Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - daz

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 »
136
Issues Help Desk / Simple cube not working
« on: September 08, 2013, 05:14:31 pm »
I was playing around trying to get a very basic 3d scene setup for testing, and the code below works in GM but not Enigma for some reason and I can't figure out why.

Create event:
Code: [Select]
d3d_start();
d3d_set_lighting(1);

x = -20;
y = -20;
z = 10;

d3d_light_enable(1, true);
d3d_light_define_point(1, -10, -10, 12, 200, c_white);

Draw event:
Code: [Select]
draw_set_color(c_white);
d3d_set_projection(x, y, z, 0, 0, 0, 0, 0, 1);
d3d_draw_block(-5, -5, -5, 5, 5, 5, background_get_texture(background0), 1, 1);

Results: http://i.imgur.com/8hEnWoI.png

I can post project files if they're really necessary. Both used the same texture, named the same. On the enigma side I tried changing camera distance and setting texture to -1 as well as switching rendering engines (OGL1/3, DX9) but I could never see anything... And yes I added the object to the room.

137
Off-Topic / Re: What the crap YYG??
« on: September 08, 2013, 10:39:06 am »
There is also a whole bunch of crap that very very few people know what YYG inputs into your games too. YYG puts analytics into your games. They know who compiled it and whose playing it. I know that they have this in their HTML5 port. I recall seeing a message earlier that YYG knows if you cracked GM or not. I see this as a problem for people who obtained the application legally. I don't want that to be in my games.
That's interesting, so it puts like a hash of your license or something in the compiled applications?

And finally, the part about YYG not listening to anyone. They barely fix any bugs. They do nothing to improve the customer experience. They just add more exports and such so more people spend more money. I filed a surface bug report last year, still not fixed. I had to quit my game. Compare that to ENIGMA, who fixes everything rapidly.
This is the one thing that really irritates me. For instance, their default naming convention for Windows Phone 8 is GameName-1.0.0.xap. That shouldn't be a problem right? You can tell what version it is from a glance. Except the hyphen causes the game to crash when deployed to the phone, although it works fine in the simulator. I notified them as soon as I figured out what the hell was going on, and here we are months later with not a change in the default naming scheme in sight.

138
Off-Topic / Re: What the crap YYG??
« on: September 07, 2013, 05:25:54 pm »
I visited the release notes for studio to download an older version that is without the YYC
You do realize you don't have to use the YYC even with the latest version of GM? Here I'll help you out cause you seem a little brain damaged: http://i.imgur.com/rWyghE6.png

I used a software called OllyDebug on GameMaker Studio and it picked up all the exports they were planning and as plain as the nose on my face XBox 360 was listed, Mike Dailly and all those other morons can't get mad at me now for calling them liars, because I caught them red handed just like I knew I would. Idiots, like no joke, these guys are very stupid. Do they think we are stupid? Because it doesn't take an idiot to figure out they are liars.
There could be any number of reasons for this. I wouldn't be surprised if they had played around with xbox support in the past, but that doesn't make them liars for denying that they planned an xbox export.

You need to chill the hell out.

In regards to the speed of the YYC, I'd have to say TheExDeus is right there. For my personal projects, I have seen FPS improvements in all of them with YYC, but most of the time it's not extremely substantial. Like any company, YYG will only provide you with their best-case scenarios to try to move more units. Business, baby.

139
Off-Topic / Re: So uh. . .do I belong here?
« on: August 31, 2013, 05:46:51 pm »
Most of the bad mouthing you'll see is in jest. It's a sign of endearment! (or maybe we all do really hate each other)

Examples/tutorials are lacking, but you might be able to find some older GM6/7 examples on Google which you could load into LGM. I've been thinking of making some specific to Enigma myself, but I'm waiting for it to get a really nice stable release.

140
Issues Help Desk / Re: Parenting and even inheritance
« on: August 29, 2013, 04:51:33 pm »
if all goes according to plan, 20% of that stress will be this project.
Looking to go to Google?

141
General ENIGMA / Re: Legality Question...
« on: August 17, 2013, 12:49:53 pm »
As an aside, what are you trying to accomplish by making a proprietary platform "converter"? If you're making it available for free, you might as well contribute to the Enigma project. If you're trying to make money, you're going to have to compete with GM:S, which is no small task.

142
Off-Topic / Re: YoYoGames Compiler for 300$
« on: July 30, 2013, 01:04:37 pm »
Code: [Select]
On the thread talking about the GMC forums, it seems that they had an open beta for a long period before they announced the price for the compiler.The open beta is why it felt like a kick in the balls when everyone found out the YYC was not free.

The number of editions and modules is honestly going to be GM's downfall. Many features are missing or buggy on new platforms, but YYG keeps pumping out new platforms before fixing bugs. Like the Tizen module? I have no idea why they're supporting that OS, they must have gotten their dicks sucked to implement that.

Honestly I don't think YYG will last more than 5 years unless they seriously reconsider some of their methods. What I think will happen is they'll release GM:Studio 2 or w/e they want to call the new version which uses VS over Delphi, with a redesigned GUI, and then their sales will dwindle over a year or two and they'll bankrupt.

----

Now full disclosure, I own the master collection already and use GM as my primary development platform. I paid a total of $300 for it, and for me it has made me a good deal more money. I've already mentioned GM is buggy and has lots of cross-platform issues so why use it? It's the easiest damn option there is.

You mention Unity for 2d games, but even with paid plugins like the 2d toolkit, 2d in Unity is god awful. If YYG went under, I would sooner use a 2d designed engine, like cocos2d-x or Corona or Marmalade.

For Enigma to truly compete with GM it needs to support many of the same platforms and read the GMX format (which unfortunately changes often when YYG releases an update). I read something where Robert said you needed/wanted to get the pretty printer and something else working before bothering with other platforms. I've contributed to Enigma and the past and while I would like to help (and would certainly help test), I simply lack the C++ experience and knowledge of Enigma to implement a new platform myself.

The other hindrance for me is that the license is still unmarked. While I believe you won't screw us over in the future, it is almost a necessity for any professional working with Enigma to have a clear license to look to. I mean for the compiled games -- the code is clearly GPL, and so in developing a game unless you write an exception every game appears to be infected with GPL.

143
Off-Topic / Re: YoYoGames Compiler for 300$
« on: July 27, 2013, 06:16:49 pm »
A measly $300 for shaders? I should stop developing ENIGMA and use GM:S.
Reading hard? Shaders are going to be given for free, the YYC is the only new "module" announced so far. As to whether people think it's worth $200-300 for the YYC, I certainly don't.

P.S.
Make mobile exports and sort out the licensing bull shit for completed games, xoxo

144
Off-Topic / Re: YoYoGames Compiler for 300$
« on: July 27, 2013, 12:16:21 pm »
The code is much faster than the interpreter, but I haven't tried any benchmarks vs. enigma.

I had assumed the YYC was going to be provided free with the 1.2 update, and so did many others. It looks like they're giving people shaders at least :P

145
Off-Topic / Re: YoYoGames Compiler for 300$
« on: July 26, 2013, 06:54:27 pm »
The master collection will be $799, I'm not sure if they're going to be charging $299 for the YYC module alone. I thought they'd only raise the MC price by $200, so this is a little surprising. I think this is far from "commercial suicide", they'll just be like Microsoft and include the modules free if there's enough backlash before release.

146
Off-Topic / Re: choose your channel operator!!!
« on: April 08, 2013, 09:03:39 pm »
I don't plan on coming back to the IRC as long as Roberto is there. You have a god complex and schizophrenia or some shit and you troll the hell out of people who have been on this project for way longer than you as well as people new to the project, esp. those whose native language isn't English.

Grow the fuck up.

Yes, you've made a lot of contributions to the ENIGMA project as a whole, and I think many people (myself included) can be / are appreciative of that. And regarding your edits to the wiki, while you do have a lot of contributions over all sometimes you'll make a dozen edits to the same page straight instead of hitting "preview".

There's also the whole "I deleted the entire wiki". You're a powder keg plain and simple. At the very least I think you should be removed from positions where you can cause damage. I only hope to god Josh learned his lesson and won't make you a forum mod/admin.

147
In GM in File->Preferences check "delete from resource tree deletes from disk". Granted, that's not checked by default, and checking it does not magically clean the project.

Add syntax highlighting, complete resource editing, and compiling and I'll be using this daily ;P

148
General ENIGMA / Re: Raspberry Pi
« on: February 08, 2013, 02:23:56 pm »
Even with the creation of the raspberry pi software store for their raspbian distro, it's simply nowhere near commercially viable for yyg to bother with IMO. The version of gamemaker and the games that Dailly has showcased running on the pi was the port of GM7 to Lazarus w/ FPC. They've basically entirely abandoned that. It's not completely out of the question for them to create a Linux runner in GM:S, however I doubt they'd include an arm/opengles runner for the desktop distros. Still, who knows what the hell they'll do.

I've got a pi myself, but extremely limited linux or c++ experience.

149
Issues Help Desk / Re: Ever since the newest Java update...
« on: February 07, 2013, 07:24:59 pm »
If your server has curl + the php module, I'd be up for writing a script for the Windows bits. A couple of things though
  • This would be difficult to test without having server access. Not having linux or a cross compiling chain setup for that matter, there's only so much I could do. You could probably edit the script though
  • I don't know how to call the cross compiler. If you give me the full command to do that, great.
  • This bitch is gonna time out. You'd have to call the script from the CLI I'd guess, or pick a new language, hell you could set php's timeout to 8 years if you really wanted.

150
Announcements / Re: Trello
« on: January 09, 2013, 04:12:32 pm »
Isn't this done already? https://trello.com/card/add-keyboard-navigation-to-the-resource-tree/50bcfd24ae519514700035dc/6
I can do it in my copy of lateralgm (though it is an old version, because it's the only one I can get to work with ENIGMA).
This is not working for me under Windows. Maybe it's an OS-specific feature of the JTree? It's worth looking into more.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 »