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106
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:15:51 pm »
1) Yes it happens every time I open any project file.
2) How else do I load project files? If I try to open the project file from the file, I have always received errors.
3) Clearing recent files does absolutely nothing.
4) I am using the same theme as I did in the previous version
5) I am using Synthetica Black Eye.
I will try a different theme and post an edit as soon as I have received results.
EDIT - I tried the Native theme, didn't make a difference.
2) How else do I load project files? If I try to open the project file from the file, I have always received errors.
3) Clearing recent files does absolutely nothing.
4) I am using the same theme as I did in the previous version
5) I am using Synthetica Black Eye.
I will try a different theme and post an edit as soon as I have received results.
EDIT - I tried the Native theme, didn't make a difference.
107
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 11:48:32 am »
I sent you the project, and yes it worked before the update. none of the project files for the game, even older backups, open in Enigma any more.
108
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 06:51:57 pm »
Here's the output log
Also, can you allow users to change the code editor font, and add a dark theme to the code editor? It's just a couple suggestions, they're not important, but... it'd look nicer. Also, I understand you'd have to go through every single colouring of each type of function, statement, etc... but it'd work better with dark themes.
Also, can you allow users to change the code editor font, and add a dark theme to the code editor? It's just a couple suggestions, they're not important, but... it'd look nicer. Also, I understand you'd have to go through every single colouring of each type of function, statement, etc... but it'd work better with dark themes.
109
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 04:13:18 pm »
Wow, the new loading screen is nice... although, why does it say LateralGM instead of Enigma? I know Enigma runs on LateralGM, but... I don't understand...
===========EDIT=================
I got an error upon opening a save file, however, it does not allow me to access the window with the error, and therefore I could not copy to clipboard, however, I have the HS_ERR_PID file, I think it has the right details (if not, more details)
===========EDIT=================
I got an error upon opening a save file, however, it does not allow me to access the window with the error, and therefore I could not copy to clipboard, however, I have the HS_ERR_PID file, I think it has the right details (if not, more details)
110
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 11:06:15 am »
When I search for code, in the search results, it only seems to show scripts. Am I using an older version or something?
111
Issues Help Desk / Re: Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 06:10:21 pm »
He went offline now, but he'd only just installed it, he won't give me any more details though.
Yes he downloaded the portable zip from this site.
Yes he downloaded the portable zip from this site.
112
Issues Help Desk / Re: Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 05:14:01 pm »
He was using GM8, but me and a few other people tried to convince him to move to GM:S or Enigma, he first chose enigma because it's free, but now he's not bothering with Enigma, and has decided to go to GM:S
Sorry for wasting your time
Sorry for wasting your time
113
Issues Help Desk / Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 04:57:32 pm »
My friend is trying to get Enigma working, but he's getting the following error
114
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 02, 2014, 10:01:40 am »
Thank you, and it appears to work.
115
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:40:14 pm »
I mean when I click the "Edit Subimages" button in the sprite resource window, it just opens my specified editor, I'd just like to know what argument I put after the program directory in the settings window.
116
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:33:48 pm »
Is there a way I can change the external sprite editor path and allow it to open the sprite file I would like to edit? what argument do I put at the end for the name of the sprite file?
117
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 10:51:30 am »
The physics have been changed to meed the exact physics on the sonic physics guide, this is because a lot of people I work with on skype in a group (They all make sonic fangames in different programs) dislike physics that do not match official sonic games.
I can make it up slopes fine with the aid of a spindash.
EDIT: My apologies, I forgot to add the code for air-acceleration and stuff, all I added was air drag. Maybe the physics will feel better when I add that... I'll also add Super Peelout.
I can make it up slopes fine with the aid of a spindash.
EDIT: My apologies, I forgot to add the code for air-acceleration and stuff, all I added was air drag. Maybe the physics will feel better when I add that... I'll also add Super Peelout.
118
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 09:34:17 pm »
I've been sending builds of the engine to my friends, I just want your thoughts now, here's a quick download for the latest compiled build
119
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 07:31:50 pm »
My favorite is the Synthetica one, all of them look pretty polished. My problem with it though is the unlicensed tag at the bottom of some windows.
120
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 01:43:36 pm »No because I just discovered the bug, this bug has actually existed since IsmAvatar was making LGM, we just didn't notice it until we added the ability to control the look and feel. To get the new look and feels for the new LGM, after you have it installed you have to create a folder called "lookandfeels" right next to lateralgm.jar and then drop the look and feel jar into that folder after you download it from my other topic.
http://enigma-dev.org/forums/index.php?topic=2283.0
Then you open LGM and go to File->Preferences and set the theme to custom and enter the class path for the theme, then hit apply changes and you should probably restart.
How do I get the class path? do I open the jar file as a zip?