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Messages - Goombert

2146
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: November 02, 2013, 03:14:21 pm »
Ohhh ok I see, probably a conflict between the two since DirectShow actually utilizes Direct3D, also, DirectX is the incorporation of all those Direct* API's, people make the mistake of calling Direct3D DirectX when it is really just a part of it, I used to do the same until I realized how many different parts of DirectX there actually are. But anyway, we may need a ffmpeg or some other sort of extension to make the OpenGL ones as I said, because I look to having the feature Unity3D does where they can be loaded and rendered directly to a surface and shown as a billboard in-game.

2147
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: November 02, 2013, 01:12:22 pm »
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Linux
Ewwww that is the thing though, they are only for Windows because they use the MCI which is the same thing Game Maker used for them >: And no I meant CD functions they are their own extension, video is a separate one called DirectShow.

2148
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: November 02, 2013, 12:45:48 pm »
https://github.com/enigma-dev/enigma-dev/pull/485

TKG, I added CD functions for you, I'm just waiting for someone to merge. Btw, your graphics skills are awesome  (Y)

2149
General ENIGMA / DirectMusic
« on: November 01, 2013, 10:56:17 pm »
This is just to let anybody know, if anyone ever wants to add the MIDI playback support for DirectSound or basically the options for use multimedia player and stuff, also sound_background_tempo you would use DirectMusic.

http://msdn.microsoft.com/en-us/library/windows/desktop/dd551276%28v=vs.85%29.aspx
http://en.wikipedia.org/wiki/DirectMusic

I am not interested in adding it back, just for reference in case any of you want to.

2150
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: November 01, 2013, 10:15:49 pm »
lol, funny as shit

2151
General ENIGMA / Re: Virtual Keyboard Functions
« on: October 31, 2013, 06:57:44 am »
Yes polygonz was confused, I added keyboard_check_direct

https://github.com/enigma-dev/enigma-dev/pull/479

2152
General ENIGMA / Virtual Keyboard Functions
« on: October 31, 2013, 06:34:08 am »

2153
General ENIGMA / Re: 3D Particle Effects
« on: October 31, 2013, 04:18:55 am »
Ohhh great it includes the source code too, wonderful. Time to get in touch with him.

2154
General ENIGMA / Re: 3D Particle Effects
« on: October 30, 2013, 10:19:03 am »
Well, someone find me a download because the links broken :(

2155
lol I've heard of that nasty thing a long time ago

2156
Off-Topic / Re: Game Maker versions 1.4 to 6.1
« on: October 30, 2013, 07:01:08 am »
For me it was Game Maker 6.0 I started with.

2157
General ENIGMA / Re: 3D Particle Effects
« on: October 30, 2013, 07:00:50 am »
That is exactly what that dll does though Harri :P

2158
Off-Topic / Game Maker versions 1.4 to 6.1
« on: October 30, 2013, 01:04:28 am »
http://bentibbetts.net/animo/

Just for fun I am going to download some and run them in an emulator.

It is also really funny to notice that Game Maker has not changed much at all since Game Maker 5. It is also kind of funny how 1.4 to 5 all run on Windows 7 except GM6.1

2159
General ENIGMA / 3D Particle Effects
« on: October 30, 2013, 12:37:53 am »
I am thinking of revamping our particle system to support this popular extension from the GMC.

http://gmc.yoyogames.com/index.php?showtopic=422338

Except, it won't be used via dll, I basically mean to extend our particle functions to include the ones it has basically rewriting it but having the same function names.

What do you guys think? I figure well I wanted 3D particles, and this was already a well established and popular API for Game Maker, so why not make our functions the same?

Edit: Heh, he even mentions LGM in the topic...
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**NOTE, Change the room in the GMK to see the right demo (Default is now the Spore Like Galaxy)
400k. (Because of sprites) GM7... You can convert it to gm6 with LGM. GM6er's Notes

2160
Off-Topic / Re: The truth about "Obsolete GMStudio functions
« on: October 30, 2013, 12:02:38 am »
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Well I didn't say nothing used registry. But the less a program uses it the better.
Well I am sorry Harri, but you are simply wrong this was the entire purpose of the registry.
http://en.wikipedia.org/wiki/Windows_Registry
" With the introduction of Windows 95 and Windows NT, its use was extended to tidy up the profusion of per-program INI files that had previously been used to store configuration settings for Windows programs."

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They could make a 5k$ product that can only do show_message() and you shouldn't care.
Unity3D's free version can do all that they do and more and do it better, because they have the power of a full programming language.

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The quote you made was me talking about hardware functions.
Again, the Windows registry is not a hardware feature, and neither are disk and storage functions for audio and media playback, what if somebody wanted to create a really really cool media player that was half media player and half video game or something? With Unity3D you have that power, with BlitzBasic you have that power and cross-platform. Another thing I just added that they had removed was video playback support using DirectShow, later I intend to add the functions so video's can be rendered to Direct3D surfaces using the COM interface.

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They consider it a tool for making a specific type of software - games.
Again, that is what Unity3D and BlitzBasic are meant for, yet people use them to create all kinds of other applications. Same with Qt being mainly a cross-platform GUI framework, and people use it to make games.

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Is that the physics part accelerated?
No, Box2D is not hardware accelerated which makes it nice for mobile and shit. Which is also why I've written a Bullet extension which can be used for hardware accelerated 2D and 3D physics. I may do one more collision system which doesn't handle physics but does 2D and 3D collision detection as an alternative to BBox and Precise since cheeseboy and others have been requesting it.

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That thing basically didn't even support internet.
As I said before I have no intention of even bothering to make that DirectPlay networking system work, the code is a clusterfuck and it was a very very poor API by Microsoft.
http://en.wikipedia.org/wiki/DirectPlay

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and ini functions require an extension to be used on non-windows platform.
http://en.wikipedia.org/wiki/INI_file
"Linux and Unix systems also use a similar file format for system configuration. In addition, platform-agnostic software may use this file format for configuration. It is human-readable and simple to parse, so it is a usable format for configuration files that do not require much greater complexity."
You are almost as bad as Josh, can we please stop all the hate on INI files? YAML is 1000x more shittier and does not leave room for mistakes either, eg. indentation.

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And again, nobody should ever use that function. That is only used for debugging.
Texturing a message dialog to make it look pretty, is for debugging????

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And the reason for removal of course is that this also cannot be easily ported.
*ahem* They can be ported, you can texture XLIB dialog and Mac dialogs, if Windows can do it, what would make you think Linux wouldn't be capable of it?

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Things like CD_ functions are very specific to the device.
Yes, but here is the thing, they already had the code for all of it written, so throw all that code into a prepackaged extension, then nobody would fucking complain. And just tell people the extensions are unlikely to be continuously developed unless needed.

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I personally enjoy 2D games when done right and I think that is what GM excels at.
Right, but that does not mean you need to break its legs off like Nvidia does to their Linux drivers to make them as shitty as they are on Windows.
http://www.tomshardware.com/news/nvidia-linux-basemosaic-ubuntu-parity,24519.html

Also as for the Windows cursor functions not being used, I see them being used quite a bit, and TKG specifically asked for that function when it broke, those were pretty well used.

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most of the other window_* functions are still there at least and they only work on desktop platforms.
Nononon what are you talking about? That is not what I said at all, those are very usable functions.

Also, TKG, everything else you said I 100% agree with.