Like many users, I grew up in the Windows world. I was always interested in pulling things apart and putting it back together and that is what got me in Computer repairs. Back then there was the Commodore, Amiga, Apple II and so on.
there is no denying that LINUX is more stable WINDOWS and is probably more stable than any other operating system out there. As far as user experience in general is concerned, that is where it lacks as well is misunderstood. by this I mean, because of the many misconceptions around using LINUX, a lot of potential users run towards Windows and a lot developers cater then to that platform.
I mean let's be honest. All of us wants to make money as a developer whether you create software or games for what platform you cater to. It's perhaps the most successful way to make money, short of getting involved in religion

, but that's another thing altogether.
However, I think that it's quite dangerous to keep flooding the Windows market. Eventually it is going crash and burn and users are going to look for another platform. Which is where developing for LINUX can be the next money making platform as well as rewarding.
I have two computers on my network, one with Windows 7 and the other has LINUX. When I test a project, I have found that the one running on LINUX perform much better in terms of speed, execution and the graphics run smoother. Of course I am using ENIGMA on both computers. I want to deliver this type of experience to the users of my game/software. that is not to say that all Windows games don't give you that, but I watched videos where this type of thing do happen a lot.
Lastly I want to just say, and this just my opinion by the way, game development is hard, very hard. It's like its within a box where there's a set of rules and directions that is for you to follow. let's take two games for example, Candy Crush and Bejeweled. Both have the same concept, match-3 or more objects, yet one is more successful. Now let's look at another example.... Flappy Bird. Compared to the two previous ones that had many lines of code, Flappy bird had less than 50 and the owner became a millionaire.
The point to this is the author didn't follow the norm with a big story plot, lot of levels and so forth, he achieved all of that with
one level and that was it. WE need to think/do things out of box and not be too constrained within the norm.
Just my opinion.