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166
General ENIGMA / Re: Alternate to cpp {}
« on: August 16, 2009, 02:20:06 pm »If C# is just a rip of Java, it is at least an attempt to be a modernized ripI realize. It's still a rip, and the attempt was failed.
167
General ENIGMA / Re: Alternate to cpp {}
« on: August 13, 2009, 04:29:32 am »The language is cross-platform. .NET may not be, but the language itself is.The only reason people like C# is because Microsoft is good at marketing.
And it's not "ripping off C++". C++ is a giant, mangled, brain-dead version of C. It's intended for a different area. C# is more "ripping off" Java, if it's ripping off anything. And ripping off Java is fine.
168
Announcements / Re: Fresh Topic
« on: August 13, 2009, 04:24:40 am »169
General ENIGMA / Re: What limitations does Enigma have?
« on: July 31, 2009, 12:02:46 pm »I meant in execute_string. Pointers have been allowed in full force since R3.Can't you just... you know... deference the pointer? lol
Or is it the pointer type that you're worried about?
171
General ENIGMA / Re: XOR DOES NOT WORK
« on: July 30, 2009, 08:18:33 am »(!!x^!!y) == (!x^!y) == (!x!=!y)I know pi to a higher accuracy than my processor. Your argument is invalid.
172
Announcements / Re: Subject
« on: July 30, 2009, 08:18:03 am »at least 9000
No no no, it's "at least 100" or "over 9000", but not a mix of both! You may as well say "Last thursday we can has at least 9000 moar n00bs".
173
I don't get how you accidentally delete an entire folder on FTP unless you do it on purpose.I don't get how you accidentally the WHOLE folder.
174
General ENIGMA / Re: What limitations does Enigma have?
« on: July 29, 2009, 08:53:41 pm »Structs and pointers would therefore be disallowed, with exception, I imagine, of string. (And of course var)If you do not allow pointers I shall come to your house and strangle you with a knife.
175
General ENIGMA / Re: What limitations does Enigma have?
« on: July 27, 2009, 05:54:04 am »Anything involving parsing a string as codeI thought Josh just spent a few millennia coding a C++ and GML runtime parser?
176
Announcements / Re: Subject
« on: July 25, 2009, 10:22:36 am »Quote from: Josh @ Dreamland link=topic=298.msg2125#msg2125 date=1248416815
[code
[code
var a =
#if somemacro
0;
#else
20;
#endif
[/code]
Don't get me wrong, that's a SHITTY way to do ANYTHING.
Code: [Select]
void DecodeProc2(FILE* fileM_,
unsigned int narc,
unsigned int FileZoomPos,
char*filename
#ifndef DLL
,FILE*fsend
#endif
)
{
My code.And I don't see any way around it, apart from passing NULL to it, which would kill me from the inside knowing that I'd committed such a crime, or repeating the function definition, which is silly and unnecessary.
Also the argument names have been renamed countless times due to collisions with other variables... you should see one of my other functions, I have 2 variables and the only difference between their names is the position of their capital letter.
177
General ENIGMA / Re: Game Maker 8
« on: July 25, 2009, 10:19:54 am »NEWS: Game Maker 8 will not be free to users of Game Maker 7, unless you bought GM7 in 2009.OllyDbg time?
178
General ENIGMA / Re: Game Maker 8
« on: July 23, 2009, 06:18:38 am »The rewritten script editor has intellisense too. And they fixed the stupid "only single, 32x32 icons are supported" thing so you can use fancy icons.They had to use that because there was limited space in the resource section - the icon was actually pasted over the old runner icon.
179
Off-Topic / Re: RIP Billy Mays
« on: July 21, 2009, 06:29:52 am »United Kingdom. Not America.All I got from that was "advertisement salesman". What?What? You seriously don't know him?!