Pages: 1
  Print  
Author Topic: why the YYC shouldn't be a payed module  (Read 3320 times)
Offline (Unknown gender) time-killer-games
Posted on: November 06, 2013, 08:48:39 pm
"Guest"


Email
Glady this doesn't effect me because I already have master collection, but YoYo already proved themselves untrustworthy when we discovered the spyware being installed from their html5 runner. So here's the stupid thing, it wouldn't surprise me if they are already doing this...

Since the YYC has to be bought seoperately, YYG could very easily get away with intentionally making the non-YYC targets incredibly slower than they already are, so that customers would get pissed by their games lagging art 5 fps so the y then by the YYC module. It's like a fish being tempted to get the worm off a hook and upon attempting it resulted in being hooked, fried, and eaten.
Logged
Offline (Male) Goombert
Reply #1 Posted on: November 07, 2013, 10:59:04 am

Developer
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993

View Profile
Yah that is rather huge scam they really pissed people off with that, seriously they make them pay $500 for a broken turd, and then $300 for it to actually work properly.
Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) time-killer-games
Reply #2 Posted on: November 07, 2013, 12:11:27 pm
"Guest"


Email
Ikr....
Logged
Pages: 1
  Print