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Messages - Goombert

2086
Issues Help Desk / Re: How to use Box2D?
« on: November 23, 2013, 04:35:19 pm »
Quote
C:\Users\Owner\Desktop\ENIGMA\enigma-dev\ENIGMAsystem\Additional\i686-w64-mingw32\include\Box2D
The headers do exist for me in the following path on my PC. Please tell me if that folder exists for you.

2087
General ENIGMA / Re: Skeletal Animation
« on: November 19, 2013, 12:06:46 pm »
DaSpirit, you're talking 2D, but basically the same concept for 3D, so just ignore me.

2088
Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 18, 2013, 06:38:05 pm »
Ohh shit Harri you beat me to it, but yah that page is kind of out of date.

Anyway, all drag and drop actions have long since been documented, that code could be added to each page.
http://enigma-dev.org/docs/Wiki/Action

Some of them already do though, such as these.
http://enigma-dev.org/docs/Wiki/Action_start_block
http://enigma-dev.org/docs/Wiki/Action_exit
http://enigma-dev.org/docs/Wiki/Action_repeat

2089
Works in Progress / Upcoming Games
« on: November 17, 2013, 07:43:36 pm »
I figured we should start a topic where you everybody can show a game they are currently working on, doesn't have to be made in ENIGMA, it can just be anything you are currently working on.

The general forum board rules apply here as well, including no pictures of pornographic material, etc. But there are a few extra rules for this topic.
1) You can have multiple screenshots in a post, but please use the
Code: [Select]
[img width=xx]url[/img] code to embed the images shrunken so your post doesn't take up someones whole browser.
2) Only 1 post per person, this is not a place to give feedback on people's projects, save it for when they actually have a working demo and their own topic.
3) No download links, if you have a download link, just go ahead and post your own topic.

This topic will be archived and a new one posted in it's place when it gets too large. Allow me to start off with a screenshot of my game I am making.

2090
Issues Help Desk / Re: Unable to run games with dll
« on: November 17, 2013, 07:15:46 pm »
This is most likely related to the working directory.

2091
Issues Help Desk / Re: zlib1.dll missing
« on: November 17, 2013, 07:15:04 pm »
Just hang on while this retard has his way with the ZIP and I can get it stable again. ZLIB error is weird though as I never got anything like that.

Edit: Try the one I currently have on the Wiki download page.
http://enigma-dev.org/docs/Wiki/Install:Windows
Everything should be working except Bullet 3D Physics.

2092
Announcements / Re: Project Mario
« on: November 17, 2013, 06:48:00 pm »
fervi, ok the first issue was a mistake I made with fixing that constant for Windows I need to commit this, but just apply this fix...
enigma-dev/ENIGMAsystem/SHELL/Platforms/Xlib/XLIBmain.cpp
Line #42, replace it with...
Code: [Select]
  extern int keyboard_lastkey;
And the second issue there is that constant variable not being implemented for XLIB, so just go find it in those objects it says and replace current_time with 1, since my game don't actually use it for anything yet.

Ok, I got the projection functions fixed and the start menu working properly. This was the pull request.
https://github.com/enigma-dev/enigma-dev/pull/524

2093
Issues Help Desk / Re: Enter key not working?
« on: November 17, 2013, 05:51:55 pm »
Wow, really? That is a bug? I can fix that easy as pie, I will post a new LateralGM jar file for you later on tonight I have some things to do first.

2094
Off-Topic / ENIGMA SEGA Font
« on: November 13, 2013, 07:44:32 pm »

2095
Tips, Tutorials, Examples / Blend Modes Explained
« on: November 13, 2013, 04:07:50 pm »

This example is courtesy of Phantom107 over at the GMC.

Download: https://www.dropbox.com/s/9fq8hepr1i5j1wy/Extended%20Blend%20Mode%20Visualization%20by%20Phantom107.gmk
Size: 1.4 MB

The Wiki article describes blend modes more in depth.
http://enigma-dev.org/docs/Wiki/Blendmode

2096
Issues Help Desk / Re: propsys.dll problem
« on: November 13, 2013, 03:55:20 pm »
Ohh I see, I am a big fan of Blitz BASIC, I really like their stuff.

2097
Issues Help Desk / Re: propsys.dll problem
« on: November 13, 2013, 03:22:38 pm »
Quote
Sorry for my grammar errors- i'm not native english speaker and i am very drunk.
Lol it is fine we get a lot of people who don't speak english, I have learned to help everybody.

Those are some pretty cool demos though dude.

Quote
space86v2 - just watch when somoked some weed
lmfao  ;D

Quote
I have had many problems with different programs and games that are claiming that some files (like dlls) are missing- i have downloaded them thought.
Have you tried a different torrent? When I installed Ubuntu I had to get back on Windows so I had to torrent a copy as well, and my version works ok.

2098
General ENIGMA / Re: Skeletal Animation
« on: November 13, 2013, 01:43:16 pm »
My thoughts exactly. :)

2099
Tips, Tutorials, Examples / Voxel Raster Example
« on: November 12, 2013, 10:08:37 pm »


At the request of new members I have decided to fix the bug in my voxel raster example. This was the first thing I wrote when I joined ENIGMA.

There are two types of voxels, one is like Minecraft involving cubes, the other involves raster graphics. Basically you just ray-trace every pixel of the display into the scene. This made it possible for early 90's games such as Outcast to do special effects such as bump mapping and water reflections.

Download: https://www.dropbox.com/s/hmao6dlpi9qhi6b/VoxelRaster.zip
Size: 3.19 MB


This technique was also used in the first Comanche games for rendering the terrain.


Most of Wikipedia's information covers Minecrafts version of voxels.
http://en.wikipedia.org/wiki/Voxel

Which I am going to touch up as well with some elaborated information. My method is similar to 3D scanning and what satellites do.

2100
General ENIGMA / Skeletal Animation
« on: November 12, 2013, 08:10:29 pm »
http://www.youtube.com/watch?v=MoZlMGU99qk
Well with the advent of Unity2D and all it is going to have like skeletal animation and such, we will probably need to add it as well.

Especially because YoYoGames is copying and pasting everything Unity is fucking doing and now have it on their roadmap.
http://help.yoyogames.com/entries/22906648