I just want to prod everyones thoughts on merging OpenGL 1.1 and OpenGL 3 together into one graphics system. This can be done simply by implementing compatibility mode settings such as software vertex processing that can easily be toggled by simply switching off to vertex arrays which I can do rather easily and would eliminate having duplicate code but make our graphics system backwards compatible.
When the FFP is rewritten to GLSL/HLSL I can simply add another option to set the shader model compatibility level. What does everyone think about this?
Also, I am thinking of changing a few things around and making this ENIGMA settings a little more complete such as better layouts because right now the frames eyaml file makes it look like shit, and also adding maybe like tab support or something, because really there will be other graphics, collision, and audio settings and I think these 3 systems should each get their own tab.