This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 »
961
Off-Topic / Re: I love Linux
« on: August 23, 2014, 10:16:08 am »
Linux handles installed libraries and packages beautifully, the way it should be. There is literally no Windows equivalent, there are attempts at one but they just suck in comparison. I consider it to be a major fault in the majority of software which happens to be Windows. Not everything has this problem, DirectX is installed so those apps are not really an issue, but engines like Irrlicht or OGRE are because they don't have a runtime installer you have to redistribute it which is nonsense.
962
General ENIGMA / Re: A few suggestions of features I feel I would work better with
« on: August 23, 2014, 10:11:34 am »
Actually execute_file/execute_string are deprecated for Studio as well but are possible with our new compiler using compiler scripts.
963
Programming Help / Re: Color values in GM
« on: August 14, 2014, 10:34:56 pm »
I can't tell you specifically how it is but I can tell you it is quite whacky, correct me if I am wrong but I believe GMK had the same wonky color format. Specifically take a look at the GMX reader and writer there should be a utility function to convert them. Also here is how it is handled in the C++ CLI.
https://github.com/enigma-dev/enigma-dev/blob/master/CommandLine/programs/emake/main.cpp#L47
https://github.com/enigma-dev/enigma-dev/blob/master/CommandLine/programs/emake/main.cpp#L47
964
Issues Help Desk / Re: Linux Requirements
« on: August 14, 2014, 10:32:53 pm »
Oh I understand egofree, I assumed at least some of the basic behavior of the toolbar would function. It would be better to wait after the room stuff, I do agree, one thing at a time. Here is what I think we should do for now, find out how we can see if the OS is a KDE distro and if it is then we useLegacyMergeSort and on all other systems we just use the regular behavior.
Also, I did make an attempt at fixing that multiple views issue and there is something funky about it, I did test all the draw clear calls as well as screen refresh and had no success at all with it. I can take another crack at it sometime though.
Also, I did make an attempt at fixing that multiple views issue and there is something funky about it, I did test all the draw clear calls as well as screen refresh and had no success at all with it. I can take another crack at it sometime though.
965
Issues Help Desk / Re: No checking in the instance creation code
« on: August 14, 2014, 10:29:03 pm »966
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 11:14:57 pm »
egofree, did you prepare a patch with a custom comparator? If that solves the error I'd like to go ahead and pull that for now, or since you have commit access go ahead and do that as it is better than no solution and the software being unusable, so go ahead and fix it. If you want of course, please, lol
968
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 13, 2014, 11:11:24 pm »
Alright egofree, just a heads up I am planning to update the Portable ZIP this weekend possibly Friday when classes end.
969
Issues Help Desk / Re: Trouble compiling ENIGMA on Windows
« on: August 13, 2014, 11:10:35 pm »
Fudgeknuckle I am sorry about all of that I will get that dependencies ZIP updated if I can, so little time anymore. I generally use gdb sorlok, but I would like to ask whether you have successfully built for Windows before? It could help to clear eobjs as well, and it would also be cool to know whether the Portable ZIP does in fact work or not. Also if you want to just do your best with the Windows version of the ini extension and commit I can pull it this weekend or Friday when classes are done and test it out for you.
970
Issues Help Desk / Re: Trouble compiling ENIGMA on Windows
« on: August 11, 2014, 11:29:51 pm »
What you are looking for is the OpenAL libs, that additional folder under ENIGMAsystem, there should be a download link for it somewhere?
From what I gather you want the Windows dependencies zip.
http://enigma-dev.org/docs/Wiki/Install:Windows
From what I gather you want the Windows dependencies zip.
http://enigma-dev.org/docs/Wiki/Install:Windows
971
General ENIGMA / Re: Ini Plugin Upgrade
« on: August 11, 2014, 11:27:58 pm »
Actually, they should maybe probably be var, does that seem more sensible? I am not sure, would be nice if Josh could weigh in.
972
General ENIGMA / Re: The Times They Are A Changin'
« on: August 11, 2014, 11:26:51 pm »
Well a lot of that can be attributed to the cultural, social, and environmental influences I am no longer around people that make me want to curse like a maniac, or rather not as frequently. The reason for me being so contradictory is because I merely found swearing that intrusive to the users experience with our software to be a nuisance and also not very helpful.
Also I make a practice of putting my name on comments left in the source whenever they are extraneously descriptive, and therefore responsible for such comments. At any rate, this is off-topic, so please let's get back on topic.
Also I make a practice of putting my name on comments left in the source whenever they are extraneously descriptive, and therefore responsible for such comments. At any rate, this is off-topic, so please let's get back on topic.
973
General ENIGMA / Re: Ini Plugin Upgrade
« on: August 10, 2014, 11:53:19 pm »
Yes I hate to pressure you into this sorlok, but what you have is clearly better than what is currently in the repository, eg. better than nothing. And this has also been a highly requested feature for *nix as well. I am also astonished with your progress and commits as well, you're a very good contributor and I and the project are eternally grateful.
974
Developing ENIGMA / Re: Iji on ENIGMA
« on: August 10, 2014, 11:51:48 pm »
Yes I am very impressed with his progress as well, I am glad to have sorlok around. I am thinking about actually taking the time to try out Iji on my break coming up soon.
975
Proposals / Re: Threading
« on: August 10, 2014, 11:50:13 pm »
Threading has been seriously revamped in my latest commit, I was able to fully implement the threading functions and the implementation now more correctly mirrors most thread API's. I also fixed existing bugs in the thread functions.
http://enigma-dev.org/docs/Wiki/Game_State_Functions
https://github.com/enigma-dev/enigma-dev/pull/788
http://enigma-dev.org/docs/Wiki/Game_State_Functions
https://github.com/enigma-dev/enigma-dev/pull/788
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 »