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2926
Announcements / Re: NEW! Windows Zip Installer
« on: April 03, 2013, 08:25:09 am »
You just download, there's no need to install you goose?
2927
Announcements / Re: NEW! Windows Zip Installer
« on: April 02, 2013, 11:50:31 pm »
Put it on the download page, you mook
2928
Third Party / Re: Natural GM (Alternate Cross-Platform IDE made in C++ WIP)
« on: April 02, 2013, 04:57:52 pm »
Hey everybody following this we just want to let you know that the wxENIGMA IDE and Natural GM are now merging, everything from wxENIGMA is moving to the the NaturalGM QT framework based IDE, we will have more updates soon 
Just to clarify, wxENIGMA is no more, NaturalGM is the IDE in development.
Just to clarify, wxENIGMA is no more, NaturalGM is the IDE in development.
2929
Works in Progress / Re: [WIP] snake revenge :D
« on: April 02, 2013, 04:48:56 am »
Im still not fully convinced he's not Sirmxe, but either way gra, good work
How come you dont post it on the EDC?
2930
Function Peer Review / GMLscripts.com
« on: April 02, 2013, 04:47:23 am »
Just a heads up everyone that if you head on over to http://www.gmlscripts.com/ they have a ton of GML scripts over there you can use in your game with a very wide range of usability.
2931
General ENIGMA / Re: Hardware Diagnosis
« on: April 02, 2013, 04:44:59 am »
Sorry about that Ideka I forgot I read this but didnt reply XD
You should be good to go on shaders and hardware acelleartion
You should be good to go on shaders and hardware acelleartion
2932
Third Party / Re: Natural GM (Alternate Cross-Platform IDE made in C++ WIP)
« on: April 01, 2013, 12:02:30 am »
I swear I am in love with his logo it just looks amazing in comparison with the current site design 
Edit: I shouldn’t have said it contrasted to say it looked well, I used the vocabulary improperly.

Edit: I shouldn’t have said it contrasted to say it looked well, I used the vocabulary improperly.
2933
General ENIGMA / Re: Hardware Diagnosis
« on: March 31, 2013, 12:51:57 am »
Thank you both very much this information is very helpful! After looking over your reports you should both be fine with Shaders and Vertex Buffer Objects and using all of the hardware acceleration we're working on
The reason for this study was because Steam says that %78 of their userbase has this capability of hardware, and we want to see for ourselves, and for the most part I guess it's a pretty solid statistic.
The reason for this study was because Steam says that %78 of their userbase has this capability of hardware, and we want to see for ourselves, and for the most part I guess it's a pretty solid statistic.
2934
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:47:48 pm »
Thank you gra, I definately see shader support in there and VBO's and array's, so your good to use the new graphic's system
2935
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:08:27 am »
I got my dxdiag results in my Windows VM I set up today...
http://pastebin.com/7BBuGsL1
Heres glew on my VM...
http://pastebin.com/kc004LSh
http://pastebin.com/K3jKTCk8
not one bit surprising to me that windows wants to lie about my OpenGL compatbility
Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log.
http://pastebin.com/7BBuGsL1
Heres glew on my VM...
http://pastebin.com/kc004LSh
http://pastebin.com/K3jKTCk8
not one bit surprising to me that windows wants to lie about my OpenGL compatbility

Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log.
2936
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 05:03:51 pm »
Thanks there Orpheon, you got excellent specs by the way 
There isn't anything that shouldn't work on your card, your completely good to go,
There isn't anything that shouldn't work on your card, your completely good to go,
2937
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 08:12:22 am »
Thanks forthevin, I think your pretty good to go for VBO's and shader's 
I'd run the test myself if I knew how to compile that thing from source
I'd run the test myself if I knew how to compile that thing from source
2939
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 06:21:27 am »
Yes that's wonderful thank you very much 
After analysing your diagnosis I believe you should be able to run shader's fine under both our DirectX (DX not useable yet) and OpenGL graphics systems, I am unsure about whether your hardware supports "Vertex Buffers", but assuming your PC handles our surface function's I think you should be good
After analysing your diagnosis I believe you should be able to run shader's fine under both our DirectX (DX not useable yet) and OpenGL graphics systems, I am unsure about whether your hardware supports "Vertex Buffers", but assuming your PC handles our surface function's I think you should be good
2940
General ENIGMA / Hardware Diagnosis
« on: March 28, 2013, 03:32:17 am »
I am currently attempting to gather some statistics regarding our user's hardware compatibility with different graphic's libraries.
The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.html
Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated.
And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe"
When you finish both of those test's please http://www.pastebin.com the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated
Edit:
Here is the steam survery....
http://store.steampowered.com/hwsurvey
The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.html
Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated.
And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe"
When you finish both of those test's please http://www.pastebin.com the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated

Edit:
Here is the steam survery....
http://store.steampowered.com/hwsurvey
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