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Messages - Goombert

2461
Issues Help Desk / Re: Mouse over event
« on: August 26, 2013, 10:08:49 pm »
You guys, there is the mouse enter and mouse leave event.

2462
This is an error caused by Polygonz, please wait till he comes he implemented it only for Windows, and it shouldn't be compiling on Linux.

I'll have him fix it pronto.

2463
General ENIGMA / Re: Compiling from source
« on: August 26, 2013, 04:37:40 am »
Hrm, after fixing that cubes demo, I decided to start implementing the shader resources...
Code: [Select]
Calling `mingw32-make.exe eTCpath="null"`
mingw32-make.exe -j 3 -C CompilerSource
Access denied - .
File not found - -NAME
File not found - -AND
File not found - !
File not found - -NAME
mingw32-make.exe[1]: *** No rule to make target `.eobjs/----------', needed by `../compileEGMf.dll'.  Stop.
mingw32-make.exe[1]: Entering directory `C:/Users/Owner/Desktop/ENIGMA/enigma-dev/CompilerSource'
mingw32-make.exe[1]: Leaving directory `C:/Users/Owner/Desktop/ENIGMA/enigma-dev/CompilerSource'
mingw32-make.exe: *** [ENIGMA] Error 2
Populating communication buffer. This may take a while on large files...
Now I am a getting the same exact error :P

2464
Off-Topic / Re: Introductions
« on: August 26, 2013, 04:03:36 am »
Hello there ben! I seen your contributions to the Wiki, and that is awesome, I really appreciate that, I think one thing we can really provide with the Wiki project is for widespread and freely available documentation on the subject of Game Maker/ENIGMA and is part of the projects goal. Glad to have you aboard!  :)

2465
General ENIGMA / Re: Compiling from source
« on: August 25, 2013, 05:57:28 pm »
Did you say you already have Msys installed Harri? Polygonz I am thinking it might be the same issue as with frogg. Give us your full environment path that is set Harri.

2466
General ENIGMA / Re: Compiling from source
« on: August 25, 2013, 04:32:15 pm »
Harri, no, that is not what he meant, he meant use the mingw from inside the zip folder and just copy it to C:\ and set environment variable.

But this again, is all fucking MinGW's fault for no longer distributing Mysys. Harri, can you give us the output of gcc --version?

2467
General ENIGMA / GMK 820 Will Not Be Supported
« on: August 25, 2013, 03:30:55 am »
I have made the definitive choice to never support GMK 820, why? Because it does not even properly version itself. GMK 820's are GMK's exported from GayMaka: Stupido that version themselves as 810 but remove settings such as F4 for fullscreen and other options, and without the proper format version, it is impossible for me to tell whether or not to skip these bytes when reading the GMK.

To be honest, I am surprised at all anyone was even able to load these GMK's into GM81 exported from Studio. Studio is exporting crazy corrupt GMK's this way, and no comprehensive GMK reader would be able to read Studio's files. I would not export your games from Studio that way, they did just drop this feature too, and from what I can tell it was very buggy.

But anyway, in this screenshot you can see me looking at a GMK in a binary file viewer to check the version number, the version number is the second set of 4 bytes inside the file, but it also recurs throughout GMK.

See, look at the last part of the file is the resource tree...


The GMK format was horrible, that is why YoYoGames switched to an XML based format, GMX. So I will just finish my GMX reader and everybody can just be happy, GMK 820 isn't needed anyway when I finish GMX it will be able to export to any version of GMK specified.

2468
Hey it's cool dude I don't give a shit, but I think it has a scroll thingy is why ^_^

2469
General ENIGMA / Re: Warnings
« on: August 24, 2013, 10:50:28 pm »
https://github.com/enigma-dev/enigma-dev/pull/352

Merge that joystick and exe fix polygonz, enigma.exe now needs settings.ini for which the code is this...

Code: [Select]
[MAIN]
setupcompleted=1
checkforjava=0
redirectoutput=1

Delete the file called compiled, and you can set that to 1 there if you already set up ENIGMA. I've uploaded the new zip already.

2470
General ENIGMA / Re: Warnings
« on: August 24, 2013, 10:07:16 pm »
Idk plionz, GMX stores boolean true as -1 :P

2471
General ENIGMA / Re: Warnings
« on: August 24, 2013, 09:52:19 pm »
Yes we do need to do some warning cleanup you already know that slows down compiling, lots of them are probably my fault I have been ignoring quite a few. But what do you mean the plugin is passing -1's?

2472
Hey intygamer, we got a tag that mades code just type [] around code like quote with [] around it.

We also have one that does syntax highlighting. Uhm, your issue is with GTK, I am not on Linux so I do not know, anyway, just turn off your widget system and comment out that get_string call.

2473
Announcements / Re: LateralGM Update
« on: August 24, 2013, 06:00:10 pm »
intygamer, I still needa make em a ratio of your display resolution tho :P

Edit: I have fixed the Game Info and Settings bug with them not opening once and for all, the frames should also open instantly now.

Edit 2: I have now fixed EGM's not being loaded from command line and made them double clickable as well.

2474
General ENIGMA / Re: Compiling from source
« on: August 24, 2013, 05:28:59 pm »
Fuck MinGW

Edit: Harri, I just committed the new exe it uses an ini file now, settings.ini for which the code should be...

Code: [Select]
[MAIN]
setupcompleted=1
checkforjava=0
redirectoutput=1

Delete the file called compiled, and you can set that to 1 there if you already set up ENIGMA. I've uploaded the new zip already.

2475
General ENIGMA / Re: Cel Shading (3D cartoonish outline)
« on: August 24, 2013, 04:49:51 pm »
TheExDeus, you probably didn't go to obj_gamestate and change working_directory I had it hardcoded for Linuxfags.

TKG, ya Harri is right.

Anyway, ya I am going to fully convert that game to gmx or egm when I finish shader resources.