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31
General ENIGMA / Re: Collision system in R3?
« on: August 07, 2008, 11:19:09 pm »
As of this post, place_free and collision_point are functional.
32
General ENIGMA / Re: Discussion of "No subject required"
« on: August 07, 2008, 11:14:55 pm »
I already have it =)
33
Tips, Tutorials, Examples / Re: A Few Alternate Functions
« on: June 12, 2008, 12:46:36 pm »
All those functions already exist, the front page isn't updated.
34
Proposals / Re: Id like to see this get better an dmore functional
« on: June 08, 2008, 07:09:19 pm »
I hate the idea of ENIGMA even having DnD, but it's easy to add and helps newbies. Action libraries wouldn't be that hard, but such an advanced feature that is basically aimed at newer users just seems... overkill.
35
General ENIGMA / Re: collision_primitives
« on: June 08, 2008, 06:54:24 pm »
Well, for the most part it's raster based. I'll look into stuff like that after R3, for now you can do it with multiple collision triangles, as all polygons can be formed from triangles.
36
General ENIGMA / Re: Collision system in R3?
« on: June 08, 2008, 06:51:18 pm »
The collision system should make it in r3 with the great majority of the GM functions.
37
Alright, that's not the name of the team. Names come later. What I want to do is have a team that will make ENIGMA exclusive games, taking advantage of ENIGMA features, and coding around whatever problems it may (temporarily, it would allow us to find bugs) have. The team approach is simply so that multiple talents can come together, so far Mitch (Aeron) and I have decided on some sort of platform game with destructible terrain elements (a strength of ENIGMA compared to GM). Right now I'm just looking for people who are interested, and feel they can help.
So yeah, state your interest and your strengths.
I'll be doing bits of sprite-work, and a good deal of programming.
So yeah, state your interest and your strengths.
I'll be doing bits of sprite-work, and a good deal of programming.
38
Function Peer Review / GML?
« on: May 08, 2008, 11:47:27 am »
ENIGMA really shouldn't call it's scripting language GML, as neither is a proper subset of either. E++ is more like it, or C.En, to show its relationship to C++. Those are just suggestions, thoughts? Oh and you can move this, but this is a comment about this forum name.
39
Proposals / Re: About what I think of ENIGMA
« on: May 08, 2008, 11:45:12 am »
My main advantage I see in ENIGMA is its extensibility, it's really just parsed C++ with a game engine. You can fine tune the resultant C++ files, or even the ENIGMA shell files. Currently I'm working on the collision system for ENIGMA, which will also be a customizable (if you know C++) part of ENIGMA.