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1561
General ENIGMA / Re: LateralGM 1.8.5
« on: April 19, 2014, 10:56:37 pm »
Great reid! 
@Darkstar2, these exceptions have always existed in ENIGMA, you're just now finding out about them, this is why the new exception reporting is so awesome.

@Darkstar2, these exceptions have always existed in ENIGMA, you're just now finding out about them, this is why the new exception reporting is so awesome.
1562
General ENIGMA / Re: LateralGM 1.8.5
« on: April 19, 2014, 07:45:43 pm »
Sorry about that, there never was an issue to begin with, I have undone those changes, please redownload.
1563
Issues Help Desk / Re: trouble seeing the run button on XP
« on: April 19, 2014, 10:45:03 am »
http://enigma-dev.org/docs/Wiki/Install:Linux
It's on the Wiki page, we don't maintain it so we don't know anything in particular about it.
It's on the Wiki page, we don't maintain it so we don't know anything in particular about it.
1564
General ENIGMA / Re: LateralGM 1.8.5
« on: April 19, 2014, 09:02:48 am »
Those are the most depressing shades of blue, I've ever seen in my life.
1565
Issues Help Desk / Re: ENIGMA on Ubuntu 13.10
« on: April 19, 2014, 08:40:49 am »
You simply want to do java -jar lateralgm.jar every single time. Making sure you have cd'd there first of course.
1566
General ENIGMA / Re: LateralGM 1.8.5
« on: April 19, 2014, 12:39:09 am »
Well that for one is not a LateralGM bug, that would be an ENIGMA bug and I'd like to keep this topic focused, so please post another topic on the help desk. However, I justed tested F4 and it works fine on my Project Chaos game.
1567
Issues Help Desk / Re: ENIGMA on Ubuntu 13.10
« on: April 19, 2014, 12:37:05 am »
No problem. And no there currently is not we have never devised such a way, basically because, Linux does not know what executables are. We have considered making a package manager to install from the Ubuntu Software Center however.
1568
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:54:52 pm »
There's a few, such as the splash screen displaying "Reticulating splines" you'd have to be a Sims fan to understand, IsmAvatar did it, not me, but I'm a Sims fan too.
1569
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:50:00 pm »
Not implemented, that's what, lol. It basically lets you control combining textures into single groups/pages/atlases call them what you will. This offers a performance boost on mobile devices where texture binding can be expensive, you don't need to worry about it for now.
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General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:46:17 pm »
Ok great, they are stored by java preferences, so I think it is the registry on Windows, don't ask me where though.
1571
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:39:29 pm »
Open up the old LGM, and use it to clear recent files. If you do not have it you can download it here.
https://www.dropbox.com/s/2l5ryr5seh8fc7c/lateralgm184.jar
https://www.dropbox.com/s/2l5ryr5seh8fc7c/lateralgm184.jar
1572
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:34:09 pm »
Darkstar2, clear your recent files menu after you close that exception, then restart, it was one of the bugs fixed.
1573
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:30:27 pm »
I think 8 is in beta, I really can't tell. But I suggest you just stay on 7u55. There is no advantage just yet, and no LGM has not begun using any of the JavaFX dependencies yet or anything, that may in fact become a whole new project if it ever does, or rather if I ever get around to it.
1574
General ENIGMA / Re: LateralGM 1.8.5
« on: April 18, 2014, 09:24:01 pm »
Yes I know that, I was confused too. I don't know wtf Oracle is doing, I now have Java 8 in parallel with 7. If you want to install 8, which I don't recommend having 2 JDK's installed, visit the following link.
http://www.oracle.com/technetwork/java/javase/overview/java8-2100321.html
http://www.oracle.com/technetwork/java/javase/overview/java8-2100321.html
1575
Proposals / Re: Suggestion for LGM (improvements)
« on: April 18, 2014, 09:13:52 pm »
These need added anyway, we can look at them in the next version.
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