Adventure maker can make games 10x faster than both ENIGMA and GMStudio. Problem though, it can only make Point and Click Adventure / Escape games. If you think that isn't narrow enough, Adventure Maker games can only run natively on windows, (the PSP AND IOS exports are really html4 web apps). Without a doubt it is very limited. But I was thinking ENIGMA just might be the key to porting Adventure Maker games to Mac and Linux...
More information on Adventure Maker can be found on their website...
http://www.adventuremaker.com/I was hoping someone here would like to collaborate with me on making an Adventure Maker clone (like how ENIGMA is a Game Maker clone). I already am very familiar with the format used in Adventure Maker game project files, so with a little help it shouldn't be too hard to make the clone cross compatible with Adventure Maker. I've been toying with the idea of Making the clone's IDE identical to Adventure Maker's, while writing it in ENIGMA's GML and using ENIGMA and MinGW to compile the games made with the IDE.
I don't know if any of you guys would actually be interested with this idea, knowing you all already have a lot of things on your personal to do lists but this is something I'he been wanting to do for more than a year its been now but I need to collaborate because I need guidance I'm not exactly the best programmer, I mean I can do it and code with skill and experience but when I say not a good programmer I mean a sloppy one.
Anyway if any of you guys are seriously willing to help me out on this project do not hesitate to let me know!
~Samuel :-)