At some point, though, before we start mass introducing these GM-incompatible features, we need some proposals on how to deal with when the user tries to press "Save As GMK" on a game full of EGM-specific features... This is not the topic to discuss that, though.
Ism posted that in another post. Since this *is* an interesting topic, I guess it would be good to discuss, so here's a brand new topic for it.
I suppose GM-incompatible features can be classified in
threetwo categories:
1. Entirely and hopelessly incompatible with GM;
2. Potentially compatible with GM. For instance, let's say Josh implements an "animation order" in the sprite editor(just an example). If the animation order is 1-2-3-2, then this can be emulated by repeating 2 at the end of 3;
For 1, I'd say LGM should either show an error message and refuse to support GMK at all, or strip those features and risk a completely broken game.
For 2, LGM can bother to try to become compatible with GM, or not(depending on how much of an effort it is).
So what do you say?