Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - polygone

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »
151
Issues Help Desk / Re: ENIGMA isn't ready yet
« on: June 01, 2013, 05:24:31 am »
And now, I can't even make it remember its window positioning (I exit fullscreen, it comes back windowed, every time).
That's some crap Robert recently introduced, it never used to happen. He presumably changed it to start windowed but I think most people prefer it to be started full screen.

152
Issues Help Desk / Re: error EGMF
« on: May 31, 2013, 08:25:02 pm »
No, that's not what's in my gcc.ey.  Notice the forward slashes?  The path I had in the gcc had back slashes.  That's an automatic finder.

However, I removed the manual stuff from the gcc.ey and Lateral still runs just fine, so it was just the path conflicts that were the issue.
What path conflicts? What did you change? Did you delete a MinGW you already had installed?

In any case for some reason those forward slashes are supposed to be there, I have the same thing in mine if you look and it works correctly like that.

153
Issues Help Desk / Re: ENIGMA isn't ready yet
« on: May 31, 2013, 08:21:53 pm »
You get 'ENIGMA isn't ready yet' when you try and compile too soon after loading a game and the plugin hasn't had time to initialize. Just wait a little while if you ever get that.

That other error is the thing I was talking about yesterday, Josh still needs to fix that.

154
Issues Help Desk / Re: error EGMF
« on: May 31, 2013, 03:43:34 pm »
See it's setting the path that you manually put in gcc.ey here:

D:\Program Files (x86)\ENIGMA>SET PATH=C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;D:\Program Files\TortoiseHg\;D:\Program Files (x86)\CodeBlocks\MinGW\bin;D:\Program Files\TortoiseSVN\bin;D:\Program Files (x86)\CMake 2.8\bin;D:\Program Files (x86)\Calibre2\;D:\Program Files\TortoiseGit\bin;D:\Program Files (x86)\ENIGMA/mingw32/bin;D:\Program Files (x86)\ENIGMA/git/bin

When you run ENIGMA.exe it goes through git-bash so that path variable should be getting set. I don't know why it didn't working for you then. Maybe ENIGMA.exe is at fault? You could try running git-bash and using:

cd enigma-dev
java -jar l*.jar

To see if that works (obviously you would need to temporarily revert your changes to gcc.ey to test it). Apart from that I have no idea what could be going wrong.

155
Issues Help Desk / Re: error EGMF
« on: May 31, 2013, 02:23:17 pm »
Maybe cheeseboy's little bash path hacking trick just isn't working for you guys then. malkierian can you run git-bash in the enigma folder and copy what it says at the top?

It should look something like this:

C:\Program Files\ENIGMA>SET PATH=C:\Program Files\ENIGMA/mingw32/bin;C:\Program
Files\ENIGMA/git/bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\
PROGRA~1\COMMON~1\ULEADS~1\MPEG;C:\Program Files\TortoiseGit\bin;

156
Issues Help Desk / Re: error EGMF
« on: May 31, 2013, 09:18:10 am »
It shouldn't be messing up when MinGW already exists on the system. malkierian what did your gcc look like before you edited it? And what is it now?

Can you pastebin the two please. thanks.

157
Issues Help Desk / Re: error EGMF
« on: May 30, 2013, 06:13:26 pm »
Hang on we need to make sure more changes, well Josh does. Hopefully he'll do it tomorrow.

158
Issues Help Desk / Re: Out of memory error while compiling
« on: May 30, 2013, 05:31:29 pm »
The fact that it compiles is pretty impressive. Those changes you had to make may have done something to break it.

159
Issues Help Desk / Re: Out of memory error while compiling
« on: May 30, 2013, 05:03:54 pm »
Forthevin can you try commenting out lines 125 and 126:
Code: [Select]
if (dait->second.type == "var")
    wto << "      case " << it->second->name << ": return map_var(&((OBJ_

in write_object_access.cpp See what file size it is then.

but I'll get round to reducing that.

160
Issues Help Desk / Re: Out of memory error while compiling
« on: May 30, 2013, 04:58:59 pm »
Erm I may have made a change to objectaccess which is making it just a little bit larger. Well a lot larger.

161
Issues Help Desk / Re: error EGMF
« on: May 30, 2013, 04:53:58 pm »
Ok I've committed update. Hopefully it will work.

162
Issues Help Desk / Re: Out of memory error while compiling
« on: May 30, 2013, 04:07:56 pm »
ok. can you upload the game then? google drive has fast upload if you want something quick.

163
Issues Help Desk / Re: error EGMF
« on: May 30, 2013, 04:06:40 pm »
Josh has apparently seen the problem, to do with MinGW updating a type and making it incompatible. He doesn't seem happy about it :p But then he's rarely happy when MinGW update something and screw him over.

164
Issues Help Desk / Re: error EGMF
« on: May 30, 2013, 03:45:17 pm »
Oh no, that's the same problem. It was just compiling the objects that come already pre-compiled in the newer Zip.

It's still most likely the java then. I can't wait until NaturalGM is up and running with ENIGMA :P

165
Issues Help Desk / Re: Out of memory error while compiling
« on: May 30, 2013, 03:42:56 pm »
By the way with a game as large as the one you're trying it's highly unlikely that it will be compatible with ENIGMA right now anyway.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »