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Messages - Sslaxx

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1
Off-Topic / Re: what if Atari bought GM instead?
« on: February 18, 2015, 10:14:22 am »
Now that YYG has been sold to PlayTech (a gambling company), what will that mean for GM? Or ENIGMA for that matter.

2
Off-Topic / Re: BlitzBasic Gone Free and Open Source!
« on: October 14, 2014, 08:42:10 am »
I saw that a while back. I hope they do the same with BlitzMax.
Unlikely; Monkey X is basically a BlitzMax front end.

3
OGL3 is still in the working phase as we remove the ffp so that it can be ported to GLES for Android etc.

Can you send me the project so I can see if it builds correctly in that system for Windows?
Here - https://dl.dropboxusercontent.com/u/67740160/TheLastAlpha_MenuTester.egm - currently set to use OpenGL 1.1, note.

4
About five minutes before I'd made the report.

5
So, I have a project that compiles as expected with OpenGL 1.1. OpenGL 3, however, displays nothing. The graphic elements seem to be there, but they're not displaying at all.

Is anyone else having issues like this?

6
General ENIGMA / Re: LateralGM 1.8.5
« on: April 21, 2014, 06:41:12 am »
Something broke the install.py script. It's throwing this error every time:
Quote
stuart@stuart-ubuntu-mainpc:~/CVS/ENIGMA$ python ./install.py
Enigma package manager
Installing main please wait...
INFO: no dependencies for jnaJar
INFO: jnaJar already up-to-date (same hash)
INFO: no dependencies for lgm
INFO: lgm already up-to-date (same hash)
Traceback (most recent call last):
  File "./install.py", line 101, in <module>
    downloadPackage(g_packageToInstall)
  File "./install.py", line 85, in downloadPackage
    downloadPackage(dependency)
  File "./install.py", line 75, in downloadPackage
    packageURL = packageProperties[3]
IndexError: list index out of range

7
Off-Topic / Re: Waiting for Godot?
« on: March 30, 2014, 05:29:41 am »
Maybe, maybe not. It worked as a thread title!

8
http://forum.unity3d.com/threads/235141-Unreal-Engine-4?p=1569536&viewfull=1#post1569536 - wrong comparison, seeing as there is no free UE4. More accurate would be with the UE3 UDK (which is/was still being updated as of last month) with Unity Free 4.

That said, UE4's features just blow Unity 4 Free away, monthly subscription+royalties or not. Unity 4 Pro compares poorly as well.

9
https://www.unrealengine.com/ - UE4 for $20 (€20) a month subscription, 5% royalties, source code access. For certain sizes and types of games, this could make it a much more attractive proposition than Unity (at least $75/month subs, at least $1500 to purchase a full license).

And then http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program - $9.90 a month apparently royalty-free, but this seems to have vaguer terms than for UE4.

Interesting times, interesting times.

10
Off-Topic / Re: Apple Originally Tried To Give GPL'ed LLVM To GCC
« on: March 18, 2014, 06:34:34 am »
Oh yeah, the company can just go FOADIAF for all I care, but some of the tech they've contributed to (like LLVM/Clang) is great.

In a fit of irony, their mortal rivals Google also contribute to LLVM/Clang's codebase (for similar reasons, too).

11
Off-Topic / Re: Apple Originally Tried To Give GPL'ed LLVM To GCC
« on: March 16, 2014, 11:04:22 am »
http://news.slashdot.org/story/14/01/24/1838241/fsfs-richard-stallman-calls-llvm-a-terrible-setback - also, did you read this? Someone needs to know when to STFU, don't they.

And this quote from it I think is accurate:
Quote
[...] Stallman reveals that his primary factor for evaluating the worthiness of a product is not quality, openness, or even license. Rather, he evaluates software based on it's ability to harm his enemies. [...]

12
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 09, 2014, 08:18:58 am »
Well that was rude.
ENIGMA isn't written using GTK either.

I've been taking a look at the widgets code, trying to figure it out enough to make a minimally-functional version using QT.

13
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 06, 2014, 01:15:55 pm »
Honestly, I'm surprised there's even that. I do think QT would be a good choice (being cross-platform and all) for this.

14
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 05, 2014, 11:50:52 am »
Computer says "no".

Taking the .gm6 file, setting the widgets to GTK+ (the only choice there is under Linux) and the graphics renderer to OpenGL3. It says it's failing at the C++ compile level with undefined references. https://dl.dropboxusercontent.com/u/67740160/life.gm6.enigma_compile.log is the related log.

15
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 04, 2014, 09:54:12 am »
Interesting... shall have to try this one with the GTK extensions then and see what happens.

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