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Author Topic: capture musical note with jack :D  (Read 25446 times)
Offline (Unknown gender) gra
Posted on: May 12, 2013, 10:20:35 pm

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ok i'm not die :D
i develop an application , i'm the bassist of a group, but i'm to start , in group.
my questions is :
can be create a tuner?  :D

the tuner traslate sound in imput...
if i create this, it can be use for tune and key pressure  (Y)
i try to find tuner examples with gm
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Offline (Unknown gender) TheExDeus
Reply #1 Posted on: May 13, 2013, 01:06:12 am

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I once made a mixer in ENIGMA using the FMOD sound system. It's quite powerful, so you should be able to create anything you need in there.
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Offline (Unknown gender) gra
Reply #2 Posted on: May 13, 2013, 04:30:49 am

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TheExDeus, can you spend more words?  (Y)
i try to see FMOD sound system.
Thanks for response , if i create a bass rocksmith game i post the game there, if my collaborator wwant i post it with source
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Offline (Male) Goombert
Reply #3 Posted on: May 13, 2013, 03:21:05 pm

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Hey gra, the basic sound functions do support pitch, so that might help in making musical notes  (Y)
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) gra
Reply #4 Posted on: May 14, 2013, 12:27:44 am

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i don't have find nothing on basic sound pitch function, but this function are in c++ or gml?
thanks for the responses
EDIT
yes i find it
http://gmc.yoyogames.com/index.php?showtopic=568542
i control if this function are implemented
« Last Edit: May 14, 2013, 01:01:04 am by gra » Logged
Offline (Male) DarkAceZ
Reply #5 Posted on: May 15, 2013, 04:39:02 pm

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I implemented a sound_speed a while back, but it changes both sound pitch and tempo... so it's probably not helpful here.
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My Goodness! Is it 4:30? I'm supposed to be having a back, sack and crack!

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Offline (Male) Goombert
Reply #6 Posted on: May 15, 2013, 10:35:14 pm

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You should add sound_tempo then so that it can be done seperately as well.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) gra
Reply #7 Posted on: May 16, 2013, 12:36:43 am

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the sound tempo and sound value in sound tempo for calculate note (like guitar tune)
more simple i want check height of sound wave in time
any ideas?
is ,the library , only solution? i try library solution if yes
EDIT
Quote
I implemented a sound_speed a while back, but it changes both sound pitch and tempo... so it's probably not helpful here.
no help , but good to know it
« Last Edit: May 16, 2013, 12:38:33 am by gra » Logged
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