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Author Topic: Platformer Maker - My firts project usng Enigma  (Read 10491 times)
Offline (Unknown gender) francot514
Posted on: December 15, 2014, 05:05:06 pm
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Hi, i want to post you my latest idea for this engine, i want to use the platformer starter kick for enigma and will developt a game where you can construct the level, while play it, some kind of minecraft inspiration...



Comment and give me suggestion or ask about the project...
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Offline (Unknown gender) Darkstar2
Reply #1 Posted on: December 15, 2014, 05:29:11 pm
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Nice concept mate, I too have been planning for a while a realtime edit whilst you play concept, but did not have time to continue, sadly, but will do some similar stuff.

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Offline (Male) Goombert
Reply #2 Posted on: December 17, 2014, 04:19:38 pm

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We actually planned on having this functionality built in, this is what "Design" mode under the build menu is just like Unity3D, but it hasn't worked since ENIGMA R3 and it needs Josh's new compiler. That said I like the improvements it looks like you've got a good start on your game! I would suggest bigger levels and more ghouls.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) francot514
Reply #3 Posted on: December 18, 2014, 03:37:34 pm
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Thanks for your comments, any ideas or suggestion will be well recieved,

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I would suggest bigger levels and more ghouls.

What do you mean, bigger levels, like scrolling and more enemies???
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Offline (Male) Goombert
Reply #4 Posted on: December 23, 2014, 04:50:02 am

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Yes exactly to add more replayability value to it. It needs more!  (Y)
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) francot514
Reply #5 Posted on: December 23, 2014, 05:00:56 pm
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The problem is that it seems to enlarge screen size, when i get room width higher...

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Offline (Male) Goombert
Reply #6 Posted on: December 23, 2014, 09:24:10 pm

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You can solve that by enabling viewports, and set the viewport to follow the player object. That should do the trick, you'll get the same window size and it will move through the room as the player moves.

Port is the size on screen, the view size is the size of the view in the room which is scaled to the port. If you would like I can make an example for you, just ask!  (Y)
« Last Edit: December 25, 2014, 08:17:38 pm by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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