Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - polygone

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »
541
Issues Help Desk / Re: 'View New Posts' not working?
« on: October 25, 2010, 08:54:02 am »
It hasn't worked the previous 4 times I tried it, but I tried it again now and it did work. So I guess it is temperamental.

542
Issues Help Desk / 'View New Posts' not working?
« on: October 25, 2010, 05:07:54 am »
The 'View New Posts' feature of this board is not returning any posts for me any more..

Does anyone know what the problem might be?

543
General ENIGMA / Re: Marketing Enigma
« on: October 20, 2010, 09:18:41 pm »
Quote
Indeed, but this has to be done in phases. We'll never end up in a good place on a search index if we try to appeal to everyone at once. I'm learning that one the hard way. We need to start by raking in as many GM users as we can, then shigting our home page's focus to general game development applications. "Game Maker" has the perfect name for the job, as far as search indexing goes.
I was thinking of that approach myself and I think it is a good tactic. Try and establish a proper connection with GM at the start of Engima's life, if done successfully it should hopefully become common knowledge throughout the gmc and via Google search. Then once that connection is self-sufficient move away from GM and try and market Enigma as a powerful stand-alone program. Hopefully by this point the community should have grown to the point that it will be appealing enough to onlookers.

544
General ENIGMA / Re: Marketing Enigma
« on: October 19, 2010, 08:10:26 pm »
Thanks for the response Josh, I figured you would have thought about most of these points already. I was prompted to make this topic because I saw Omega_red saying he posted about Enigma on the u3d forums. As said I think advertising Enigma too early could damage it, timing when Enigma is at the correct stage is an important factor.

The GM user base is obviously the main one to target initially, for an easy source of members. Signature banners are a good idea (I found the forums myself from somebody's sig on the gmc), I wonder if the gmc administration might ban them however? PM'ing the more intelligent members or friends on the gmc is also another possibility though, without causing nuisance at all. However once Enigma has full (or near full) support with GM you may find a greater form of advertisement in people posting about it in topics. Someone asks "How Can I Make My Game Faster?" and some members might responding "Try downloading and compiling in Enigma." or someone asks what language they should move onto and someone may say "Try moving onto Enigma". I'm unsure whether the gmc administration may ban these types of posts though.

I specifically mentioned "What information is best displayer to so and so people" as I think it is an important consideration. If a complete beginner stumbles across Enigma and sees it being described with things like "C++", "re-compiled" it is likely to deter them from using the software. Enigma should ultimately be just as easy to use for beginners as GM is however. The way GM is described is specifically to attract these very beginner users, of course doing this then deters the more already capable users by making the program sound less powerful (which Enigma wont be). You really have to choose carefully what kind of market you are going to try and attract as pitching for one side naturally deters the other.

You also have to think about the forum set-up in the same way. Is there going to be a board specifically made just for gml? Because I guarantee if GM users post here for help and members start reeling off C++ to them it will drive them away. How complicated/advanced the forum appears to a browsing user will naturally influence how difficult they think the program is to use and how difficult the forum is to use.

By YYGs backlash I don't expect any legal action to be taken, but how difficult could they make your life if they intentionally changed GM in future versions to try and make it incompatible with Enigma? Also as mentioned previously the administration could also decide to take a zero tolerance approach to the mention of Enigma on the gmc, this will largely cut off the ability to reach the average GM user.

545
General ENIGMA / Marketing Enigma
« on: October 19, 2010, 04:34:08 pm »
I've seen this subject started to be hinted out now so I thought I would bring it up properly. I'm interested in what plans the community has for marketing Enigma in the future and what you think will ultimately end up happening. Here are some things I would personally look at considering.

- How are main stream Game Maker users going to hear about Enigma?
- What information is best displayed to GM users in order to entice them into using Enigma?
- Do you expect there will be any backlash from YYGs in the future over the development of Enigma?

- How are users of other game development software going to hear about Enigma?
- What information is best displayed to these people?

- How in general are people going to hear about Enigma?
- How common will it be for people to stumble across Enimga using Google?
- What information should be displayed to these people?

- Is it likely members of this community will take it upon themselves to advertise/mass spam Enigma?
- Is this a concern for you?
- At what stage in Enigma's development should marketing be considered? (Advertising before Enigma is reliable/useful enough can obviously have negative affects)

- How fast do you think the community will grow?
- How popular will Enigma ultimately become?
- What kind of users will end up here?
- How many users do you expect will be willing to work on Enigma's development?
- How is the forum/website/development going to change in order to cater for an increase in it's user base?
- At what point do you need to start actually thinking about all these things?

546
Announcements / Re: What's happening now
« on: October 01, 2010, 06:54:55 am »
Any news/predictions for when everything will be sorted and the zip re-released?

547
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 02:40:52 pm »
OK everything is working now :)

What have you done with the outside room event? It's not giving an error now but the event itself is not actually executing.

548
Proposals / Re: Easily Accessible Online Chat System
« on: September 09, 2010, 09:54:53 am »
Didn't know you could do that :)

Should be link somewhere to something like that so more people would use.

549
Proposals / Easily Accessible Online Chat System
« on: September 09, 2010, 09:37:36 am »
I think it would be beneficial to have some sort of more easily accessible online chat system that could be used. I for one can't be bothered to go on irc :)

550
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 09:22:30 am »
Haha! The problem is (yes, entirely my fault) that the code is in fact, too short.
Ah, that makes sense how I got it to work earlier when using more code.

Think I'll sit back now until another update.

551
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 08:55:15 am »
I don't know exactly what the issue is, it's rather strange.

But a simple file like this is crashing for me upon compiling:
http://www.mediafire.com/?a1pdwo9kt0c77oy

All I have used is a basic repeat loop...

I did just get a repeat statement to work a few minutes ago though but I can't now it's crashing whenever I use one.

552
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 08:32:17 am »
Well I used break; in a repeat statement and it did not recognising the repeat as a loop so I presumed they where not working. Upon testing the repeat statement is actually crashing enigma for me.

Quote
Anyway, I'll use this thread as somewhat of a priority list when the rest of the install issues clear.
Yes, it would be nice to have a single thread discussing ongoing function implementation. This is really the fun part, having the ground work set then watching as enigma becomes ever more functional. I'm hoping it can get to a state now with this release where it can start to actually be properly introduced to some of the GM user base.

553
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 07:27:12 am »
Well some of them have been done (or where) such as ds_lists and the moving around functions but they haven't been reimplemented yet. I'm just highlighting some common key functionality that would massively improve compatibility. More I'm curious as to the time-frame that they are expected to be added and plans for development.

Of course I'm most curious about collision functionality still but I don't wish to keep pestering bout this :)

554
Issues Help Desk / Common Incompatibilities
« on: September 09, 2010, 06:23:16 am »
Obviously I've found many incompatibilities when trying to run existing GM project. I'm building up a list of common ones I am personally finding. For the following things can any info please be provided as to the state of their development and the expected time they will take to be implemented it would be nice to know :)

median
ds_lists
ds_maps
ds_stacks
moving around functions

outside room event
switch statements
other statement inside with statements
drag & drop actions


555
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 05:18:16 pm »
What exactly did you change?

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »