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2116
Off-Topic / Re: Don't you just LOVE Apple?
« on: November 09, 2013, 12:12:35 am »
Yah I say this pretty consistently myself, they are just $1000 iToys for rich people to wipe their bums with, that's about it. I literally say so on our Wiki page I wrote...
http://enigma-dev.org/docs/Wiki/Apple
That said, Steve Jobs was an over-glorified hippy, he abandoned his daughter and said she wasn't his and tried to refuse paying child welfare support not to mention the fact he was a rude dick to everyone who worked for him and just completely batshit insane.
http://enigma-dev.org/docs/Wiki/Apple
Quote
They make a bunch of $5000 iCrap for rich people to wipe their asses with.
That said, Steve Jobs was an over-glorified hippy, he abandoned his daughter and said she wasn't his and tried to refuse paying child welfare support not to mention the fact he was a rude dick to everyone who worked for him and just completely batshit insane.
2117
Issues Help Desk / Re: Obsolete Functions in ENIGMA
« on: November 08, 2013, 12:09:31 pm »Quote
None of them are actually needed though.They aren't needed at all, but also Josh does have an optimized way of adding them in the compiler so they may possibly get added in the future, but don't hold your hopes on it.
2118
General ENIGMA / Re: SVG Graphics
« on: November 08, 2013, 12:07:44 pm »
Yes I meant for icons, anyway, I am going to modify LGM's global game settings to so you can import a PNG as your game icon, it'll just convert it at runtime or some shit. There should be some other format than fucking .ico because that shit is only Windows, it is a gross ass format, always has been.
Quote
Robert, so you won't do that device manager for GL?I will, I am just doing other things, for 1 I am making another open source game I will announce soon and give the GMK to, and I am also going to start porting LGM to monodevelop, I recently found out I can pretty much copy and paste all of LGM's source code to mono and do a substantial ammount of changing but in the end it should run perfectly since .NET was designed around Java and has a lot of the Swing shit. But anyway, I don't give a shit to write a C++ IDE anymore, LGM is fine it's just fucking bloaty as far as RAM usage and shit.
2119
General ENIGMA / SVG Graphics
« on: November 08, 2013, 02:09:16 am »
Well I think this has already been on our to do list but we need to add SVG support. I mainly want to bring this up because I also think we should add it for the application/window icon like Qt does, or well not force it, but support it, and we can write an .ico writer to output an Icon file for Windows when you build or something like that.
Cheesedick also found the following repository.
https://github.com/tnovelli/vsprite
But really again, it's not my fault Windows is such an out of date system it can't support fucking vector graphics like a turd.
I have also decided to start the following Wiki page.
http://enigma-dev.org/docs/Wiki/SVG
Cheesedick also found the following repository.
https://github.com/tnovelli/vsprite
But really again, it's not my fault Windows is such an out of date system it can't support fucking vector graphics like a turd.
I have also decided to start the following Wiki page.
http://enigma-dev.org/docs/Wiki/SVG
2120
Proposals / Re: New Export Options
« on: November 07, 2013, 04:40:41 pm »
What? I didn't edit that, I thought you posted it :\
2121
Issues Help Desk / Re: Plugins don't appear to work
« on: November 07, 2013, 03:47:47 pm »
Ohhh ok, well then I will definitely help you with Ubuntu as well, but also make sure all the directions are followed on the Git set up page.
http://enigma-dev.org/docs/Wiki/Install:Git
http://enigma-dev.org/docs/Wiki/Install:Git
2122
Off-Topic / Re: why the YYC shouldn't be a payed module
« on: November 07, 2013, 10:59:04 am »
Yah that is rather huge scam they really pissed people off with that, seriously they make them pay $500 for a broken turd, and then $300 for it to actually work properly.
2123
Issues Help Desk / Re: Step Event code does not work?[solved]
« on: November 07, 2013, 10:55:31 am »
Yes this is because of ISO C99 compliance, see my other post.
http://enigma-dev.org/forums/index.php?topic=1561.0
GameMaker: Studio also has the same restriction now. Sorry, it is just we actually compile now so we have to be C compliant. All you have to do is != noone and stuff, this partially falls on them for designing the functions in such a bad way.
Also, as for another part of that code, could be written more optimally as this...
http://enigma-dev.org/forums/index.php?topic=1561.0
Quote
ยง 6.3.1.2
When any scalar value is converted to _Bool, the result is 0 if the value compares equal to 0; otherwise, the result is 1.
GameMaker: Studio also has the same restriction now. Sorry, it is just we actually compile now so we have to be C compliant. All you have to do is != noone and stuff, this partially falls on them for designing the functions in such a bad way.
Also, as for another part of that code, could be written more optimally as this...
Code: [Select]
with(object) {
direction=other.image_angle;
speed=2;
}
Change it to this...Code: [Select]
object.direction = image_angle;
object.speed = 2;
If you want to of course, it just saves it from double casting is all.
2124
Issues Help Desk / Re: Plugins don't appear to work
« on: November 07, 2013, 10:48:17 am »
Howdy there, I am Robert, nice to meet you. Sorry about the Linux set up being rather confusing we've simplified the Windows version recently and I am trying to simplify the Linux set up as well. This is why I created this page to explain these packages recently and added it to the download page.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages
These packages were also outdated in the install.py script for some time until yesterday when I finally updated them. Basically JNA is just to be able to use dll's and .so's in Java which we need because we link our compiler as a library, and it goes in enigma-dev/plugins/shared if you look at the announcements page I also made a topic recently about us updating to JNA 4 for ARM. Now the plugin enigma.jar goes under enigma-dev/plugins/ and is detected along with any other plugin jars people want to write when LGM loads, during the splash screen. LateralGM itself should just go under enigma-dev/ though as that is where install.py places it.
Did you run the python installation script?
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages
These packages were also outdated in the install.py script for some time until yesterday when I finally updated them. Basically JNA is just to be able to use dll's and .so's in Java which we need because we link our compiler as a library, and it goes in enigma-dev/plugins/shared if you look at the announcements page I also made a topic recently about us updating to JNA 4 for ARM. Now the plugin enigma.jar goes under enigma-dev/plugins/ and is detected along with any other plugin jars people want to write when LGM loads, during the splash screen. LateralGM itself should just go under enigma-dev/ though as that is where install.py places it.
Did you run the python installation script?
2125
Issues Help Desk / Re: Something is wrong with my install
« on: November 07, 2013, 09:53:10 am »
^_^, again sorry about that I will try to make sure I do not make this mistake again.
2126
Issues Help Desk / Re: Getting an error from compiler I do not understand
« on: November 06, 2013, 07:30:13 pm »
Oh boy this actually appears to require a new AST node in the compiler, something I don't quite know how to do.
But our new compiler will definitely fix it, I can't say much as it is not really my area of expertise, Josh would need to explain further.
But our new compiler will definitely fix it, I can't say much as it is not really my area of expertise, Josh would need to explain further.
2127
Issues Help Desk / Re: Getting an error from compiler I do not understand
« on: November 06, 2013, 07:12:33 pm »
I am looking right now to see if I can find where Josh explained the fix at
It is somewhere here on the forums.
It is somewhere here on the forums.
2128
Issues Help Desk / Re: Getting an error from compiler I do not understand
« on: November 06, 2013, 07:04:33 pm »
I don't think the extension system has been finished we wrote our own there you can see all the extensions from Build->Settings, the reason is instead of doing callbacks like Game Maker does the extension can be compiled right into the game including dynamic link libraries and other shared objects.
There is also a menu for you to define locals under "Build" as well. Script locals though I do know need fixed in order to fix a lot of extensions such as Ultimate3D and other Game Maker ones.
There is also a menu for you to define locals under "Build" as well. Script locals though I do know need fixed in order to fix a lot of extensions such as Ultimate3D and other Game Maker ones.
2129
Issues Help Desk / Re: Getting an error from compiler I do not understand
« on: November 06, 2013, 06:51:31 pm »
All these bugs are related to 1 thing and 1 thing only. Objects locals do not currently work in scripts, it is a bug somebody needs to fix but nobody has yet purely because most people use scripts like functions in C++ and rarely use them like methods.
2130
Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 06, 2013, 04:12:20 pm »
Ok try this version I just uploaded for the new Linux packages.
https://www.dropbox.com/s/mlpqc3la3e23b69/lateralgm.jar
Also copy over and overwrite the plugin.
https://www.dropbox.com/s/xlhhp1z218ig3rr/enigma.jar
Because there was also a font bug, also be sure to rememember this is an early beta of LGM 1.8.3 so do NOT try to save a GMX with it.
Also are you on Windows or Linux?
https://www.dropbox.com/s/mlpqc3la3e23b69/lateralgm.jar
Also copy over and overwrite the plugin.
https://www.dropbox.com/s/xlhhp1z218ig3rr/enigma.jar
Because there was also a font bug, also be sure to rememember this is an early beta of LGM 1.8.3 so do NOT try to save a GMX with it.
Also are you on Windows or Linux?
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