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Josh @ Dreamland
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Reply #17 Posted on: April 20, 2014, 02:07:34 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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According to Robert, what we need is in settings.ey. Could you try replacing Default-MacOSX: "./ENIGMA/" in that file with some path on your system for ENIGMA to write to? I think a good default is ~/.enigma; I'm not sure if LGM creates the directory or if you'll have to create it. Give it a shot and see if you can get it to recognize the output directory.
If not, we'll have to wait for Robert.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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hairypuppy
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Reply #18 Posted on: April 20, 2014, 02:53:14 pm |
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Joined: Apr 2014
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tried it. but it came out with this message as soon as it loaded, could not go through the run either Call to 'defines' toolchain executable returned non-zero! i guess its a case of waiting for robert then. fair enough. ive been using gamemaker for mac to get all the required 'easy stuff' done. so once its all running with enigma, then i can just import it all. again, thanks for your help
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lewis lepton ------ composer | sound designer | tinkerer
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Goombert
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Reply #19 Posted on: April 20, 2014, 02:58:09 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Did you create the folder like Josh told you to?
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Josh @ Dreamland
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Reply #21 Posted on: April 20, 2014, 04:22:22 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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What happens if you run [snip=bash]cpp -dM -x c++ -E /dev/null[/snip] yourself, from a terminal?
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #23 Posted on: April 20, 2014, 04:33:49 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Okay, that's the problem. Clang isn't recognizing the input file we're passing it. I have no idea why that's the case. Could you try playing with the argument order to see if you can get it to work?
Another idea is that I recall Mac requiring the use of -xc++ instead of -x c++, or something similar. But we need that command working.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Goombert
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Reply #25 Posted on: April 20, 2014, 04:36:07 pm |
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Location: Cappuccino, CA Joined: Jan 2013
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There are more Mac instructions on the Wiki. http://enigma-dev.org/docs/Wiki/Mac#DependenciesI need to clean this up some more, the main OS pages should be about the OS, we have Install: for each platform.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Josh @ Dreamland
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Reply #26 Posted on: April 20, 2014, 04:38:48 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Excellent; could you please replace that command in Compilers/MacOSX/clang.ey? Should be line 13. Probably 14 as well.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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hairypuppy
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Reply #27 Posted on: April 20, 2014, 04:39:32 pm |
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Joined: Apr 2014
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i have been through the dependencies page, also any other mac related page, plus any other info that may have come up that would be useful. but agreed, i feel it needs to be looked at a bit more @josh which file? the same 'settings.ey'?
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lewis lepton ------ composer | sound designer | tinkerer
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Josh @ Dreamland
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Reply #28 Posted on: April 20, 2014, 04:40:36 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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No; this file is under the Compilers folder. Compilers/MacOSX/clang.ey.
If that doesn't work, you may be using Compilers/MacOSX/gcc.ey, but the default compiler on Mac should be Clang.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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