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Messages - polygone

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31
General ENIGMA / Re: The ENIGMA Showcase Project
« on: December 14, 2013, 04:29:42 pm »
Well I've remembered a big problem ENIGMA has with relation to games. That being LGM can't really handle big games or large resources and it takes forever (too long to make ENIGMA usable) to populate communication buffers and compile.

I say this problem is rather crippling to ENIGMA at the moment :/  You pretty much have to use external loading in your game if you want to get anywhere.

32
General ENIGMA / Re: The ENIGMA Showcase Project
« on: December 14, 2013, 02:33:45 pm »
Do you have an .exe of the hamster game lol?

Yes unfortunately it is the same problem with me re graphics. However we do have the gmc community at our possible disposal still, where some decent artists reside. Maybe if we set somewhere up here for proper resource management/storage it would help attract artists.

EDIT: lollllllll holy Phodopus I just found Josh made a hamster game 8 years ago on gmc! http://gmc.yoyogames.com/index.php?showtopic=179871

EDIT 2: Found the game you were talking about but no screenshots or dl link working any more. The creator is still active on the gmc though http://gmc.yoyogames.com/index.php?showtopic=70717

EDIT 3: Got your Hamster Trouble game I think:
http://www31.zippyshare.com/v/6186389/file.html
Or a version I hacked together which is actually playable in gm8: http://www12.zippyshare.com/v/97462445/file.html  (oops you porbably need config file also in other zip)

33
General ENIGMA / The ENIGMA Showcase Project
« on: December 14, 2013, 01:03:44 pm »
I have noticed that the community here has become a little stagnated, so I've thought of this project that may hopefully get people here a little more involved and using ENIGMA :)

In the past we have made a few attempts at advertising ENIGMA in order to try and gain a greater following and increase ENIGMA user activity. These attempts were however not that successful and only managed to attract a couple of users here. Having read back through some of the feedback from these attempts I noticed 2 key responses: firstly that a lot of people just wanted to see the core system worked on further, and lots of bugs needed to be ironed out - this we are always working on and things will naturally continue to keep improving; and secondly that people wanted to see examples of what ENIGMA is capable of.

We are already in a much better position than we were before because we now have the EDC where a number of examples have already been posted but I am hoping that with the help of people here some more great examples and hopefully even full games could be made which showcase ENIGMA's full capabilities. The aim is to have compiled .exes of working games and examples that will be put into a zip and then this zip can be distributed whenever ENIGMA is advertised in the future as a showcase of what it's capable of (the next serious attempt at advertising will likely come after JDI is finished and ironed out). I feel like ENIGMA is a great, free piece of software that more people would benefit from finding and using, if you feel the same way and you want to help spread the ENIGMA word then I hope you will join us in creating some work for this showcase project :)

34
General ENIGMA / Re: Studio vs Legacy Alpha and Color
« on: December 10, 2013, 02:18:23 pm »
Well I've just added d3d_draw_sprite and d3d_draw_background now. Those can both be used with draw_set_color.

35
A notice for those on Windows that have updated after 3/Dec/2013 or anybody who hasn't updated before then and does so in the future: you will likely need to delete some files to prevent bugs/errors from occurring. It was changed by cheeseboy so generated files are now put into %APPDATA%/ENIGMA instead of SHELL, but in order to stop conflicts you now need to delete any generated files that you already have in ENIGMASystem/SHELL. The files to delete in ENIGMASystem/SHELL are the following:

API_Switchboard.h, enigma_blank, enigma_compile, enigma_defines, enigma_searchdirs, Preprocessor_Environment_Editable (delete the folder) and .eobjs (delete the folder).

36
Issues Help Desk / Re: Merging unfinished changes
« on: December 10, 2013, 09:35:57 am »
hmmm it's magically working for me now for some reason. You sure you got all the files?

EDIT: I just copied API_Switchboard.h back into SHELL and the error reproduces. Must be the issue.

37
General ENIGMA / Re: Studio vs Legacy Alpha and Color
« on: December 10, 2013, 07:59:29 am »
I still think it's best to have a setting and duplicate the functions, this is the easiest and most efficient way to do things and allow full compatibility. I will do it myself if a setting is added.

38
Issues Help Desk / Re: Merging unfinished changes
« on: December 10, 2013, 07:55:19 am »
Robert I think the way to fix the extension shit is by removing ALL the generated files in SHELL, ie api_switchboard, the enigma_ files, .eobjs and preprocessor folder. Because well it magically started working for me now and the only change that I can think of is that I removed those files so hopefully that resolves the issue.

Harri you need to do the same ^ , I am going to make an announcement topic telling people to delete the files when it is confirmed that is the problem. Unfortunately this is one of those changes that was always going to break shit, better to get it out the way with at this stage.

39
Works in Progress / Re: Project Mario
« on: December 10, 2013, 12:46:22 am »
Still a few bugs to iron out in DirectX, and it isn't running very fast for some reason? It's working nice in GL1 though (after I remove water object due to surfaces). The collisions seem a little buggy though fro some reason? If you try jumping on one of the platforms with coins on it's buggy not the same as in GM.

As for the the game it would be neat to develop it further, iron out the bugs in the engine and make the controls smooth.

40
General ENIGMA / Re: Studio vs Legacy Alpha and Color
« on: December 09, 2013, 07:32:50 pm »
Add setting, only way to have compatibility with both.

41
Issues Help Desk / Re: Merging unfinished changes
« on: December 09, 2013, 10:51:25 am »
It's not worth making a stable until after JDI is finished.

42
Populating communication buffer still needs to be threaded which will make running a game a lot faster.

43
my topic superr popular :D

44
Ideas and Design / Re: Website Issue Tracker Sucks
« on: December 05, 2013, 12:07:10 pm »
Yes remove it. Problem solved.

45
Someone kill NTFS

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