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16
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 11:07:51 pm »
Over a MB beats gamemakers of over 2MB. Not too worried about it.
17
General ENIGMA / Re: GML
« on: September 04, 2010, 03:49:20 pm »
@Josh
I got the idea that tile id's start at 10m because GM says so. Create a background, add it as a tile and highlight it. At the bottom of the editor, it will say it's X,Y, Depth and ID. The id's start at 10m.
@Ism
Tile id's start at 10m, not 1m.
And I didn't know that the sprites/backgrounds were stored in seperate lists. (Until I thought about it anyways).
Also, agreeing with flexaplex, I think that he started the tile instances at 10m because both objects (instances) and tiles are stored in the same list. This would make sense, as they have many things in common.
I got the idea that tile id's start at 10m because GM says so. Create a background, add it as a tile and highlight it. At the bottom of the editor, it will say it's X,Y, Depth and ID. The id's start at 10m.
@Ism
Tile id's start at 10m, not 1m.
And I didn't know that the sprites/backgrounds were stored in seperate lists. (Until I thought about it anyways).
Also, agreeing with flexaplex, I think that he started the tile instances at 10m because both objects (instances) and tiles are stored in the same list. This would make sense, as they have many things in common.
18
General ENIGMA / Re: GML
« on: September 04, 2010, 11:57:14 am »
The id system starts objects with the id of 100,000 and tiles with 10,000,000. I honestly Don't know if they overlap or not, but they're spaced huge distances apart so that your game shouldn't overlap anyways (9,900,000 objects? Good luck.) You could write a simple loop to test this, however if you were worrying about overlapping - don't. I don't know what comes before objects, but I imagine that sprites, backgrounds, rooms and sounds are all below 100,000.
19
Announcements / Re: Mini Progress Feed
« on: August 29, 2010, 02:05:02 pm »
Shouldn't it parse to?
with (a) self.b.c = self.d;
because d should be a variable of the <A> object? I could be wrong though, I don't know how enigma works internally. Just want to save you a possible headache.
with (a) self.b.c = self.d;
because d should be a variable of the <A> object? I could be wrong though, I don't know how enigma works internally. Just want to save you a possible headache.
20
Off-Topic / Re: Would you rather...
« on: August 28, 2010, 02:48:18 am »
Defiantly spend the time to make the program... You never know when it'll save you time later. My math teacher ( ) had us find all the primes under 200, and instead of solving it by hand I wrote a program. Of couse I could have 'd it... but what's the "challenge" in that?
PS: I only realized I could have used google AFTER I already made the program.
PS: I only realized I could have used google AFTER I already made the program.
21
Announcements / Re: Enigma on all platforms
« on: August 17, 2010, 01:44:53 pm »
One problem, I still don't have enigma so I can't go and do that. Is there a download anywhere (doesn't need to be an auto-installer, I can figure it out with LGM)
22
Announcements / Re: Enigma on all platforms
« on: August 17, 2010, 03:22:39 am »
I'll just use VMWare to compile, it's the easiest method I can think of too. (Easier if Enigma could directly cross compile though). I know GML and C++ (along with how to use some nice 3D engines with it...), enough for me to use Enigma plenty good when I get R4. As for compiling on the iphone method, I tried that before and it didn't work out. Just installing the compiler and required libraries slowed my device by like 200%. It was horrid. Also, it started giving me errors and I couldn't remove them. I just ended up restoring.
PS: I officially hate apple after buying my iphone, I regret it. They try to take *ALL* control away from you. I bought it with my money, I should be able to do whatever I want with it, including making software on an OS that's NOT running OS X. Thank god for jailbreaking. And I'm not buying another product made by them.
Thanks for the info.
PS: I officially hate apple after buying my iphone, I regret it. They try to take *ALL* control away from you. I bought it with my money, I should be able to do whatever I want with it, including making software on an OS that's NOT running OS X. Thank god for jailbreaking. And I'm not buying another product made by them.
Thanks for the info.
Quote
theoretically it is possible as it produces all the code you needSo can you set Enigma to produce a bunch of c++ code INSTEAD of a compiled exe? That'd be a nice feature, so I could edit the source code before compiling.
23
Announcements / Re: Enigma on all platforms
« on: August 17, 2010, 12:14:16 am »
It works fine (If I'm not mistaken from what I read before) except for apples T&C disallows alot of things that Enigma does.
Q - Is it possible to develop an Iphone game on windows (for jailbroken?) with enigma?
Q - Is it possible to develop an Iphone game on windows (for jailbroken?) with enigma?
24
Announcements / Re: ENIGMA R4
« on: August 13, 2010, 03:50:29 pm »
Thanks for the reply, I'll check back about a week and see progress. Once I get it, I'm planning on adding to the function list (coding functions in c++)
Cheers
~~Brett
Cheers
~~Brett
25
Announcements / Re: ENIGMA R4
« on: August 13, 2010, 02:56:36 pm »
Where can I find the download link? I've looked everywhere and I can only find R3 in the downloads section.
BTW: I'm Brett. I've been lurking around here for a while (checking the forum basically weekly) and decided to register now.
EDIT: I'm using windows (7)
BTW: I'm Brett. I've been lurking around here for a while (checking the forum basically weekly) and decided to register now.
EDIT: I'm using windows (7)