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Messages - gra

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136
Issues Help Desk / Re: load files path relative to game folder
« on: March 07, 2013, 05:09:16 pm »
Quote
1. Where are you from gra? Your grammar seems very peculiar.
;D i'm italian sorry, my english stopped ten years ago, to school

137
Issues Help Desk / Re: load files path relative to game folder
« on: March 07, 2013, 04:38:16 pm »
mm i have draw text on working_directory variable, but this variable is static , save the path of game, but only the path of folder game compiled, if i move file of game , the working path not modify, not good

138
Issues Help Desk / [SOLVED]load files path relative to game folder
« on: March 07, 2013, 02:36:45 pm »
how can do this?
i have try with clipboard_get_string at start for give path variable
and save game ,
but not is good becouse:
1 the function not go
2 not is professional  :D

ok i have environment_get_variable, in linux this can be used?
and i can set a enviroment variable at start of game?

i try with open ini to save variable of dir , but not go  >:(

139
Announcements / Re: wxENIGMA Crossplatform IDE in Code::Blocks
« on: March 05, 2013, 06:02:07 am »
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but LateralGM work nice
lgm ide , have a memory issue on ubuntu12.10 with gnome failback (240mb ram consumed)
on old mashine :
pentium 1100mhz 1000mb ram lol, not good
the compiler tell me that the memory is out ,
works nice on iper pc ahahha

140
Announcements / Re: wxENIGMA Crossplatform IDE in Code::Blocks
« on: March 04, 2013, 02:46:59 pm »
the project not is usable for now? what is the state of wxEnigma?

141
Announcements / Re: wxENIGMA Crossplatform IDE in Code::Blocks
« on: March 04, 2013, 01:15:38 am »
wow , i follow this project, java is problem,
after 3-4hour java dont refresh screen viev and give problem,
i restart after 3-4hours  ;) but new ide is real solution

142
Works in Progress / Re: [WIP] snake revenge :D
« on: March 03, 2013, 05:03:30 pm »
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My best score so far is 3450
great score  :D
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When I died, the number of apples to eat before next level didn't seem to reset, such that I had to eat 12 apples on level 1
o my god , i not have reset the snake pieces (or apple number) on restart of room thanks i solve this to next release  (Y)
Quote
Also, it would be nice if the turrets were a bit easier to tell apart from the normal walls.
the turrets is only start uhahahahah i have in mind ither bizzzarre enemy  ;D
EDIT
update 4-3-2013
EDIT2
on old pc the game go slowly lol, i try to clean the code
EDIT3
solved and posted 6-3-2013

143
Works in Progress / Re: [WIP] snake revenge :D
« on: March 03, 2013, 01:42:11 pm »
ok update 3-3-2013
,
yehh
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the level generation either takes a long time before finishing, or does not finish.
i create a loading bar in next release, it's strange that not finish, becouse if not finish the snake is blocked
(for this version 3-3-2013) i don't remenber in previus version

144
Works in Progress / Re: [WIP] snake revenge :D
« on: March 02, 2013, 11:41:35 am »
hello the code is clean  :D
strange things appen with old code  ;D , try
for next release (after 2- 3- 2013)
 - more score by level limit improve for now , only two apple to go next level  :-[
 - the snake self dead
 -more enemies  :-\ (not good for you , non only blocks  :ohdear: )
sorry for 32 bit linux player, but i have 32 bit linux on other pc
the linux 32 ubuntu can use wine, i try on 64bit and go well
i upload a 32 bit linux when i apply significant changes
EDIT
Quote
Are there only three level rooms?
one room is the game, with the next two rooms becouse i can use the code well
room1 is menu
room2 is level generation and start
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I liked how the snake opens his mouth.
ahha the graphycs is all mine, i use varius programs
in first try i use blender 3d
in second i have wanted retro style (with mouse and gimp)
in finaly for menu i have used krita

145
Works in Progress / Re: [WIP] snake revenge :D
« on: March 01, 2013, 02:11:55 am »
ok , i work on level generator  :D
after i post result
EDIT
i have post new version but at level 3 crash mm, i try with windows
i try and...
in linux 64 give me core dump
in windows another error, but i have try with wine

146
Works in Progress / Re: [WIP] snake revenge :D
« on: February 28, 2013, 02:56:09 am »
i have adjusted the grid , but i work on score points display in tables,
a score list exactly, but it's complex.

147
Works in Progress / [WIP] snake revenge :D
« on: February 27, 2013, 05:39:00 am »
--sorry for bad english and thanks to all for dream--
classic snake clone, i have followed a tutorial for gm,
but this tutorial not is good, and it have confused me,
the link of tutorial http://www.youtube.com/watch?v=m-GDmu8Ws0s
my code is more simple, respect to this visionary  ;D , if the people are interested
i post the my code
keys_______________________________________________________
up down left right of keyboard
the executables links______________________________________________
all versions in one file http://enigma-dev.org/edc/games.php?game=50
linux     
  32 update
  64 update
windows
  32 update
wine go well for compilation
anyway the status of game__________________________________________
 27-02-2013
  -snake movement
  -snake power up (modify snake leight)
1-3-2013
  -graphic restyle
  - random level generator
2-3-2013
 -code clean (no seg fault)
  -now you can dead (not by contact of yourself :D , next reelease)
 -add pause mode to dead
 -more graphycs  ;D i have draw a snake on pause menu
3-3-2013
 -snake self dead
 -torret enemy (torret shot laser that bounce defend your head with body)
 -score
 -next level in base of pieces of snake (in top right is display pieces for next level)
 -more improvement
  -bug reported (the apples eat, not reset) to next release remove for now restart the game after the one play
4-3-2013
  -bug fixed bug reported of 3-3-2013
  -loading bar for level generator
  -added manual
  -added secondary power , third eye ,see manual :D
6-3-2013
  -slow bug now only for start (in 64 bit, i try to recompile, on 32 linux and windows go well)
  -to room limit the snake trasported not dead
9-3-2013 16:---
  -bug fixed (apple in screen)
  -bug found (64 bit version linux go slowly for 10second only for the start)
9-3-2013 20:35
 -lol bug fixed i have lost the snake mortality and laser bounce... now fixed
 -new graphic for turret
 -third eye range pulse effect
13-3-2013
 -graphic to snake
    (when eat, the body pieces are great,
   return of head animation,
   body animation (you can see the body pieces curve and rotation  (Y)),
   and body release the black solution )
 -bug fixed (turret laser visibility is good now, and to start the torret not shot)
 

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