoke(Ljava/lang/Class;[Ljava/lang/Object;Ljava/util/Map;)Ljava/lang/Object;+262
j com.sun.jna.Library$Handler.invoke(Ljava/lang/Object;Ljava/lang/reflect/Method;[Ljava/lang/Object;)Ljava/lang/Object;+316
j com.sun.proxy.$Proxy0.definitionsModified(Ljava/lang/String;Ljava/lang/String;)Lorg/enigma/backend/EnigmaDriver$SyntaxError;+20
j org.enigma.backend.EnigmaSettings.commitToDriver(Lorg/enigma/backend/EnigmaDriver;)Lorg/enigma/backend/EnigmaDriver$SyntaxError;+30
j org.enigma.EnigmaRunner$3.run()V+175
v ~StubRoutines::call_stub
The stack trace to me shows its always occurring in syntax checking. Which is weird because I don't think syntax checking is even run at startup. Did you happen to change any definitions in the ENIGMA Game Settings frame?
Can you try running with the following flag on java -jar lateralgm.jar?
Code: [Select]
-Djna.nosys=true
183
Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 11:09:36 pm »
Can you open git-bash and copy and paste the terminal to pastebin or something? Maybe you installed something that changed the environment path, I want to see it. I don't know how ENIGMA could just break sitting on your laptop for a period of time.
184
Works in Progress / Re: Croky
« on: September 25, 2016, 12:58:22 pm »
Hrmph can you http://www.pastebin.com a full copy of the output log from building the game? I'm stumped because I don't know much about that cross-compiler as fundies built it.
185
Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 12:55:13 pm »
Show me the old error too because it might help.
Two more questions:
* So you did not modify the new ZIP in anyway?
* What is the full path to where you put the new ZIP?
Also, after you try running the old one, properly close it and do this.
1) Go to C:/ProgramData/ENIGMA and delete the whole ENIGMA folder.
2) Delete enigma-dev/compileEGMf.dll from the new ZIP.
3) Run the new ZIP from the exe again with administrative privileges by right clicking the file and selecting "Run as administrator"
Two more questions:
* So you did not modify the new ZIP in anyway?
* What is the full path to where you put the new ZIP?
Also, after you try running the old one, properly close it and do this.
1) Go to C:/ProgramData/ENIGMA and delete the whole ENIGMA folder.
2) Delete enigma-dev/compileEGMf.dll from the new ZIP.
3) Run the new ZIP from the exe again with administrative privileges by right clicking the file and selecting "Run as administrator"
186
Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 02:10:23 am »
No, I just tried it myself and got the message too. I'm not sure if you would need to update Java or not, I don't think you do. Java 6 should work fine.
You really only need to have at least the minimum Java version we tell you to have on the download page. The reason is because we call various methods that are introduced in like Java 7. LGM is still supposed to start and run fine but if you click a button that uses some like Java 7 feature it will throw an exception. If you never run into the part of the program that uses that feature, you'll have no problem using it on really old Java versions. It's actually very clear what the error is when that happens too, because LGM shows its own message when you start telling you to update Java. So updating Java is not likely to fix this or other issues unless there happens to be a bug in the JVM causing your issue, which is sometimes the case.
Answer these questions please:
* Was this a fresh download of the portable ZIP?
* Were you trying to update an old portable with the new LGM and plugin? That may not work because there are changes on GitHub to the extension descriptors that means you need to pull from master.
* Did you try pulling from master but not updating LGM or the plugin?
If this was not a fresh download of the portable ZIP, please try download the fresh one from GitHub releases page.
https://github.com/enigma-dev/enigma-dev/releases
You really only need to have at least the minimum Java version we tell you to have on the download page. The reason is because we call various methods that are introduced in like Java 7. LGM is still supposed to start and run fine but if you click a button that uses some like Java 7 feature it will throw an exception. If you never run into the part of the program that uses that feature, you'll have no problem using it on really old Java versions. It's actually very clear what the error is when that happens too, because LGM shows its own message when you start telling you to update Java. So updating Java is not likely to fix this or other issues unless there happens to be a bug in the JVM causing your issue, which is sometimes the case.
Quote from: Oracle Website
Access Denied
You don't have permission to access "http://sdlc-esd-stage.oracle.com/ESD6/JSCDL/jdk/8u101-b13/JavaSetup8u101.exe?" on this server.
Reference #18.f578cae.1474787380.99c496e
Answer these questions please:
* Was this a fresh download of the portable ZIP?
* Were you trying to update an old portable with the new LGM and plugin? That may not work because there are changes on GitHub to the extension descriptors that means you need to pull from master.
* Did you try pulling from master but not updating LGM or the plugin?
If this was not a fresh download of the portable ZIP, please try download the fresh one from GitHub releases page.
https://github.com/enigma-dev/enigma-dev/releases
187
Works in Progress / Re: Croky
« on: September 24, 2016, 01:55:44 pm »
Hrm, I even tried running in compatible mode for all XP service packs but it still says the same thing. Did you add anything new to this version, like one of the extensions?
188
Works in Progress / Re: Croky
« on: September 22, 2016, 08:03:56 pm »
Hrm... I'm getting "The application was unable to start correctly (0xc000007b)."
I may try running it in GDB to see.
Edit:
I may try running it in GDB to see.
Edit:
Code: [Select]
(gdb) run
Starting program: C:\Users\Owner\Desktop\croky_newb1\croky_newb1\croky.exe
[New Thread 8016.0x2a6c]
During startup program exited with code 0xc000007b.
(gdb) bt
No stack.
(gdb) run
Starting program: C:\Users\Owner\Desktop\croky_newb1\croky_newb1\croky.exe
[New Thread 10752.0x15d4]
During startup program exited with code 0xc000007b.
(gdb)
189
Works in Progress / Re: Croky
« on: September 21, 2016, 08:29:41 pm »
Right, can you show that rc file there rcobra? Odd message because there isn't even a for loop in the rc file.
190
Works in Progress / Re: Croky
« on: September 21, 2016, 01:48:59 am »
Hey cobra! I am not able to play it because when I extract the file is "croky.bin.x86". I tried changing the extension to ".exe" but that did not help and I am unable to run it.
Also Josh says that judging by the screenshot it is really starting to look professional, and I also agree with him!
Also Josh says that judging by the screenshot it is really starting to look professional, and I also agree with him!
191
Off-Topic / GitHub comments too long?
« on: September 18, 2016, 03:47:20 pm »
Ok so I finally got tired of reading super long GitHub comments because GitHub does not provide any collapse features for long code or quote blocks. Somebody showed me this which just came out and it works perfect! Definitely give it a try, you can customize it quite a bit too.
https://github.com/Mottie/Octopatcher
Also, please remember to put logs and stacktraces in the ``` style code blocks from now and not paste them raw into a GitHub issue. Not just on ENIGMA's tracker but everywhere you post an issue on GitHub. That way people can use this extension and navigate the site easier.
https://github.com/Mottie/Octopatcher
Also, please remember to put logs and stacktraces in the ``` style code blocks from now and not paste them raw into a GitHub issue. Not just on ENIGMA's tracker but everywhere you post an issue on GitHub. That way people can use this extension and navigate the site easier.
192
General ENIGMA / Re: General questions about Enigma
« on: September 18, 2016, 03:44:03 pm »
Yeah there is that. One possibility would be to get a Windows Server and have it run the YYC and then do the compiling on it... but unless you are in the cloud business like GitHub... you probably won't have the resources. The only other thing to try is emulating the YYC on Linux. I wonder if we could run it in WINE?
193
General ENIGMA / Re: General questions about Enigma
« on: September 17, 2016, 03:10:11 pm »
I see no problem with having to download and install GMS and then use LGM as an IDE for the other platforms. That would be completely expected. We've also been talking about putting an installer to MinGW in on the Wiki and dropping the portable ZIP. And by using an installer I mean one that we can confirm works with ENIGMA. But we still have that arch Linux issue we can't figure out.
194
General ENIGMA / Re: GitHub "Issues" Tracker
« on: September 13, 2016, 01:40:08 pm »
I agree and partly this was my fault where I moved the suggestion lists and known issue lists off the wiki and over to the GitHub tracker to reduce duplicates. From now I think we should stick to your advice. It is also extremely infuriating when people post bugs and then don't try to help resolve them. Even more annoying is everyone's complete lack of ability to isolate issues into SSCCE's. I do not want to debug your 20,000+ lines of GML game that is over 1gb. Do the debugging yourself and when you find a bug with a specific ENIGMA function, and only then may you post an issue.
* Debates about new features should stay on the forum until we decide that it is actually useful and someone wants to write it. Then somebody can just do it and send a pull request. Leave the tracker for actual bugs.
* License debates over the engine should also stick to the forum.
* Anything debatable should stay on the forum.
Some issues that I have closed so far:
https://github.com/enigma-dev/enigma-dev/issues/273
https://github.com/enigma-dev/enigma-dev/issues/27
https://github.com/enigma-dev/enigma-dev/issues/30
https://github.com/enigma-dev/enigma-dev/issues/489
https://github.com/enigma-dev/enigma-dev/issues/214
https://github.com/enigma-dev/enigma-dev/issues/882
https://github.com/enigma-dev/enigma-dev/issues/921
https://github.com/enigma-dev/enigma-dev/issues/916
https://github.com/enigma-dev/enigma-dev/issues/946
https://github.com/enigma-dev/enigma-dev/issues/920
https://github.com/enigma-dev/enigma-dev/issues/950
https://github.com/enigma-dev/enigma-dev/issues/530
https://github.com/enigma-dev/enigma-dev/issues/1017
https://github.com/enigma-dev/lgmplugin/issues/48
https://github.com/enigma-dev/lgmplugin/issues/47
https://github.com/enigma-dev/lgmplugin/issues/39
I've also taken the liberty of revamping the troubleshooting page to have more structure to improve readability.
http://enigma-dev.org/docs/Wiki/Troubleshoot
* Debates about new features should stay on the forum until we decide that it is actually useful and someone wants to write it. Then somebody can just do it and send a pull request. Leave the tracker for actual bugs.
* License debates over the engine should also stick to the forum.
* Anything debatable should stay on the forum.
Some issues that I have closed so far:
https://github.com/enigma-dev/enigma-dev/issues/273
https://github.com/enigma-dev/enigma-dev/issues/27
https://github.com/enigma-dev/enigma-dev/issues/30
https://github.com/enigma-dev/enigma-dev/issues/489
https://github.com/enigma-dev/enigma-dev/issues/214
https://github.com/enigma-dev/enigma-dev/issues/882
https://github.com/enigma-dev/enigma-dev/issues/921
https://github.com/enigma-dev/enigma-dev/issues/916
https://github.com/enigma-dev/enigma-dev/issues/946
https://github.com/enigma-dev/enigma-dev/issues/920
https://github.com/enigma-dev/enigma-dev/issues/950
https://github.com/enigma-dev/enigma-dev/issues/530
https://github.com/enigma-dev/enigma-dev/issues/1017
https://github.com/enigma-dev/lgmplugin/issues/48
https://github.com/enigma-dev/lgmplugin/issues/47
https://github.com/enigma-dev/lgmplugin/issues/39
I've also taken the liberty of revamping the troubleshooting page to have more structure to improve readability.
http://enigma-dev.org/docs/Wiki/Troubleshoot
195
General ENIGMA / Re: General questions about Enigma
« on: September 13, 2016, 01:35:37 pm »
RSTA I've seen before and yes that is an option too that we might consider. Also drag and drop is implemented so you should not be getting anything related to unknown action, can you share a screenshot? Can you also look and see if drag and drop is enabled in File->Preferences? There is a feature to disable it which can still save and load the actions but doesn't show the panel or descriptions.
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