Quote from: Darkstar2
I use AIDA64, and it also says 16384x16384.
(but there is 1D,2D,3D, etc.) numbers can vary 65535, 2048, 16384, etc. You will find all the info on just about everything hardware using that tool.
This is actually where I am kind of stumped with texture atlasing, I don't know if Studio places any limit on the number of textures per page or not.
Quote from: Darkstar2
I guess the only workaround for using such large games in ENIGMA is an advanced developer by using external resources and keeping the LGM IDE compact, only using the resources as needed. This is what nearly all commercial games do. Currently GMS deprecated certain functions to allow this, luckily in ENIGMA they still exist, all that remains is for me to write my single file encrypted resources I can extract files from direct to memory or to disk.
You should probably do that anyway, having external resources makes your game modifiable by the end user, and that is a very very positive thing. SimCity 4 came out in 2001, yet it is still very VERY popular today because of the sheer amount of modifications for it, it even has an entire development community built around it.
http://www.simtropolis.com/Quote from: DarkstarThey could have prevented the lag with optimization and allowed dynamic resource allocation as needed instead of preloading everything to the IDE. Why the HELL would one need to preload anything after all you are testing your game back and forth. Should be optional, preload and after a certain limit go dynamic handling. But of course that requires more coding ! so I guess that part is left up to the developer.
No biggie, I think I am capable of doing so.
That's what I just said above, currently I can't make LGM do that, because it does not have a guaranteed format, and the ENIGMA plugin needs to write the resources out to the EGM format anyway. Josh does not like the idea of making the CLI for ENIGMA natively handle GMX, and I kind of do not either. But basically, we can, in the future, optimize LGM specifically for the format that is loaded, so if you load GMK's they will always be loaded all at once, but GMX will be optimized and not lag as much, and so will EGM. Potentially, but none of us have the time to overhaul the system this much.