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Messages - Goombert

1651
It's actually a good possibility the texture data could be flipped.

https://github.com/enigma-dev/enigma-dev/blob/master/ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/GLtextures.cpp#L73
https://github.com/enigma-dev/enigma-dev/blob/master/ENIGMAsystem/SHELL/Graphics_Systems/Direct3D9/DX9textures.cpp#L62

And in all fairness, we should add settings to let you choose the origin, some people may want to use the bottom left. I actually think that should be the default. I am not a fan of how YYG is basically just making a DX wrapper for Android/Linux and shit because of ANGLE. I am really not that big a fan of ANGLE for these reasons now either because I fear the same thing but on a much bigger scale.

1652
Off-Topic / Re: CPGCL - Cross Platform Game Creation Language
« on: March 22, 2014, 10:39:33 am »
wut?

GM XML format, do you mean GMX by that? If so that is the format your project is saved in, not the format of the scripting...

1653
Issues Help Desk / Re: Windows 7 x64 and ENIGMA?
« on: March 22, 2014, 10:36:15 am »
We're doing away with writing to the temp directory, in the future ENIGMA's engine will be compiled and linked from AppData as it does now, but your game will be built by default in a ./build folder next to your project like every other IDE such as Visual Studio/Qt/GM Studio, and this directory can be changed via ENIGMA settings.

Quote
Robert, is .ico written to temp even when compiling to other directory?
No it is written to the temp folder and has the same filename as your executable except a .ico file extension.

The error messages he is showing here make absolutely no sense, he had to have updated something, enigma::gameInformation is not in the latest Portable ZIP, I have not updated that thing for a month. Either the plugin, LGM, or something had to have been updated.

1654
Issues Help Desk / Re: Windows 7 x64 and ENIGMA?
« on: March 21, 2014, 02:42:20 pm »
Just worked fine for me on Windows 7 x64 with some warnings, same for my new Windows 8.1

Please try what was suggested by the other users.

1655
This is what happens when people don't follow standards, or rather the lack completely there of. And in all fairness, OpenGL is more correct since most math classes usually start graphs in the first quadrant.


1656
Third Party / Re: FakeFullscreen.dll
« on: March 21, 2014, 02:34:28 pm »
I don't understand why this is useful exactly. My biggest complaint with full screen games is when they don't freeze when losing focus, so if they are doing mouse capture, you can't ALT+TAB to the desktop to like chat with someone real fast or something. I hate applications that do that.

Also, all extension topics GM or ENIGMA belong in the 3rd party subforum.

1657
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: March 19, 2014, 02:47:55 pm »
If everybody had an ocean, across the USA, then everybodyied be surfin'

1659
General ENIGMA / Re: Compile to Android Work around
« on: March 17, 2014, 10:40:44 pm »
It's probably already happening, I have no idea how people make cracks for software or w/e or specifically the one for master. But yeah, it's probably better they don't bother wasting their time with it, hell even Java has security flaws, and you can torrent Windows 8 right now too along with a fuckton of other software. I usually torrent old PC games.

1661
General ENIGMA / Re: Compile to Android Work around
« on: March 17, 2014, 12:32:45 pm »
Quote from: TKG
it requires hacking their android runner which I'm sure YYG doesn't approve of, though they have tolerated this being discussed on the GMC for whatever reason
It doesn't matter what YYG's thinks as far as that goes, the law where they're based says otherwise and reverse engineering is allowed to a limited extent for portability.

1662
Issues Help Desk / Re: Problems on old linux again
« on: March 13, 2014, 10:59:00 pm »
Yeah no, 1.6 should work the jar file is built in 1.6, I deprecated 1.5 for LGM.

1663
Issues Help Desk / Re: 3D functions and capabilities
« on: March 13, 2014, 10:53:51 pm »
Update LGM and the plugin or ENIGMA the opposite of whichever you updated to fix the red green issue. ENIGMA was switched to use BGRA internally instead of RGBA since that is what both OpenGL and Direct3D use internally which makes image uploading to the GPU faster.

1664
General ENIGMA / Re: FYI Linux*100 < MacĂ·100
« on: March 13, 2014, 10:46:42 pm »
The quote is my own and it makes a lot more sense when not taken out of context.
Quote from: Robert on the Wiki
Due to the highly proprietary nature of Mac, this platform is difficult to develop for, although many aspects of it remain the same as on the preferred platform of Linux,

The App Store has much higher restrictions on content and so do the dev kits themselves, even if ENIGMA worked flawlessly on Mac there are still issues such as GPL licensed software not being allowed in the App Store. This is also why YYG's never had a PSP port because Sony got all pissy with them for some reason, and companies are finally learning how big of a mistake this is because Indie game development is no longer a joke. This is also why Microsoft is pushing indie game development for the Xbox One and also why they were pushing it on Xbox 360 with their XNA shit.

I am sorry if anybody disagrees, but in this regard, Windows and Linux are quite superior. Also Linux does not have to be complicated, the Ubuntu Software Center is quite easy to use it installs applications easily just like you would on Windows or Mac, the only difference is, it won't download duplicates of the same damn dependencies 50 times and bloat your hard drive usage.

1665
Issues Help Desk / Re: Josh! Help Me! My Life Is In Danger!!
« on: March 10, 2014, 10:01:02 am »
The site tracker creates more problems than it solves, niggers should just learn to use GitHub.