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16
General ENIGMA / Suggestion: create "team" profile in LiberaPay
« on: March 26, 2019, 07:58:24 am »
Hello,
I don't know what donation solution you guys have at the moment, but it might be a good idea to set up a page on LiberaPay. It's a fully free donations website.
I've heard there were plans to pay someone to work with compiler stuff if there were enough donations. That would be pretty cool indeed.
I don't know what donation solution you guys have at the moment, but it might be a good idea to set up a page on LiberaPay. It's a fully free donations website.
I've heard there were plans to pay someone to work with compiler stuff if there were enough donations. That would be pretty cool indeed.
17
General ENIGMA / Re: Sorry, I really tried
« on: March 16, 2019, 02:37:30 pm »
I think ENIGMA could use a model with a LTS release in the future, once it gets more stable and compatibility improves. That LTS could be released with an installer, and only bug fixes would be backported to it. This would give users a stable version to work with.
Sorry for repeating myself, but I believe the keys to increase ENIGMA adoption are:
1. A working, stable (in the sense that it doesn't crash often) IDE that is capable of both making games and compiling (distributed for Windows as a .EXE installer, and as .debs for Debian-based GNU/Linux distributions)
2. Compatibility with existing GMS projects and libraries, making existent them immediately useful with ENIGMA. Some of these projects I have in mind are GMEdit, input and GMLive.
In response to @cheeseboy, I've seen many people who didn't know what a terminal was been able to make projects using Game Maker. I fail to see how you need it to write GML code.
Sorry for repeating myself, but I believe the keys to increase ENIGMA adoption are:
1. A working, stable (in the sense that it doesn't crash often) IDE that is capable of both making games and compiling (distributed for Windows as a .EXE installer, and as .debs for Debian-based GNU/Linux distributions)
2. Compatibility with existing GMS projects and libraries, making existent them immediately useful with ENIGMA. Some of these projects I have in mind are GMEdit, input and GMLive.
In response to @cheeseboy, I've seen many people who didn't know what a terminal was been able to make projects using Game Maker. I fail to see how you need it to write GML code.
18
General ENIGMA / Re: Sorry, I really tried
« on: March 01, 2019, 12:00:42 pm »perhaps, with bigger community we could do "stable builds" once in a few months, with simple as possible installation process, polished functionality and cut out unimplemented functions, but as of now i think we should just try to get something like "enigma version 1.0" rolled out, basically just a working mvpIMO the easiest way to get users (and eventually contributors) from GM is to improve compatibility with existing GMS projects. Many users are dissatisfied with the direction GMS2 went (different UI, stronger DRM, sprite/background editors with less features than the old version), so if we get good compatibility with GMS1.4, I believe people would migrate their projects.
then we could prepare marketing material, some comparison infographics, promo vids (i'd do it on my own if we'll ever reach this stage, on a good level),but simple proposal to compile gm projects with c++ translation that speeds the game up 100 times would have served as an excellent marketing already.
then we could collect target platforms to spread information, like gm's reddit, to start converting users to enigma. given the dissatisfaction people have with gm developers, it shouldn't be hard to attract them to develop an alternative
19
Issues Help Desk / Error compiling: Unknown function or script `variable_local_exists'
« on: March 15, 2017, 03:04:20 pm »
I'm getting this error when trying to compile:
Here is the context where this code is run:
I'm running the latest version based on this page, on an Ubuntu 16.04 x64 Virtual Machine.
Inside the script editor, it shows the correct color for variable_local_exists, so I think it's supported.
If you need any more information, please ask.
Edit: According to the wiki, it seems this is deprecated. Sorry for making a thread. Unfortunately, this completely breaks some old code I was trying to run. heh
Code: [Select]
Unknown function or script `variable_local_exists'
Here is the context where this code is run:
Code: [Select]
if not variable_local_exists("leveltime")
leveltime = 0
if not variable_local_exists("levelmusic")
levelmusic = 0
I'm running the latest version based on this page, on an Ubuntu 16.04 x64 Virtual Machine.
Inside the script editor, it shows the correct color for variable_local_exists, so I think it's supported.
If you need any more information, please ask.
Edit: According to the wiki, it seems this is deprecated. Sorry for making a thread. Unfortunately, this completely breaks some old code I was trying to run. heh
20
Issues Help Desk / Re: LateralGM don't like me :(
« on: March 15, 2017, 11:59:55 am »
Getting the same problem in Fedora 25. I can't even start the LateralGM with 64-bits Java, and I'm unable to use ENIGMA if I run it with 32-bits Java.