All of them it looks like since this is what file_manip.cpp looks like:
int file_exists(std::string fname); int file_delete(std::string fname); int file_rename(std::string oldname,std::string newname); int file_copy(std::string fname,std::string newname); int directory_exists(std::string dname); int directory_create(std::string dname);
std::string file_find_first(std::string mask,int attr);
enum { fa_readonly = 1, fa_hidden = 2, fa_sysfile = 4, fa_volumeid = 8, fa_directory = 16, fa_archive = 32 };
std::string file_find_next(); void file_find_close(); bool file_attributes(std::string fname,int attr);
std::string filename_name(std::string fname); std::string filename_path(std::string fname); std::string filename_dir(std::string fname); std::string filename_drive(std::string fname); std::string filename_ext(std::string fname); std::string filename_change_ext(std::string fname,std::string newext);
void export_include_file(std::string fname); void export_include_file_location(std::string fname,std::string location); void discard_include_file(std::string fname);
extern unsigned game_id; extern std::string working_directory; extern std::string program_directory; extern std::string temp_directory;
int parameter_count(); std::string parameter_string(int n);
std::string environment_get_variable(std::string name);
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