Pages: 1
  Print  
Author Topic: What do you want from an IDE?  (Read 3340 times)
Offline (Male) DaSpirit
Posted on: September 22, 2013, 08:17:39 pm

Member
Location: New York City
Joined: Mar 2013
Posts: 124

View Profile
Recently there have been many IDEs that start floating around. I've noticed that more or less, they do the same.

Ideas are crucial to creating anything. It seems like these IDEs are missing something. I want to make my IDE the best and most productive IDE out there, but I want to generate feedback. This should be useful for other IDEs too.

Ideas:


General:
  • Detachable workspace. You should be able to detach editors into their own windows.
  • A universal property table. This should be able to edit any major settings of any resource type.
  • An easy plugin manager. Even for the most trivial tasks.
  • Save before compile. This is standard in most IDEs. You will lose less code this way.
  • Multi-select on the hierarchy tree.
Image Editor:
  • Select multiple image frames at once. You should be able to perform operations on them all at once.
  • Ideally, every operation should be hardware accelerated.
  • Have layers for each image.
  • Preview animations while editing.
Tile sets:
  • Auto tile. Auto detect tile borders and place the correct tile.
Map Editor:
  • Have layers for both objects and tiles.
  • Manipulate (rotate, scale, etc) object instances in real time.
  • Add a flood tool. Mainly useful for tiles, but should work for objects too.
  • View a list of all current objects and tiles. This can be helpful for detecting resources that you may have duplicated or placed outside the map.
  • Select/cut/copy/paste objects and resources in the map.
  • Automatic light baking objects.
  • Object/tile grouping. Create groups and place groups down as whole.
  • Random paint groups. Choose a bunch of random tiles/objects and fill a selection of them.

I will add any other suggestions to this list if you post below!
« Last Edit: October 06, 2013, 05:10:21 pm by DaSpirit » Logged
Offline (Unknown gender) time-killer-games
Reply #1 Posted on: September 22, 2013, 08:43:31 pm
"Guest"


Email
Three major things I was surprised you don't already list:

1) Select, cut, copy/duplicate, paste, move multiple instances simultaneously.
Likewise with the resource tree. I hate having to delete groups and resources individually.

2) Add existing resources from EGM folders.

3) Third thing I forgot but I know it was extremely important, I'll get back to you when (if) I remember it.
Logged
Offline (Male) Goombert
Reply #2 Posted on: September 23, 2013, 01:38:41 am

Developer
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993

View Profile
Quote
I hate having to delete groups and resources individually.

If you get the LGM jar I uploaded yesterday I fixed multiple deletion, still can't move multiple selections, but you can select multiple items right click->Delete
Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Pages: 1
  Print