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Announcements / Re: Ludum Dare 22
« on: December 19, 2011, 05:04:33 pm »
Following what dazappa did:
1. LGM's dupe did the same to me.
2. There may be an issue with the collision system (My code could be broken, too). My original code would cause the place_free to be false _twice_. So, I had to make it that the second time place_free was called, it'd be ignored as a false positive (Or false negative, depending on how you look at it). Issue then is, I also ignore legit claims of collisions with blocks, which'll cause you to get stuck. So, getting stuck is in my code, but without the getting stuck code, mirrors would bounce you the wrong way (You'd be bounced twice)
1. LGM's dupe did the same to me.
2. There may be an issue with the collision system (My code could be broken, too). My original code would cause the place_free to be false _twice_. So, I had to make it that the second time place_free was called, it'd be ignored as a false positive (Or false negative, depending on how you look at it). Issue then is, I also ignore legit claims of collisions with blocks, which'll cause you to get stuck. So, getting stuck is in my code, but without the getting stuck code, mirrors would bounce you the wrong way (You'd be bounced twice)
Pages: 1