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691
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 27, 2014, 09:17:49 am »
I was able to reproduce it with the enter key, I'll get that patched. But polygonz I find it hard to take you serious because most programs have a search filter bar like that including Unity and Windows Explorer, so I really don't think it's even remotely ugly and it's extremely less ugly than Studio's.
692
Proposals / Re: sorlok! suggestion!
« on: October 26, 2014, 07:35:21 pm »
I got a good joke sorlok, the build time. Especially how long the compiler takes to print all that variable collection, we need to add some settings for that to the preferences panel. We also need to optimize the project transfer by further developing the CLI and adding EGM support. Though I venture Iji takes quite a bit of time to build in GameMaker as well because the old GM also loaded the project in bulk and passed it by memory.
693
Developing ENIGMA / Re: Switch to C++11?
« on: October 26, 2014, 07:29:33 pm »
I am specifically looking to repackage the Portable ZIP with MinGW64, but it didn't go so well.
694
Developing ENIGMA / Re: Change
« on: October 26, 2014, 12:20:05 pm »
As sorry as I am for not helping I think that is the best decision Josh. Because I venture you'll be able to fix a couple of the inheritance bugs while you are it, I am in favor of your rewrite. I am trying to work ahead in school and get some classes finished early so I can start break early, namely IST I finished today.
695
Proposals / Re: Force directed graph in LGM
« on: October 25, 2014, 05:45:35 am »
Sorry I forgot to respond to this topic. It certainly is a nice feature, I can tell you that Josh would definitely like it he did very similar with JDI which can spit out SVG's. My recommendation is to wait until we design a better plugin system with LateralGM. The intention was to utilize Project Nashorn so that JavaScript extensions could also be added, much like Unity3D so that users can expand editors and such. Currently I have no actual solid plans for this and it requires more discussion with IsmAvatar, but I haven't even really approached her about the topic yet. In other words, I am just saying that I think LGM should have a better extension system that supports JavaScript, but I really have no idea how to go about implementing it, it's not that I don't understand the technology involved. For instance, Unity3D lets you place a script as a resource in your project and you can even write your own editor with JavaScript or C# and you can distribute these scripts on their market place. If we went that route for LGM we would have to add a new resource folder to the tree among other things, but again, I have no idea if we should go this route or what route anyone else wants to go for the extension system revamp.
However one thing that everyone could do to speed this along is to go and upgrade to Java 8, which is one of the most quickly adopted Java versions in history because of all the new features. I strongly encourage you all to upgrade.
https://java.com/en/download/index.jsp
However one thing that everyone could do to speed this along is to go and upgrade to Java 8, which is one of the most quickly adopted Java versions in history because of all the new features. I strongly encourage you all to upgrade.
https://java.com/en/download/index.jsp
696
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 25, 2014, 05:42:09 am »
That's weird gra, it could have been a bug in the JDK. And Mangolion, yes I would like some sort of code refactoring as well, just don't plan on it anytime soon.
697
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 03:23:30 pm »
Looks like the issue is with the with() construct. Polygone, can you explain exactly why we don't have working locals in scripts? I am not too informed on the matter, but I've been aware of its existence.
698
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 23, 2014, 03:21:24 pm »
Did you install Qt Creator? It requires a specific version, 5.2 I believe. You also have to build the scintilla port.
699
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 08:02:03 am »
I haven't looked at the example, does it happen to use inheritance? We've had issues with script locals for a while, I am not sure what could have changed off hand.
700
Off-Topic / Re: Tips for making an IDE?
« on: October 23, 2014, 05:23:55 am »
Very nice work Mongolian! I like to see all this innovation indie developers are trying to put out there, there's a lot of interest in the indie community today to start innovating and break old barriers of software and game design. I am really impressed at the initiative people have been taking. I really like the schematic rendering you do, Josh tends to do a lot of that in JDI for testing and to properly outline the architecture of the compiler. I have always been a fan of entity-component systems like Unity3D, I think they are the epitome of object oriented programming. I already like your scripting language because it is similar to QML from the Qt Framework, it breaks a lot of the barriers imposed by C++ while being able to share objects between code in both languages.
701
Proposals / Re: New Theme for LGM?
« on: October 23, 2014, 05:15:19 am »
I really wish you would put a giant warning sticker on that sourceforge page Josh as to where to find the new ENIGMA, that's like only common sense when projects move websites.
702
Proposals / Re: Request
« on: October 22, 2014, 03:49:21 pm »
I don't understand nor do I have the authority TKG. But I will add that I thought you were doing tremendous with the development of your border style extensions and what not. I think you ought to find a good project to soak up that energy in.
703
Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 03:07:41 pm »
Harri if your penis gets any bigger I am going to have to split this topic 3 ways.
704
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 22, 2014, 09:59:42 am »Quote from: polygone
Again as I said in my post that is a bug that has been introduced into enigma (it never happened before) so one of the ENIGMA devs (who isn't me) needs to look at it and fix the problem.I just want to uhm touch base with you on this polygone, we fixed the base instance type to fix that memory leak in collision detection. I did it with the help of Josh but the testing was not exactly comprehensive, just a running through some games and making sure they still worked.
This was the commit, it is probably a good idea to run through and revert the changes to each changed file and then see if this caused the new bugs.
https://github.com/enigma-dev/enigma-dev/pull/835
Additionally here is a list of each file with a link to the git revision directly before my pulls changes. To test just copy the raw file into your local enigma fork and see if the bugs persist.
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system_base.h
https://github.com/RobertBColton/enigma-dev/blob/5c6eb12f7962ce9a42f4eaffef55dbcef536f273/ENIGMAsystem/SHELL/Universal_System/instance_system_base.h
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.h
https://github.com/RobertBColton/enigma-dev/blob/883c176b228ed0d6af45fb25517a5d8c9afc4fd4/ENIGMAsystem/SHELL/Universal_System/instance_system.h
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.cpp
https://github.com/RobertBColton/enigma-dev/blob/8aa5a1eeb26bd0ddb4f9fb516e653d06cba8807a/ENIGMAsystem/SHELL/Universal_System/instance_system.cpp
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_iterator.h
https://github.com/RobertBColton/enigma-dev/blob/5c6eb12f7962ce9a42f4eaffef55dbcef536f273/ENIGMAsystem/SHELL/Universal_System/instance_iterator.h
(I only updated the copyright header in this one, so you don't really have to revert it)
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_create.h
https://github.com/RobertBColton/enigma-dev/blob/1f8b84fead2ea09539eff46a3e9cd71dbdc6d533/ENIGMAsystem/SHELL/Universal_System/instance_create.h
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance.h
https://github.com/RobertBColton/enigma-dev/blob/da1e4fbd310501c7b04feec49701b87448d4387d/ENIGMAsystem/SHELL/Universal_System/instance.h
705
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 21, 2014, 11:29:25 pm »
The changes are nearly completed but me and Josh need more time to finish, what we are adding is preferences for JoshEdit.
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