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Author Topic: The little (game) engine that could...  (Read 21328 times)
Offline (Unknown gender) time-killer-games
Reply #15 Posted on: May 11, 2017, 02:46:51 pm
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Hey Patrick,

You made some great points.

However, GameMaker Studio 2's Mac IDE is in closed beta, and will be released to the public rather soon, I'm pretty sure. Mac is more popular than Linux as a whole (including all distros afaik) and Mac is also very stable and isn't as likely to get a virus as Windows either.

But the reality still stands, GameMaker Studio 2 has no Linux IDE, and probably never will. That's one of the reasons I (and you) love ENIGMA so much.

I whole heartedly agree, it's a great software, and I hope it has years to come in its lifespan.
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Offline (Unknown gender) Darkstar2
Reply #16 Posted on: May 11, 2017, 05:43:17 pm
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Gamemaker Studio is indeed a wonderful software, however it does have a lot of drawbacks: the main issue being made for Windows.

I've been using windows software since forever and no issues.  Yes there are stability issues, but that comes down to the software itself.  Windows 7/10 has gone a long way.  Isn't there a MAC native version of GMS2 or one in the works ? I was under the impression that it was said that there would be Windows, mac and Linux versions.  Maybe one day. 

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When I buy a product, the manufacturer should not have any rights to the use of said product.  After all when you buy a pair of shoes, do Adidas or Converse tell you how to wear them?

This is where I disagree.  You are buying software and you have permission to use it. Buying does not entitle you to own the rights, decompile, resell it, modify it, etc.  Keep in mind that you are buying GMS2, which entitles you to use the software and produce
games.  You own the rights for YOUR games, however, the engine belongs to YYG, and whatever is used inside your compiled games belongs to their respective authors.

So essentially you are saying, you are buying software from me but that should give you the rights to modify it, give away, resell it ?

Also keep in mind it's not much different with ENIGMA, other than ENIGMA is FREE, it is open source, and subject to specific rules.  You must distribute your game with the source code and you must accept the fact that people can modify and re-distribute your game.  This is open source, whereas with GMS2, this would not be possible without expressed permission. As far as stability, GMS is day and night next to ENIGMA in terms of stability.  Of course ENIGMA produces smaller EXE files and shines in some areas, but overall in terms of stability, documentation, features, GMS shines, but there is a price to pay for software development, whereas on open source projects it tends to be stagnant pending developer availability.   You can do as you want with GMS2, the games you produce are yours, and you own the rights, however, the engine belongs to YYG - The same way commerical software you buy also mentions the respective licences in their software agreements.  Every solution has its pros and cons. 

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So don't fret; or be discouraged from using Enigma. it is a wonderful piece of software. I absolutely love it and will continue to use it.

I love it too, but now it is so much out of date, incomplete, buggy and unstable.
For some people it's a question of money they want a FREE alternative.  Now with GMS2 and the new IDE and features, I think this makes ENIGMA even more obsolete.
Too many workarounds in order to make functional games in ENIGMA, mainly with the IDE.....Not saying that GMS2 is perfect, it's not, but it's more complete and stable than ENIGMA's IDE there's no doubt about it.

I think ENIGMA is obsolete and continuing any kind of development around it is a bloody waste of time - ENIGMA needs to change course and be its own product and detach from GM's knob. :)  The problem ? It relies on availability of developers and experienced developers - Open sourced projects is also susceptible for clashing of developers and division, disagreements and fuck ups due to abandonment, poor testing, etc.  I guess this was the case with ENIGMA if you followed the older topics :P


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Offline (Unknown gender) time-killer-games
Reply #17 Posted on: May 13, 2017, 07:34:54 pm
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DS2, nothing personal, but sometimes - I find reading anything you post to be a bloody waste of time. Couldn't you make your posts a little more, uh, brief?
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Offline (Unknown gender) Darkstar2
Reply #18 Posted on: May 14, 2017, 04:07:33 pm
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Hey Patrick,

You made some great points.

However, GameMaker Studio 2's Mac IDE is in closed beta, and will be released to the public rather soon, I'm pretty sure. Mac is more popular than Linux as a whole (including all distros afaik) and Mac is also very stable and isn't as likely to get a virus as Windows either.

But the reality still stands, GameMaker Studio 2 has no Linux IDE, and probably never will. That's one of the reasons I (and you) love ENIGMA so much.

I whole heartedly agree, it's a great software, and I hope it has years to come in its lifespan.

Right, best of luck then - some people like being attached to things and don't like progress.  If you are attached to an obsolete "LEGACY" software, good for you, if it makes you happy.  Some people just move on with progress.  I would have agreed that ENIGMA is so much better, at a time when LGM was half decent and at the time of GMS8.1  But now ENIGMA is so much outdated on many levels.   As far as Linux, never say never.  They will have a MAC version out soon.  And since there is more demand for Windows and MAC', those will be out first.  Whether there will be a Linux or not, nobody knows. I don't think so. Nothing prevents you from building games for Linux platform though. But it is always the same rubbish about windows stability!  The same rubbish with "oh non linear video editing is so much better on MACs" era.  I worked on very complex NLE projects on an expensive PC for so many years without any issues.

Now that GMS2 breaks compatibility with certain GMS1.4 projects, and has new functionality, it makes ENIGMA even more obsolete than it already was.  Not saying ENIGMA is no good for making games, but you are quite limited in comparison - and stability is a major limiting factor.
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Offline (Unknown gender) time-killer-games
Reply #19 Posted on: May 14, 2017, 06:28:01 pm
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In case you haven't noticed, DS2, these unpaid developers and contributors are working under pure downtime and self-motivation, and I really wish you would stop discouraging them from all the good things they are doing.
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Offline (Male) hpg678
Reply #20 Posted on: May 15, 2017, 11:23:32 am

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There is a lot to consider in the development of anything. And there will always be a difference of opinion on everything as we are all different individuals with different mind-sets and such.

maybe my analysis of one buying and owning software is one-sided and warped, maybe even wrong, but that shouldn't matter. What should matter is how stable your Operating System is. imagine working on your project and then your computer suddenly shuts down to update. All that hard work gone down the drain. In another scenario, your computer slows down over time , and your projects lag at runtime. Sounds familiar?

I really don't want this to be a debate over which is the better OS between Windows and linux or which is the better software between Enigma and GMS2, Each have their faults and support groups which is why we are here; to lend our support, through our experiences, and share our our code with others so they can learn and improve the use of such software. At least this is what I believe.

i recently started another post with an example of using Enigma to create applications. My aim was to show future users that with some ingenuity, you can broaden Enigma's scope. With the help of contributors, coders developers like yourself, even those who are reading this post, you now taken the step to be party of ENIGMA's growth. Even criticisms can be used as a means to better the software.

That's my 2 cents worth.
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