Pages: 1
Author Topic: capture musical note with jack :D  (33,296 Views)
Offline (Unknown gender) gra

Member
Joined: Feb 2013
Posts: 147
View profile
Posted on: May 13, 2013, 03:20:35 AM
ok i'm not die :D
i develop an application , i'm the bassist of a group, but i'm to start , in group.
my questions is :
can be create a tuner?  :D

the tuner traslate sound in imput...
if i create this, it can be use for tune and key pressure  (Y)
i try to find tuner examples with gm
Offline (Unknown gender) TheExDeus

Developer
Joined: Apr 2008
Posts: 1,860
View profile
Reply #1 Posted on: May 13, 2013, 06:06:12 AM
I once made a mixer in ENIGMA using the FMOD sound system. It's quite powerful, so you should be able to create anything you need in there.
Offline (Unknown gender) gra

Member
Joined: Feb 2013
Posts: 147
View profile
Reply #2 Posted on: May 13, 2013, 09:30:49 AM
TheExDeus, can you spend more words?  (Y)
i try to see FMOD sound system.
Thanks for response , if i create a bass rocksmith game i post the game there, if my collaborator wwant i post it with source
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #3 Posted on: May 13, 2013, 08:21:05 PM
Hey gra, the basic sound functions do support pitch, so that might help in making musical notes  (Y)
Offline (Unknown gender) gra

Member
Joined: Feb 2013
Posts: 147
View profile
Reply #4 Posted on: May 14, 2013, 05:27:44 AM
i don't have find nothing on basic sound pitch function, but this function are in c++ or gml?
thanks for the responses
EDIT
yes i find it
http://gmc.yoyogames.com/index.php?showtopic=568542
i control if this function are implemented
Offline (Unknown gender) DarkAceZ

Member
Joined: Dec 2011
Posts: 75
View profile
Reply #5 Posted on: May 15, 2013, 09:39:02 PM
I implemented a sound_speed a while back, but it changes both sound pitch and tempo... so it's probably not helpful here.
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #6 Posted on: May 16, 2013, 03:35:14 AM
You should add sound_tempo then so that it can be done seperately as well.
Offline (Unknown gender) gra

Member
Joined: Feb 2013
Posts: 147
View profile
Reply #7 Posted on: May 16, 2013, 05:36:43 AM
the sound tempo and sound value in sound tempo for calculate note (like guitar tune)
more simple i want check height of sound wave in time
any ideas?
is ,the library , only solution? i try library solution if yes
EDIT
QuoteI implemented a sound_speed a while back, but it changes both sound pitch and tempo... so it's probably not helpful here.
no help , but good to know it
Pages: 1