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Messages - Goombert

196
Excellent! Let us know if you have any more issues.

197
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 12:23:58 pm »
Hey! faissaloo answered all of your questions correctly. I will just add a few more details.

On GitHub you can actually see a list of all recent changes we are making to fix various issues:
https://github.com/enigma-dev/enigma-dev/commits/master

Which has actually been increasing lately:
https://github.com/enigma-dev/enigma-dev/graphs/commit-activity

Regarding the license I am going to have to close that issue. Leave license discussions for the forum and don't post it to the issue tracker unless we decide on changing to a new license. We've had these discussions before and are aware that the open source license of the engine bothers people for obvious reasons.
http://enigma-dev.org/forums/index.php?topic=1832.0
http://enigma-dev.org/forums/index.php?topic=2296.0
http://enigma-dev.org/forums/index.php?topic=1994.0
http://enigma-dev.org/forums/index.php?topic=1322.0

Also, please consider the abhorrent nature of YoYoGame's license:
enigma-dev.org/forums/index.php?topic=2325

It is unlikely that LateralGM's license or our compiler's license will ever change. They will always remain open source because you are not linking against them. The only debate is about the licensing of the engine which is under enigma-dev/ENIGMASystem. I am open minded but I have largely ignored the issue choosing to focus on fixing bugs instead. If I made a proprietary game with ENIGMA myself I would just go ahead and sell it without fear of Josh suing me because I know nobody here is going to do that. We want people to be able to sell games if we can get to that point of stability. I guess the whole thing boils down is that we wanted to make a working engine before worrying about people doing that.

LateralGM will also gladly accept new contributors, however, we may have to move it over to ENIGMA's repo for continued development because I don't think the project founder is returning. I have merge access but I can be a little slow.

198
No don't run start.sh run "java -jar lateralgm.jar"

199
Please run the install.py script again with python3. Please do "python3 install.py" and then follow from there. We don't support 2.7.6, or the script doesn't anyway.

200
Issues Help Desk / Re: Error downloading the examples from this page
« on: September 08, 2016, 01:09:10 pm »
The pages should be fixed now, please see my reply in the other topic:
http://enigma-dev.org/forums/index.php?topic=2716.msg26201#msg26201

201
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: September 08, 2016, 01:01:42 pm »
That has to do with a mismatched plugin. I think the method was changed in the plugin or LateralGM and then the other was still calling it the old way. All you need to do is make sure you have the correct plugin and LGM jars, to do that download them individually from the Wiki on the Extra Packages page.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

We are aware the WinPatch needs updated:
https://github.com/enigma-dev/enigma-dev/issues/1010

However, ENIGMA has changed as well since then, so you may want to pull and rebuild it. You could also just try using the portable ZIP for installation, which is what I do. You can still make changes to the source code using the portable ZIP.

202
Issues Help Desk / Re: Error on 'Games' page.
« on: September 08, 2016, 12:57:53 pm »
Josh asked the person who originally coded it to see if they could fix it. If you look again it should now be fixed, I am able to download games from the EDC again.
http://enigma-dev.org/edc/games.php?action=list

203
Hi! There was a bug with Linux Mint that had the wrong python version which has since been fixed. See this GitHub issue for more details:

https://github.com/enigma-dev/enigma-dev/issues/968

What python version do you currently have? The install.py script requires Python 2.6 or Python 3+

204
Issues Help Desk / Re: Lots of compile errors
« on: June 17, 2016, 05:50:51 pm »
I found the topic where I announced when I added it:
http://enigma-dev.org/forums/index.php?topic=1915

Does the error message look like that? It looks like I never got around to adding the actual variable names as debug symbols.

205
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 05:14:32 am »
Running in debug mode should tell you the variables name in a popup window.

206
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 04:22:06 am »
Ah yeah we currently do not have support for argument_count, I see TheExDeus mentioned that to someone else a while ago. That's a parser thingy.
http://enigma-dev.org/forums/index.php?topic=2637.msg25647#msg25647

I went and added it to polygonz old list of parser/compiler issues.
https://github.com/enigma-dev/enigma-dev/issues/81

207
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 02:54:06 am »
Ah that's from TheExDeus making depth buffers optional for surfaces. Here's a simple fix to try:

1) Go to the file ENIGMA/enigma-dev/ENIGMAsystem/SHELL/Graphics_Systems/Direct3D9/DX9surface.cpp
2) Add a parameter ", bool depthbuffer)" to surface_create exactly like that.
3) Save the file and try Direct3D9 again.

He didn't update the Direct3D subsystems when he made that change.
https://github.com/enigma-dev/enigma-dev/blob/483b2c54176df1ff6333a2ecd76f677c2a53d033/ENIGMAsystem/SHELL/Graphics_Systems/Direct3D9/DX9surface.cpp#L62

Please let me know if that works.

Regarding the GLEW file, yes that is the problem, I know for sure now. Your OpenGL does not support anything in GL 3.1 or later and framebuffer object's (the OGL equivalent of Direct3D surfaces) were introduced in OGL 3.2.

Quote
GL_VERSION_3_1:                                                MISSING
---------------
  glDrawArraysInstanced:                                       MISSING
  glDrawElementsInstanced:                                     MISSING
  glPrimitiveRestartIndex:                                     MISSING
  glTexBuffer:                                                 MISSING
 
GL_VERSION_3_2:                                                MISSING
---------------
  glFramebufferTexture:                                        MISSING
  glGetBufferParameteri64v:                                    MISSING
  glGetInteger64i_v:                                           MISSING

208
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 02:32:34 am »
Code: [Select]
#0  0x00000000 in ?? ()
#1  0x007c9e95 in enigma_user::surface_create (width=800, height=600,
    depthbuffer=false) at Graphics_Systems/OpenGL1/GLsurface.cpp:127

Well that tells you right there... surface creation failed. You likely have poor OpenGL hardware support. You can find out or I can tell you if you run a hardware test:
http://enigma-dev.org/forums/index.php?topic=1131.0

Try Build->Settings->ENIGMA->API->Graphics->Direct3D9 and tell me how it goes.

209
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: June 15, 2016, 06:29:46 pm »
Your issue with the fading may have been related to the clamping of draw_set_alpha which faissaloo is attempting to fix in this PR:
https://github.com/enigma-dev/enigma-dev/pull/969

210
Proposals / Re: Flipping, scaling and rotating instances
« on: June 15, 2016, 06:23:29 pm »
I just want to bump this topic because I don't like sweeping bugs under the rug and mention that I can not reproduce an issue with the instance creation code saving. I made an example project and first tested the image_alpha and ran it, worked fine. I then added a second line to set image_angle and it worked fine. I did not close and save the instance creation code, I left it open the whole time. So it seems to not be an issue with the current master, may have been an issue in the old LGM or else it's related to the IDE_* file stuffs.