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Goombert
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Reply #3 Posted on: May 24, 2014, 12:01:57 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Ben, when is the last time you updated? I don't recommend you do right at this moment because their is a steaming shit pile of Win32 code I am redoing, but just curious.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #5 Posted on: May 24, 2014, 12:07:31 am |
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Joined: Jan 2014
Posts: 1238
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I use EGM already, that's not the problem.
It's a problem I've had since a good time ago, while making my game (from scratch). Even making new projects don't help me, the sprites don't load.
I work with EGM on a daily basis, bug chasing and experimenting with things, opening cans of worms along the way (Robert likes those )! so far sprites display fine and I open/close many times. You might have an old version. What I do usually is clear the temp, close enigma, delete programdata/enigma and re-install from the latest portablezip. Try that, even if you have run the latest version. I'm using the latest portablezip from 22nd may and I've loaded / closed the project containing your sprite many times here and it worked. Does the sprite only disappear in the resource tree or also in the room ? Is it still visible in the room?
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« Last Edit: May 24, 2014, 12:30:54 am by Darkstar2 »
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Benxamix2
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Reply #6 Posted on: May 24, 2014, 12:12:47 am |
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Location: Chile Joined: Mar 2012
Posts: 69
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Does the sprite only disappear in the resource tree or also in the room ? Is it still visible in the room?
It becomes a blank sprite. Like when you make a new sprite without loading anything into it yet. That's what happens. What I do usually is clear the temp, close enigma, delete programdata/enigma and re-install from the latest portablezip. Try that, even if you have run the latest version. I'm using the latest portablezip from 22nd may and I've loaded / closed the project containing your sprite many times here and it worked. I still get the issue after performing all those tasks... I'm amazed how it doesn't happen to you, but only to me ;/ Btw it throws an error (not a crashing one) if you try to load a sprite out of its boundaries (e.g. trying to make a 32px heigh strip off my 24px sheet).
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« Last Edit: May 24, 2014, 12:16:12 am by Benxamix2 »
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Darkstar2
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Reply #7 Posted on: May 24, 2014, 12:29:07 am |
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Joined: Jan 2014
Posts: 1238
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Well I reproduced the error. BTW, get used to that, there are tons of ways to force a crash in LGM Remember the tip I gave you, save your projects frequently. There is probably shite pile of stuff to be fixed / redone, more so than any remaining dev(s) will ever have time to fix Is this what you see? at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
I still cannot reproduce your sprite problem. Strange indeed. Is this happening inside an existing project you are working in ? Can you reproduce this with a new project, importing just this sprite, saving project and reloading ? If so, attach a sample project.
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« Last Edit: May 24, 2014, 12:36:16 am by Darkstar2 »
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Benxamix2
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Reply #8 Posted on: May 24, 2014, 01:22:50 am |
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Location: Chile Joined: Mar 2012
Posts: 69
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Well I reproduced the error. BTW, get used to that, there are tons of ways to force a crash in LGM Remember the tip I gave you, save your projects frequently. There is probably shite pile of stuff to be fixed / redone, more so than any remaining dev(s) will ever have time to fix This is not even remotely the first time I've dealt with this kind of problem. I often backup everything I develope. Can you reproduce this with a new project, importing just this sprite, saving project and reloading ? That's EXACTLY what I tried. I attach an example then. It only contains the sprites; spr_0 for the PNG source, spr_1 for the whole GIF strip, spr_2 for a single image from the GIF strip.
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Goombert
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Reply #10 Posted on: May 24, 2014, 02:32:05 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Ben, I am also unable to reproduce this issue. What format are you saving in?
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #12 Posted on: May 24, 2014, 09:59:15 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Hmmm, use 7zip to extract the EGM, your images are saved as APNG. I don't have an APNG viewer.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Benxamix2
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Reply #14 Posted on: May 24, 2014, 10:42:30 pm |
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Location: Chile Joined: Mar 2012
Posts: 69
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APNGs can be viewed trough Firefox, Robert. Very strange indeed.
Ok I extracted the spr_0.apng I could view the sprite just fine. How could you view a 169 bytes-sized sprite? It doesn't contain anything! Or at least that's what my Firefox tells me from my point of view here. You mean you extracted the EGM file I attached, and viewed those APNG files?
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« Last Edit: May 24, 2014, 10:44:04 pm by Benxamix2 »
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