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Programming Help / Matrix Math extension?
« on: December 29, 2014, 01:10:27 am »
How do I use it? I need to invert the projection matrix, and I don't want to do it in a shader (faster on the CPU end).
Also, how do you send a matrix to a shader in Enigma?
Also, how do you send a matrix to a shader in Enigma?
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Works in Progress / [OGL3] Shader Test
« on: December 27, 2014, 02:54:55 pm »
I've known about Enigma for a few years now, this is the first thing I've made in it 
It's a simple little shader test containing an 8-bit depth buffer shader, and a normal buffer shader.
Enjoy ^^
Source:
https://www.dropbox.com/s/k4rx5vk40jsrs3v/Shader%20Test.egm?dl=0
Exe:
https://www.dropbox.com/s/4y9amzsubshnk52/shader.exe?dl=0
I don't think that the normal buffer is entirely correct; if Enigma gave me access to the normal matrix then I could guarantee it's correctness

It's a simple little shader test containing an 8-bit depth buffer shader, and a normal buffer shader.
Enjoy ^^
Source:
https://www.dropbox.com/s/k4rx5vk40jsrs3v/Shader%20Test.egm?dl=0
Exe:
https://www.dropbox.com/s/4y9amzsubshnk52/shader.exe?dl=0
I don't think that the normal buffer is entirely correct; if Enigma gave me access to the normal matrix then I could guarantee it's correctness


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Off-Topic / Josh Dreamland
« on: October 13, 2013, 01:35:10 pm »
I remember you...
Last time I saw you was ~4 years ago on 64digits O:
Last time I saw you was ~4 years ago on 64digits O:
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