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Messages - daz

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76
Issues Help Desk / Re: Problems with global variables
« on: May 01, 2014, 12:33:39 pm »
Can you try to use an updated version of ENIGMA? I am using the latest on Windows and this is working.

Obj_0 create
Code: [Select]
globalvar hello;
hello = 999;

Obj_1 step
Code: [Select]
show_message(string(hello));
It shows 999 correctly for me.

77
Issues Help Desk / Re: Problems with global variables
« on: May 01, 2014, 11:14:35 am »
I believe you should change "global var game_state;" to "globalvar game_state;", then it should work.

GML is weird, eh?

78
General ENIGMA / Re: Inheritance Fixes
« on: April 29, 2014, 01:19:15 pm »
I like to use inheritance quite a lot so it's great for me. I don't think inheritance would have a very big overhead, so I don't really see a need for it to be modularized, but on the other hand more modularity is always good for efficiency I suppose, no matter how slight that might be -- it'll add up.

79
Off-Topic / Re: Environment Variables are Windows Only
« on: April 23, 2014, 10:11:19 am »
Don't assume that they don't know other operating systems have environment variables. It's mostly likely just a matter of "we only got around to adding this function for Windows".

80
Off-Topic / Re: I want to like Chrome
« on: April 22, 2014, 01:37:45 pm »
How is having tabs in their own process a requirement for a smooth UI? Can't they just put the UI and renderer on different threads? I have 6 cores for god's sake, use them! In all honesty though I really do like firefox, especially how flexible it is.

81
Off-Topic / I want to like Chrome
« on: April 21, 2014, 07:08:59 pm »
I've been using Chrome as my main browser for a while for a couple of reasons. For one, I have a Chromebook, and the user experience between devices is rock solid. Secondly, I used to use Opera until they gave up on their engine and basically just wrapped around Chrome's engine -- except they took out all of the features that made Opera, well... Opera. So now Opera is just like a gimped version of Chrome. Lastly, Chrome does have excellent performance. In Firefox, I frequently get UI hangs. If I open a new tab that's loading and try to go back to scrolling a web page or even selecting another tab, the damn thing freezes.

But jesus fucking christ Chrome's using 3gb of ram. Granted, I do have 22 tabs open, but this is just insane.

I have Visual Studio, Eclipse, and an Android emulator running and combined they use less ram than Chrome. Dafuck.

TL;DR IE is the best browser.

82
Off-Topic / Re: execute_string is not a bad coding practice!
« on: April 01, 2014, 01:43:13 am »
The most common for game scripting is Lua, but the main benefit is to give less experienced programmers (ie designers) a simple way to get shit done. In the case of GML, the syntax is very forgiving already so there's no "need". It does give some cool opportunities (ie very easy modding).

The reason Dailly removed it was because he was lazy. That's all it boils down to, and I don't blame him. Granted, I have seen some very odd uses for execute_string, but that doesn't make it inherently a crutch.

83
Latest revision xoxo

Happens under different CPU architectures (arm/32, amd/64)

Also this is under linux (ubuntu 12.04 and 13.10). I dare not try on Windows yet...

84
Issues Help Desk / Problems on old linux again
« on: March 04, 2014, 02:30:24 pm »
I try to run LGM and it crashes

(precise)matt@localhost:~/Documents/enigma-dev-master$ java -jar lateralgm.jar
Java Version: 10600 (1.6.0_30)
Exception in thread "main" java.lang.UnsatisfiedLinkError: java.awt.SplashScreen._getInstance()J
   at java.awt.SplashScreen._getInstance(Native Method)
   at java.awt.SplashScreen.getSplashScreen(SplashScreen.java:113)
   at org.lateralgm.main.LGM$SplashProgress.<init>(LGM.java:906)
   at org.lateralgm.main.LGM.main(LGM.java:744)
(precise)matt@localhost:~/Documents/enigma-dev-master$

I think it doesn't like my old java (and maybe the fact that it's openjdk). Also I tried updating lateralgm.jar and enigma.jar with same problem. Also I tried to build lateralgm from source, but eclipse was complaining about a million errors.

I ran make and it compiled libcompileegmf just fine.

85
Off-Topic / GM:S's support response times are impressive!
« on: March 04, 2014, 12:40:51 pm »
Heavy sarcasm warning.

A bug I reported nearly two years ago finally got a response...

A NOTE has been added to this issue.
======================================================================
http://bugs.yoyogames.com/view.php?id=5683
======================================================================
Reported By:                minderaser
Assigned To:                Russell Kay
======================================================================
Project:                    GameMaker: Studio
Issue ID:                   5683
Category:                   Functions
Reproducibility:            100%
Severity:                   C - General
Priority:                   Low
Status:                     assigned
GM Version:                 1.2.1224
======================================================================
Date Submitted:             2012-07-31 00:35 BST
Last Modified:              2014-03-04 16:34 GMT
======================================================================

Jesus fucking christ. I think the longest I went without a response on Enigma was... one day?

86
General ENIGMA / Re: Linking Exception Draft
« on: March 03, 2014, 07:06:08 pm »
I agree with Josh in that I think the primary concern for licensing is having enigma sold, which I do think is unlikely at this stage in its development but could definitely happen in the future once Enigma gains more traction.

But I would hate to see this end up like the Blender game engine wherein the only way to avoid the GPL is having a bootstrapper to load in your external blend file.

The issue of choosing the dual license / licensing exception should not be done in haste.

87
Issues Help Desk / Re: Debugging Your Game
« on: March 03, 2014, 01:44:31 pm »
I will definitely do this. I hope everyone else will. Appears that this can really really help tracking more bugs and fixing them in less time. I'm glad you discovered this. This is an area that GMStudio has had for a while but ENIGMA always lacked.  GMS can open crash reports that are automatically sent by email to YYG at the push of a button. I don't know if this would be possible but if we had something like that too, "a one click bug report" rather than having to go through multiple steps it would be much easier to file certain bugs this way. But at least what we have here is a step in the right direction. :)
The steps Robert provided are for debugging your own game, not debugging LGM. In that regard, there are already some pretty amazing tools for Eclipse if you're running from within it.

88
Issues Help Desk / Re: Sprite_add crashes
« on: February 21, 2014, 09:42:12 pm »
Sure if you want the image that causes the crash, here: https://dl.dropboxusercontent.com/u/1215621/title.png

89
Developing ENIGMA / Re: LateralGM Studio Plugin
« on: February 21, 2014, 12:49:54 pm »
It will take you an insane amount of time if you expect to implement all of the project settings Studio offers. The only benefit I see to such an adventure will be pulling people in from other platforms (mac/linux) who want to work on their games while away from a Windows PC.

90
Issues Help Desk / Re: Sprite_add crashes
« on: February 20, 2014, 12:36:42 pm »
1191x271

I went ahead and finished your thought. I padded this image with whitespace to the dimensions 2048x512 and it worked.

I'm lazy, but I was able to successfully sprite_add it and draw_sprite_part. Guess I'll be making my own atlases for the time being!

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