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316
Developing ENIGMA / Re: Translations Help
« on: January 29, 2016, 12:36:20 am »
Well I can tell you what I ate today. For breakfast I had an omelet made of 3 eggs, milk, mozzarella cheese, onions, and green peppers, with more cheese sprinkled on top. Two short cake like zeebra cakes with a drink of milk. I had Lay's southern style red hot potato chips while studying earlier. For lunch I had a burger king whopper and medium fry. I drink water throughout the day and right now I'm eating the same Lay's chips again. I am not sure where that falls in lie, but this is about what I eat everday, and I weight 105lb's, I've weighed the same for the past 5 years.
Anyway, thank you ego! And sorry I didn't get back right away, I had to study for a Spanish exam.
317
Developing ENIGMA / Re: Translations Help
« on: January 28, 2016, 03:26:02 pm »
So are you saying the disagreement is that in the majority of cases the leading cause would be diet and caloric intake? If so, I still don't think I'm necessarily disagreeing with that, just emphasizing that it's not the only contributing factor. I've not looked at any statistics comparing the causes of obesity, so I really can't disagree with you at this point. I am open to reading those statistics though. I just find it hard to believe too because I not only eat a lot, but my diet is primarily junk food that is as you suggest high in trans fats, calories, and all that other bad stuff.
318
Developing ENIGMA / Re: Translations Help
« on: January 28, 2016, 01:43:45 pm »Quote from: egofree
He Robert, keep cool, i was just teasing you and i was kidding..I know you are. I just like to clarify because even we Americans make fun of ourselves about our weight problems, but I think the whole world needs to work together to solve it. I often try to be objective on things haha.
I have another translation I've added to the OP.
Quote from: LGM
GameSettingFrame.KEY_CLOSEBUTTON=Treat the close button as <ESC> key
Quote from: onpon
I doubt I can ever convince you of this, but your belief is incorrect.Hey I am a very reasonable guy, and I agree with everything you said. I just think that everyone is different, so outright banning fast food or big slurpies isn't going to solve the health problems. It depends on each person, their medical history, genetic predisposition, and not just their diet.
319
Developing ENIGMA / Re: Translations Help
« on: January 28, 2016, 10:13:00 am »
Actually, I have to disagree with you on that. It's certainly not good for my health, and you're right about that. However, I am convinced certain people with weight problems are just built that way (metabolism). I also know that a lot of people with different disorders will have larger stomachs because of gut bacteria and infections like yeast. The evolutionary argument is that humans hunted and gathered for thousands of years (almost the entire duration of human evolution). Our survival instincts tell us to stock up as much body fat as we can while we have the chance, like squirrels do in the winter. I do know a lot of foreigners like to make fun of American's for their fast food. However, the real problem is that America has a really productive economy and a gross supply of food (not necessarily a bad thing). Combine that with humans natural tendency to hoard food, and you get a mess of health problems.
So basically, I don't think it's just a cultural thing for America to have weight problems, I think the same thing could happen in other countries too. Weight problems in America are worse among the remaining Native Americans because they are used to having a very special diet, which is different from fast food and the stereotypical American diet, they've eaten prior to the colonization of the Americas. I consider problems of overweight to actually be a global health concern and not just for Americans. I mean look at me, I eat all the time (more than my mother who occasionally has weight problems because of yeast infections) and people are always telling me I'm skinny as a toothpick. I really do know first hand how hard it is for some people to lose weight, as it is for me to gain weight.
But I digress, I went and tested Windows translations. In Windows the "Control Panel" is translated with a lower case title in French. For these reasons, I am going to leave the translations as you first did them because it came natural to you as a speaker of French. Also, most of the other French titles in LGM are already first word capitalized and latter aren't. That is what is the most important.
So basically, I don't think it's just a cultural thing for America to have weight problems, I think the same thing could happen in other countries too. Weight problems in America are worse among the remaining Native Americans because they are used to having a very special diet, which is different from fast food and the stereotypical American diet, they've eaten prior to the colonization of the Americas. I consider problems of overweight to actually be a global health concern and not just for Americans. I mean look at me, I eat all the time (more than my mother who occasionally has weight problems because of yeast infections) and people are always telling me I'm skinny as a toothpick. I really do know first hand how hard it is for some people to lose weight, as it is for me to gain weight.
But I digress, I went and tested Windows translations. In Windows the "Control Panel" is translated with a lower case title in French. For these reasons, I am going to leave the translations as you first did them because it came natural to you as a speaker of French. Also, most of the other French titles in LGM are already first word capitalized and latter aren't. That is what is the most important.
320
Developing ENIGMA / Re: Translations Help
« on: January 27, 2016, 02:15:12 pm »
When you run French software (not sure how often you do) do you normally see capitalized titles on dialog messages like that? Like if you were using Word and had a message like that, what is the title usually like?
I'll be back in a few hours, I must go to Burger King
I'll be back in a few hours, I must go to Burger King
321
Developing ENIGMA / Re: Translations Help
« on: January 27, 2016, 11:17:50 am »
Would you say it's not shocking with the English translation though? You see in GM8.1 it says "Find a Resource" for example, usually it's ok to capitalize significant words in a title/caption with English. Are you surprised/shocked to see it capitalized in GameMaker? The best idea here is just to do what is consistent, but if it's not appropriate to French, I don't want to do it.
Also, is de la the same as it is in Spanish, "of the"?
Also, is de la the same as it is in Spanish, "of the"?
322
Developing ENIGMA / Re: Translations Help
« on: January 27, 2016, 10:57:05 am »
The folklore might not be that far fetched, it reminds me of A Bug's Life when they blow through the snail shells as horns. What is the song they are playing, maybe the national anthem? Believe it or not, my grandparents (dad's parents) were actually first generation immigrants to America. I think my mother's family has a few Swedish members way back, but that side of mi familia is mainly Irish and German.
So these are the same then? I just make sure I understand and it's consistent.
So these are the same then? I just make sure I understand and it's consistent.
Quote
EventPanel.VIEWS=Views
Event.EVENT7_30 = Close Button
Event.EVENT7_40 = Outside View {0}
Event.EVENT7_50 = Boundary View {0}
Event.EVENT7_10 = User Defined {0}
Listener.INPUT_FINDRES=Resource name:
Listener.INPUT_FINDRES_TITLE=Find Resource
Listener.INPUT_FINDRES_NOTFOUND=Could not find resource "{0}"
Listener.INPUT_FINDRES_NOTFOUND_TITLE=Resource Not Found
EventPanel.VIEWS=Vues
Event.EVENT7_30 = Bouton Fermer
Event.EVENT7_40 = Vue Externe {0}
Event.EVENT7_50 = Vue Bordure {0}
Event.EVENT7_10 = Défini Par L'utilisateur {0} <- this one?
Listener.INPUT_FINDRES=Nom de la ressource:
Listener.INPUT_FINDRES_TITLE=Trouver La Ressource <- and this one?
Listener.INPUT_FINDRES_NOTFOUND=Impossible de trouver la ressource "{0}"
Listener.INPUT_FINDRES_NOTFOUND_TITLE=Ressource Non Trouvée <- and this one too?
323
Developing ENIGMA / Re: Translations Help
« on: January 27, 2016, 08:38:33 am »
Thanks. Can I ask you whether that is the same capitalization?
For example "Ressource non trouvée" does not capitalize the middle and last word where "Resource Not Found" does. Is it weird to capitalize each of the words for the title in French? Or were you assuming I would capitalize them?
If they can be capitalized like the English version, how would you capitalize "Trouver la ressource" would you capitalize all 3 words or just the first and third one?
I have the same question about the events too because "Outside View" becomes "Vue externe" instead of "View Externe"
Also, while I'm on the subject. Just out of curiosity, how do you speak/write English when your keyboard layout is (I assume) French? Wouldn't it have a different layout than QWERTY? I am just curious is all.
For example "Ressource non trouvée" does not capitalize the middle and last word where "Resource Not Found" does. Is it weird to capitalize each of the words for the title in French? Or were you assuming I would capitalize them?
If they can be capitalized like the English version, how would you capitalize "Trouver la ressource" would you capitalize all 3 words or just the first and third one?
I have the same question about the events too because "Outside View" becomes "Vue externe" instead of "View Externe"
Also, while I'm on the subject. Just out of curiosity, how do you speak/write English when your keyboard layout is (I assume) French? Wouldn't it have a different layout than QWERTY? I am just curious is all.
324
Ideas and Design / Re: New saving system idea
« on: January 26, 2016, 11:10:16 pm »
Your thinking is actually correct HitCoder, this is what GMX and EGM are both designed to be like. It's just a huge task as TheExDeus explains and LGM was designed around GM8 and earlier formats. It also can make compilation faster by having a CLI load the resources not loaded in the IDE directly from the disk (though as I've explained before, it's still quicker to pass them through memory/RAM if they are already loaded in the IDE).
I have started a 16b5 branch recently for LGM, it is intended to be the stable branch.
https://github.com/IsmAvatar/LateralGM/tree/16b5
After considering concerns of people like TheExDeus, I've decided to retroactively develop 16b5 with the help of Rusky and Josh. They are manually reviewing each and every commit. According to this branch, GM: Studio does not exist and GM8.1 is the holy grail. I am only pulling in solid fixes from any of the releases I've made, with fixes from sorlok and egofree and others. From now on, master branch is going to be considered experimental and eventually the stable branch may replace master. You will not see a million commits from me like "cleanup, cleanup, cleanup cleanup" with 2000 changes that you can't read through. I am isolating each issue and solving them independently. I am also following the style guide of LateralGM and paying careful attention to whitespace and other formatting concerns including marking of non localized strings.
Hopefully, we will have a more stable LGM project soon.
I have started a 16b5 branch recently for LGM, it is intended to be the stable branch.
https://github.com/IsmAvatar/LateralGM/tree/16b5
After considering concerns of people like TheExDeus, I've decided to retroactively develop 16b5 with the help of Rusky and Josh. They are manually reviewing each and every commit. According to this branch, GM: Studio does not exist and GM8.1 is the holy grail. I am only pulling in solid fixes from any of the releases I've made, with fixes from sorlok and egofree and others. From now on, master branch is going to be considered experimental and eventually the stable branch may replace master. You will not see a million commits from me like "cleanup, cleanup, cleanup cleanup" with 2000 changes that you can't read through. I am isolating each issue and solving them independently. I am also following the style guide of LateralGM and paying careful attention to whitespace and other formatting concerns including marking of non localized strings.
Hopefully, we will have a more stable LGM project soon.
325
Developing ENIGMA / Re: Translations Help
« on: January 26, 2016, 07:12:32 pm »
Thanks, I actually missed one, we decided to change the default title for it. Ignore my message earlier, "Print..." was actually already translated in all 3 bundles.
Quote from: LGM Messages
Listener.INPUT_FINDRES_NOTFOUND_TITLE=Resource Not Found
326
Developing ENIGMA / Re: Translations Help
« on: January 24, 2016, 11:02:03 pm »
Practique espanol con JoshDreamland en IRC. Son las once menos dos de la noche (posted at once y dos). Necessito muchos dormir. Hasta la vista baby!
Do you think you could translate the last 3 I just added for "Find Resource" as well?
Do you think you could translate the last 3 I just added for "Find Resource" as well?
327
Developing ENIGMA / Re: Translations Help
« on: January 24, 2016, 09:14:48 am »
Muchos gracias senor egofree! Tu son un muy bien amigo. I took Spanish in high school and I am taking it this semester. I believe when it's just _fr that means international/standard French?
Either way, I am going to include them, thank you so much! Only _da_DK and _tr_TR is needed now.
Either way, I am going to include them, thank you so much! Only _da_DK and _tr_TR is needed now.
328
Developing ENIGMA / Translations Help
« on: January 23, 2016, 09:12:11 pm »
Hello guys, I am wondering if someone can help translate the following messages for me.
I need these messages translated for _tr_TR _da_DK and _fr, which I believe is Turkish, Denmark Danish, and French respectively. It would be really appreciated.
Quote from: LGM
EventPanel.VIEWS=Views
Event.EVENT7_30 = Close Button
Event.EVENT7_40 = Outside View {0}
Event.EVENT7_50 = Boundary View {0}
Event.EVENT7_10 = User Defined {0}
Listener.INPUT_FINDRES=Resource name:
Listener.INPUT_FINDRES_TITLE=Find Resource
Listener.INPUT_FINDRES_NOTFOUND=Could not find resource "{0}"
Listener.INPUT_FINDRES_NOTFOUND_TITLE=Resource Not Found
GameSettingFrame.KEY_CLOSEBUTTON=Treat the close button as <ESC> key
GameSettingFrame.TITLE_VERSION=Version Information
GameSettingFrame.MAJOR=Major:
GameSettingFrame.MINOR=Minor:
GameSettingFrame.RELEASE=Release:
GameSettingFrame.BUILD=Build:
GameSettingFrame.COMPANY=Company:
GameSettingFrame.PRODUCT=Product:
GameSettingFrame.COPYRIGHT=Copyright:
GameSettingFrame.DESCRIPTION=Description:
I need these messages translated for _tr_TR _da_DK and _fr, which I believe is Turkish, Denmark Danish, and French respectively. It would be really appreciated.
329
General ENIGMA / Re: Splashscreens
« on: January 19, 2016, 04:02:03 am »
In my personal opinion I liked the original orange one better, I feel these are starting to get over the top. But I like the added depth?!? of the walls, feels more isometric which is a good thing.
330
General ENIGMA / Stable Branch/lgm16b5
« on: January 19, 2016, 03:15:30 am »
I am introducing a stable branch to LateralGM which only pulls in the most important fixes on top of lgm16b4. This version is not concerned with changing the look and feel and other aesthetic enhancements. It is concerned with code quality and functionality. It is mainly targeted at those who want a more stable LateralGM without all the bells and whistles that sometimes don't even whistle.
My commits are first introduced on page 24 at https://github.com/IsmAvatar/LateralGM/commits/082952ab9ec15fedab120197e770e0c393fccf71?page=24
Reasons to break support for older Java versions:
* getSelectedValues() is deprecated in favor of getSelectedValuesList() as of JDK 1.7 and these methods are used in ActionList
* SwingWorker was added in JDK 1.6
The first issues on this list are possible, but are considered to be less important or controversial:
https://github.com/IsmAvatar/LateralGM/issues/233
https://github.com/IsmAvatar/LateralGM/issues/184
https://github.com/IsmAvatar/LateralGM/issues/181
https://github.com/IsmAvatar/LateralGM/issues/163
https://github.com/IsmAvatar/LateralGM/issues/159
https://github.com/IsmAvatar/LateralGM/issues/147
https://github.com/IsmAvatar/LateralGM/issues/143
https://github.com/IsmAvatar/LateralGM/issues/27
These changes are not controversial, they are the first that should be done:
https://github.com/IsmAvatar/LateralGM/blob/d038ba5fd21ddf24a62a4bf968ed35f10f93de86/org/lateralgm/components/AboutBox.java#L117
https://github.com/IsmAvatar/LateralGM/issues/232
https://github.com/IsmAvatar/LateralGM/issues/230
https://github.com/IsmAvatar/LateralGM/issues/158
https://github.com/IsmAvatar/LateralGM/issues/144
https://github.com/IsmAvatar/LateralGM/issues/93
https://github.com/IsmAvatar/LateralGM/issues/90
https://github.com/IsmAvatar/LateralGM/issues/59
https://github.com/IsmAvatar/LateralGM/issues/52
https://github.com/IsmAvatar/LateralGM/issues/24
https://github.com/IsmAvatar/LateralGM/issues/21
https://github.com/IsmAvatar/LateralGM/commit/4020882b91a8a73fa430c5927b683daf73fc9166
https://github.com/IsmAvatar/LateralGM/commit/3f667d4ca20ed5c92aeb9862a00f9d3d2e99231b
* Add shortcuts for Bold, Italic, Underline, and Alignment in Game Info editor.
* Add missing tooltips for toolbar buttons in game info/room editors.
* Change default Background color to white.
* Always asking to save changes, b4 regression. Likely the result of logical equality changes.
Being worked on:
https://github.com/IsmAvatar/LateralGM/issues/306
https://github.com/IsmAvatar/LateralGM/pull/272
https://github.com/IsmAvatar/LateralGM/pull/268
https://github.com/IsmAvatar/LateralGM/issues/263
https://github.com/IsmAvatar/LateralGM/issues/165
* Closing the object/timeline frame or the action container does not close all open actions.
https://github.com/IsmAvatar/LateralGM/issues/171
Cherry pick IsmAvatar commits:
https://github.com/IsmAvatar/LateralGM/pull/44
* Can't open the same type of action frame twice and new actions are not selected because of logical equality.
Completed items:
https://github.com/IsmAvatar/LateralGM/pull/291
https://github.com/IsmAvatar/LateralGM/pull/269
https://github.com/IsmAvatar/LateralGM/pull/264
https://github.com/IsmAvatar/LateralGM/pull/262
https://github.com/IsmAvatar/LateralGM/pull/261
https://github.com/IsmAvatar/LateralGM/pull/260
https://github.com/IsmAvatar/LateralGM/pull/251
https://github.com/IsmAvatar/LateralGM/pull/249
https://github.com/IsmAvatar/LateralGM/pull/248
https://github.com/IsmAvatar/LateralGM/pull/247
https://github.com/IsmAvatar/LateralGM/pull/244
https://github.com/IsmAvatar/LateralGM/pull/243
https://github.com/IsmAvatar/LateralGM/pull/242
https://github.com/IsmAvatar/LateralGM/pull/241
https://github.com/IsmAvatar/LateralGM/pull/240
https://github.com/IsmAvatar/LateralGM/pull/239
https://github.com/IsmAvatar/LateralGM/pull/238
https://github.com/IsmAvatar/LateralGM/pull/237
https://github.com/IsmAvatar/LateralGM/pull/236
https://github.com/IsmAvatar/LateralGM/pull/235
https://github.com/IsmAvatar/LateralGM/commit/7a1acc1e419e993b02a2212f33eb5144497d8ca0
Fixed by original maintainers (we want to branch from after these were fixed):
https://github.com/IsmAvatar/LateralGM/pull/36
https://github.com/IsmAvatar/LateralGM/issues/32
https://github.com/IsmAvatar/LateralGM/issues/11
https://github.com/IsmAvatar/LateralGM/issues/10
https://github.com/IsmAvatar/LateralGM/issues/9
https://github.com/IsmAvatar/LateralGM/issues/7
https://github.com/IsmAvatar/LateralGM/issues/4
https://github.com/IsmAvatar/LateralGM/issues/3
https://github.com/IsmAvatar/LateralGM/issues/2
My commits are first introduced on page 24 at https://github.com/IsmAvatar/LateralGM/commits/082952ab9ec15fedab120197e770e0c393fccf71?page=24
Reasons to break support for older Java versions:
* getSelectedValues() is deprecated in favor of getSelectedValuesList() as of JDK 1.7 and these methods are used in ActionList
* SwingWorker was added in JDK 1.6
The first issues on this list are possible, but are considered to be less important or controversial:
https://github.com/IsmAvatar/LateralGM/issues/233
https://github.com/IsmAvatar/LateralGM/issues/184
https://github.com/IsmAvatar/LateralGM/issues/181
https://github.com/IsmAvatar/LateralGM/issues/163
https://github.com/IsmAvatar/LateralGM/issues/159
https://github.com/IsmAvatar/LateralGM/issues/147
https://github.com/IsmAvatar/LateralGM/issues/143
https://github.com/IsmAvatar/LateralGM/issues/27
These changes are not controversial, they are the first that should be done:
https://github.com/IsmAvatar/LateralGM/blob/d038ba5fd21ddf24a62a4bf968ed35f10f93de86/org/lateralgm/components/AboutBox.java#L117
https://github.com/IsmAvatar/LateralGM/issues/232
https://github.com/IsmAvatar/LateralGM/issues/230
https://github.com/IsmAvatar/LateralGM/issues/158
https://github.com/IsmAvatar/LateralGM/issues/144
https://github.com/IsmAvatar/LateralGM/issues/93
https://github.com/IsmAvatar/LateralGM/issues/90
https://github.com/IsmAvatar/LateralGM/issues/59
https://github.com/IsmAvatar/LateralGM/issues/52
https://github.com/IsmAvatar/LateralGM/issues/24
https://github.com/IsmAvatar/LateralGM/issues/21
https://github.com/IsmAvatar/LateralGM/commit/4020882b91a8a73fa430c5927b683daf73fc9166
https://github.com/IsmAvatar/LateralGM/commit/3f667d4ca20ed5c92aeb9862a00f9d3d2e99231b
* Add shortcuts for Bold, Italic, Underline, and Alignment in Game Info editor.
* Add missing tooltips for toolbar buttons in game info/room editors.
* Change default Background color to white.
* Always asking to save changes, b4 regression. Likely the result of logical equality changes.
Being worked on:
https://github.com/IsmAvatar/LateralGM/issues/306
https://github.com/IsmAvatar/LateralGM/pull/272
https://github.com/IsmAvatar/LateralGM/pull/268
https://github.com/IsmAvatar/LateralGM/issues/263
https://github.com/IsmAvatar/LateralGM/issues/165
* Closing the object/timeline frame or the action container does not close all open actions.
https://github.com/IsmAvatar/LateralGM/issues/171
Cherry pick IsmAvatar commits:
https://github.com/IsmAvatar/LateralGM/pull/44
* Can't open the same type of action frame twice and new actions are not selected because of logical equality.
Completed items:
https://github.com/IsmAvatar/LateralGM/pull/291
https://github.com/IsmAvatar/LateralGM/pull/269
https://github.com/IsmAvatar/LateralGM/pull/264
https://github.com/IsmAvatar/LateralGM/pull/262
https://github.com/IsmAvatar/LateralGM/pull/261
https://github.com/IsmAvatar/LateralGM/pull/260
https://github.com/IsmAvatar/LateralGM/pull/251
https://github.com/IsmAvatar/LateralGM/pull/249
https://github.com/IsmAvatar/LateralGM/pull/248
https://github.com/IsmAvatar/LateralGM/pull/247
https://github.com/IsmAvatar/LateralGM/pull/244
https://github.com/IsmAvatar/LateralGM/pull/243
https://github.com/IsmAvatar/LateralGM/pull/242
https://github.com/IsmAvatar/LateralGM/pull/241
https://github.com/IsmAvatar/LateralGM/pull/240
https://github.com/IsmAvatar/LateralGM/pull/239
https://github.com/IsmAvatar/LateralGM/pull/238
https://github.com/IsmAvatar/LateralGM/pull/237
https://github.com/IsmAvatar/LateralGM/pull/236
https://github.com/IsmAvatar/LateralGM/pull/235
https://github.com/IsmAvatar/LateralGM/commit/7a1acc1e419e993b02a2212f33eb5144497d8ca0
Fixed by original maintainers (we want to branch from after these were fixed):
https://github.com/IsmAvatar/LateralGM/pull/36
https://github.com/IsmAvatar/LateralGM/issues/32
https://github.com/IsmAvatar/LateralGM/issues/11
https://github.com/IsmAvatar/LateralGM/issues/10
https://github.com/IsmAvatar/LateralGM/issues/9
https://github.com/IsmAvatar/LateralGM/issues/7
https://github.com/IsmAvatar/LateralGM/issues/4
https://github.com/IsmAvatar/LateralGM/issues/3
https://github.com/IsmAvatar/LateralGM/issues/2
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