This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
76
Announcements / Re: Victory
« on: November 28, 2009, 11:20:25 am »
Fede that didn't even make sense ):
77
General ENIGMA / Re: C++ Socket Based Networking
« on: November 23, 2009, 10:56:06 pm »
Yeah the only mplay_ based game that I remember being half popular was RoPW anyway, and that's long dead.
Thanks for clearing that up Ism :]
Thanks for clearing that up Ism :]
78
Off-Topic / Re: What does ENIGMA stand for?
« on: November 22, 2009, 04:57:00 pm »
Off Topic: Seeing as I'm still a complete newb to C++, does "you can include C++ headers" mean that you don't need that rubbish when including a DLL that GM has? You know where you have to make a script that calls every damn function that the DLL is capable of?
Yeah I have 0% clue
Yeah I have 0% clue
79
Issues Help Desk / Re: "You have a D&D action which is not supported by your computer"
« on: November 22, 2009, 04:53:08 pm »
Haha I can't wait for R4 either. By the sound of things though, it'll be worth it :]
80
General ENIGMA / Re: C++ Socket Based Networking
« on: November 22, 2009, 04:51:21 pm »
That's still pretty cool Ism D:!
Don't stress too much about making it super massive complete, I'm sure there're people who'll modify it for you down the track anyway. Unless you're some kind of hell spawned perfectionist, then in that case I have no say in whether you'll complete it or not
What exactly do you mean by "lower level" than mplay_? I thought mplay_ was about as low level as it got (including low quality <_<)
@Game_boy: I'm sure the lack of mplay_ won't dearly hurt anyone . If it's that important though, and if Ism doesn't do it himself (i'm not sure how what you're doing works, so you may be doing this already as you code it) I'll gladly force myself to implement mplay_ functions using another engine or Ism's engine D:
Don't stress too much about making it super massive complete, I'm sure there're people who'll modify it for you down the track anyway. Unless you're some kind of hell spawned perfectionist, then in that case I have no say in whether you'll complete it or not
What exactly do you mean by "lower level" than mplay_? I thought mplay_ was about as low level as it got (including low quality <_<)
@Game_boy: I'm sure the lack of mplay_ won't dearly hurt anyone . If it's that important though, and if Ism doesn't do it himself (i'm not sure how what you're doing works, so you may be doing this already as you code it) I'll gladly force myself to implement mplay_ functions using another engine or Ism's engine D:
81
General ENIGMA / C++ Socket Based Networking
« on: November 21, 2009, 06:27:44 am »
I think I read somewhere on one of the topics that a member here was planning to write a socket based networking system for ENIGMA. Is that still supposed to be happening? I would love if could stop using WinSock haha Anywho I know zero percent about C++, so I doubt I'd be able to offer much assistance, but I suppose if somebody wrote the system the least I could do is port(script, don't hurt me) it into EML(E++, whatever you guys are calling it ) functions.
In the mean time I suppose i'll just use ting (http://code.google.com/p/ting/), but if one of you are making one i'll scrap it :] I'd just like to know that i've got cross platform socket based for my (OBVIOUSLY INCREDIBLE AND COMMERCIALLY SUCCESSFUL ) games :]
Keep up the hard work guyz, you're all doing really well from what I'm reading!
If you guys need any help with anything (I know zilch about anything but PHP and GML ), I do graphic designing in my free time so if that's of any use to you guys just send me a PM or something.
Thanks!
In the mean time I suppose i'll just use ting (http://code.google.com/p/ting/), but if one of you are making one i'll scrap it :] I'd just like to know that i've got cross platform socket based for my (OBVIOUSLY INCREDIBLE AND COMMERCIALLY SUCCESSFUL ) games :]
Keep up the hard work guyz, you're all doing really well from what I'm reading!
If you guys need any help with anything (I know zilch about anything but PHP and GML ), I do graphic designing in my free time so if that's of any use to you guys just send me a PM or something.
Thanks!
82
General ENIGMA / Re: Hardware Acceleration
« on: November 13, 2009, 08:56:46 am »
I should've assumed as much that if it used OpenGL it would obviously be hardware accelerated
Was just wondering cos a few bloom algorithms I used in GM were painfully, painfully slow due to crappy software crap.
Ah, well I suppose this gives a whole layer of freedom. Can't wait for r4 It'll be a blast making cross platform games ^.^
Was just wondering cos a few bloom algorithms I used in GM were painfully, painfully slow due to crappy software crap.
Ah, well I suppose this gives a whole layer of freedom. Can't wait for r4 It'll be a blast making cross platform games ^.^
83
General ENIGMA / Hardware Acceleration
« on: November 07, 2009, 09:55:05 am »
Hum. I know it uses OpenGL, which should answer my question of ENIGMA using hardware accelerated graphics..
But how fast will functions such as surfaces from GM work in ENIGMA? I always remember having to limit game processing in order to have a simple surface effect going else the game would be running a stable 4 fps
Any response is a good response :]
Unless it's like "cheese" or something.
But how fast will functions such as surfaces from GM work in ENIGMA? I always remember having to limit game processing in order to have a simple surface effect going else the game would be running a stable 4 fps
Any response is a good response :]
Unless it's like "cheese" or something.
84
Announcements / Re: Progress
« on: November 02, 2009, 08:04:48 am »
Sounds like this'll be a project to keep an eye on. I might wait till R4 comes out before I check it out though, as I've seen some posts already saying that some mainly used functions (eg collision) are not entirely implemented yet.
and I lol at the posts because im a 39dll whoooore. Any recommendations for networking systems (ignore my attempts to be technical ) that are cross platform? I'd like to think that I'm not restricted to Win32/64
Anyway, the hard work looks like it's paying off, I shall check back in a few days! ^.^
btw Josh, i'm Consoft at the GMC if you remember me from all those years ago when you posted that D&D Online LIB that i made some cheap ass platform example for haha
and I lol at the posts because im a 39dll whoooore. Any recommendations for networking systems (ignore my attempts to be technical ) that are cross platform? I'd like to think that I'm not restricted to Win32/64
Anyway, the hard work looks like it's paying off, I shall check back in a few days! ^.^
btw Josh, i'm Consoft at the GMC if you remember me from all those years ago when you posted that D&D Online LIB that i made some cheap ass platform example for haha