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Messages - Goombert

2731
#1 and #2 are conradictions
#3 is completely obsurd, I'd say about %40 of games or even a lot more, I am lowballing it, require a mouse especially on flash games
#4 you should have probably directed it at josh and not me, because I generally do not care as long as nothing breaks, therefore I ignore about %90 of everything you guys say
#5 no, don't call it progress, you fuck up progress by forcing us to drop anything were doing and fix whatever it is you wan't us to fix
#6 then don't break shit, it is not that fucking hard

2732
Oh yes, I complete forgot to post about this, forthevin somebody gave me a great idea in the IRC. They told us to compile a series of "unit tests" so basically we make a mini demo that demonstrates that everything works, paths, graphics, physics, collision systems, kind of a lot like you see with the little demos I program. Make a broad series of them covering everything and use them for ensuring there are no regressions during mergals.

Now polygonz, your argument is good, but it just does not work for what you did with just breaking the mouse code. That is not progress, you could have just left it be the slow implementation on other platforms and then filed an issue on the tracker for one of the platforms maintainers to address. Just removing obsolete code is not progress, can you just imagine if Ubuntu or Linux distros or other open source software did this? My god, it's a disasterous idea, and you seriously need to stop thinking that way. Your mindset and the way you approach this is everything wrong with open source, and why every freaking Ubuntu update has to break something.

2733
Announcements / Re: LateralGM Update
« on: June 04, 2013, 11:08:59 am »
Im gone stop responding to you because you are pretty much arguing semantics.

Edit: Just to make you happy polygonz I readded add/replace/duplicate under Modify if you right click the events, download the new jar problem solved. I also added the preference to override and make event panel docked again, now tell Ism to fix the preference overriding.

2734
Announcements / Re: LateralGM Update
« on: June 04, 2013, 08:17:08 am »
Polygonz, if there is no edit button, THERE IS NO ABILITY TO DISABLE DRAG AND DROP.  >:(

2735
Announcements / Re: LateralGM Update
« on: June 04, 2013, 06:30:17 am »
@Gra, yah for some reason the internal Java preferences keep overriding it I will have to look at it later, you could download Eclipse Java IDE and build the jar file with it set in the internal preferences gra. :P

@11th Plague, I have no idea what you mean.

@Deus ya double clicking works fine on both OS's for me too

2736
Off-Topic / Re: Dear Polyfuck: Stop breaking the fucking repo
« on: June 03, 2013, 05:23:07 pm »
Excellente forthevin, and I'd just like to state you are our best contributor ^_^ well in my personal opinion.

2737
Off-Topic / Re: Dear Polyfuck: Stop breaking the fucking repo
« on: June 03, 2013, 01:53:00 pm »
Josh, you bitch at me %99 of the time its me fixing shit while they break it lol ^_^

2738
Off-Topic / Re: Dear Polyfuck: Stop breaking the fucking repo
« on: June 03, 2013, 02:47:16 am »
I refuse to use branches because I don't break shit, I bridged all the Windowing and Graphics systems without any problems on any platforms. And I don't refuse to use branches I refuse to be patient with merging my branches, I like using the branch because it ensures people don't come along and fuck up what I am working on, and I like to commit several times while working to do things in steps and don't like to merge till I am ready.

2739
Announcements / Re: LateralGM Update
« on: June 03, 2013, 02:32:48 am »
Uhm, did you try the link? I just updated it a few hours ago, everytime I make more bug fixes I upload it here, I haven't taken the link down once.

2740
Off-Topic / Re: Dear Polyfuck: Stop breaking the fucking repo
« on: June 02, 2013, 03:27:52 pm »
In his defense he did tell us, I am the only one who pays attention half the time otherwise I wouldn't have suggested it was him who broke it only for you guys to discover it was him who broke it.

Edit:
Hey I am not the one who won't shut up about it, other people bitching its broke, I only mentioned its not broke for me too. And second of all, your rant really isn't an announcement, you give me a guff about posting stuff here I shouldn't be, both you and poly, when you post tons of crap here that shouldn't be.

2741
Issues Help Desk / Re: Some problems I have found.
« on: June 02, 2013, 02:02:00 pm »
;_; polygonzzzzzzzz

2742
Issues Help Desk / Re: Some problems I have found.
« on: June 01, 2013, 11:20:18 pm »
Oh my goodness I think you just stumbled across the LGM bug me and cheeseboy had encountered, this might be a GMK bug or just a bug in LGM's room editor :P

And yes those should not be negative.

2743
Issues Help Desk / Re: ENIGMA isn't ready yet
« on: June 01, 2013, 02:43:06 pm »
No once we work it out we will let you select your build directory on a per project basis I might even get to it myself in this release. And hey no problem that was cheeseboys request that I add that button, but also I need to take the time to investigate why the window position does not save on close for Windows, it is working fine for Linux.

2744
Issues Help Desk / Re: ENIGMA isn't ready yet
« on: June 01, 2013, 01:20:57 pm »
Quote
Is it possible the place it's trying to write it to is protected?
Sounds like its doing a .gb or .gb1 global backup that GM does :P It is probably putting them in your temp directory because that is where exectuables get outputted currently.

2745
Issues Help Desk / Re: [BUG] Windows compile- choose(0,1,2)
« on: June 01, 2013, 12:28:13 pm »
I really have no idea gra, the cross compiler is only a temporary thing to provide the capability it was made by cheeseboy/fundies and he forced me into posting it. I am having my own problems with getting MinGW64 to link DirectX 10 libraries ^_^