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Messages - polygone

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76
General ENIGMA / Re: Compiling from source
« on: August 27, 2013, 05:01:20 pm »

77
General ENIGMA / Re: Compiling from source
« on: August 27, 2013, 04:59:36 pm »
Oh quick note make sure to change setupcompleted to 0 in the file I put up.

Quote
I actually think it's better that it doesn't auto-rebuild, because I think it slowed down the LGM loading
Ok but just because you think that doesn't mean it should be left broken I could very easily add an option to the settings ini file.
I don't think there's any need for it, if it rebuilds when enigma updates then the compiler will never get out of line.

78
General ENIGMA / Re: Compiling from source
« on: August 27, 2013, 04:55:40 pm »
I actually think it's better that it doesn't auto-rebuild, because I think it slowed down the LGM loading - I'm not sure if it's still checking though but just not doing it if so I think the check should be removed altogether. I also feel it's a lot neater and appealing to the user to have it rebuild outside the program instead of on load when they want to be immediately working.

A much better way of going about this I think is to automatically rebuild whenever the repo is updated - it only takes 2 seconds to run through it when it doesn't need to be updated and by doing that it always makes sure that and it's not like people update that much so it's not really a drag on time. Here is a zip with the files that have been changed: https://app.box.com/s/bm118pruzkcshoimr8w1  this includes a rebuild of ENIGMA.exe with Harri's changes and one of mine as well.

79
General ENIGMA / Re: Compiling from source
« on: August 27, 2013, 04:22:14 pm »
I think more likely my .exe change fixed it. I think it will fix a lot of the problems people have been having.

80
Announcements / Re: Shader Resources
« on: August 27, 2013, 03:19:26 pm »
Shaders still not working. Will investigate later. I think it was something with shader compilation error.
How do you know shaders aren't working? Have you got it compiling now?

81
General ENIGMA / Re: Compiling from source
« on: August 27, 2013, 07:22:59 am »
That .exe I made isn't in the new zip yet. But if it doesn't fix it try isolated the problem with messages in the compiler like I said.

82
General ENIGMA / Re: Compiling from source
« on: August 26, 2013, 10:02:04 pm »
Also are you sure you used the newest ENIGMA zip and you're not moving MinGW right? Robert is saying that's an error he fixed before...

Anyway you might also want to try this ENIGMA.exe I made, it might help: https://app.box.com/s/5x5v6r40ckjgnhs6nahv

Also are you still trying to run it from E:/ I don't know if it makes a difference but I think testing in C:/ might be a good idea.

83
General ENIGMA / Re: Compiling from source
« on: August 26, 2013, 04:59:42 pm »
I think I remember Robert committed something to fix that last time. So maybe he has another error with it still.

You could try going into compile.cpp and outputting a load of debug messages from "Writing executable information and resources" upto "Writing modes and settings" in order to isolate the problem area. Remember to rebuild :p

84
Issues Help Desk / Re: Mouse over event
« on: August 26, 2013, 04:49:37 pm »
There is no event for that. You can just use teh step event:

if (place_meeting(mouse_x, mouse_y, id))
{
}

85
General ENIGMA / Re: Compiling from source
« on: August 26, 2013, 04:37:56 pm »
Hmm.. why does it work when done that way? It compiles... finally.

This is the output_log when LGM crashes: http://pastebin.com/juf1UBKL
I have no idea, it's changed somehow I ran into the same problem.

@the log I believe I saw that error somewhere else when it occurs after 'Writing executable information and resources'. I'm trying to remember what happened there.

86
General ENIGMA / Re: Compiling from source
« on: August 26, 2013, 03:54:53 pm »
Oh yeah that was changed, you now have to run git-bash and run rebuildcompiler.

What is the enigma_log output when you get that LGM error?

87
Issues Help Desk / Re: Can't compile a game on GNU/Linux (part II)
« on: August 26, 2013, 03:48:52 pm »
They both gave that same error and that output log?? The thing is look at the start of the log:
Code: [Select]
Copying path names [0]
Copying script names [0]
Copying shader names [1]  <--
Copying font names [0]

Notice that it's saying it's loaded a shader, yet there are no shaders in those games.

Maybe try getting the newest LGM: https://www.dropbox.com/s/zwtpe77h0j9c2eq/LateralGM18.zip
You might have an older version.

88
Issues Help Desk / Re: Can't compile a game on GNU/Linux (part II)
« on: August 26, 2013, 03:26:01 pm »
No, what game gave that error?

89
Issues Help Desk / Re: Can't compile a game on GNU/Linux (part II)
« on: August 26, 2013, 03:20:12 pm »
What file gave that error? Why is it loading a shader name?

90
Issues Help Desk / Re: Can't compile a game on GNU/Linux (part II)
« on: August 26, 2013, 02:44:53 pm »
ok I advise uploading the file then, Robert will have to look at it.

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