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Author Topic: sorlok! suggestion!  (Read 1342 times)
Offline (Male) time-killer-games
Posted on: October 14, 2014, 03:53:28 PM

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There's a really well known open source GM game known as "An Untitled Story" by MattMakesGames

Website: http://www.mattmakesgames.com/
Binary: http://mattmakesgames.com/games/AnUntitledStory.zip
Source: http://mattmakesgames.com/games/AnUntitledStorySource.zip

If you enjoyed porting Iji thus far, I'm certain you'll have fun with this one too. :)

Though keep in mind you might need permission from Matt and if he approves you'll likely need him to do the distributing for you.

Cheers.
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Offline (Unknown gender) lonewolff
Reply #1 Posted on: October 14, 2014, 09:22:03 PM
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Permission to do what? Play it?
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Offline (Unknown gender) Darkstar2
Reply #2 Posted on: October 14, 2014, 09:45:48 PM
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LOL @ lone!

Smartass.  ;D
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TKG, I don't think you read the license....It's OPEN SOURCE, it's subject to the terms - you are allowed to modify it, play it, etc but it has to remain a freeware and credit be given.
Read the info in license.txt you have your answer there ! :D
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Offline (Unknown gender) lonewolff
Reply #3 Posted on: October 14, 2014, 10:09:20 PM
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Oops, I missed the important keyword 'porting'.

I now re-read it in the propper context - LOL :)
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Offline (Unknown gender) sorlok_reaves
Reply #4 Posted on: October 26, 2014, 12:48:44 PM
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An Untitled Story is a really great game! I actually got it to build a little while back, but it crashes at the title screen. So call it "pre-alpha". :P
https://www.youtube.com/watch?v=i2jOIybusV0

After Iji (which is by no means done), I'm thinking of tackling Spelunky, and then An Untitled Story. In reality, I'll probably bounce back and forth between the projects as I come up against road blocks in each game.
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Offline (Male) Goombert
Reply #5 Posted on: October 26, 2014, 07:35:21 PM

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I got a good joke sorlok, the build time. Especially how long the compiler takes to print all that variable collection, we need to add some settings for that to the preferences panel. We also need to optimize the project transfer by further developing the CLI and adding EGM support. Though I venture Iji takes quite a bit of time to build in GameMaker as well because the old GM also loaded the project in bulk and passed it by memory.
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Welcome to ENIGMO, the game engine built by fucking aliens.

Offline (Unknown gender) sorlok_reaves
Reply #6 Posted on: October 26, 2014, 08:33:09 PM
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I'm all in favor of a faster build time. :D Sounds like you have some good plans in that direction.
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