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2311
Issues Help Desk / Re: ENIGMA does not install properly
« on: September 16, 2013, 05:21:57 pm »
http://enigma-dev.org/docs/Wiki/Troubleshoot
Was the last computer you tried it on Windows 8?
Also...
Was the last computer you tried it on Windows 8?
Also...
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C:/Users/Joseph Sirosky Shu/ENIGMA does not like being in a path with spaces, usually because of MinGW though.
2312
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 16, 2013, 03:58:34 pm »
Ok, looks like you're are missing a dependency.
http://enigma-dev.org/docs/Wiki/Install:Git
Did you get all the packages on that page when you installed?
This is them in a single terminal copy and paste...
http://enigma-dev.org/docs/Wiki/Install:Git
Did you get all the packages on that page when you installed?
This is them in a single terminal copy and paste...
Code: [Select]
sudo apt-get install g++ zlib1g-dev libglu1-mesa-dev libalure-dev libvorbisfile3 libvorbis-dev libdumb1-dev
2313
Function Peer Review / Re: Yoyogames Example in Enigma
« on: September 16, 2013, 03:53:52 pm »
Harri, with networking you still need to obtain the curl headers for http functions, that is why if it were done it should just use DirectPlay since that is already distributed with our MinGW just like DirectSound, DirectInput, and Direct3D 9 I'd rather not hang on to those functions forever, nor emulate an obsolete part of the DirectX API
2314
Function Peer Review / Re: Yoyogames Example in Enigma
« on: September 16, 2013, 01:18:41 am »Quote
mplay_init_ipx
DirectPlay has been officially deprecated for like 10 years now and I don't feel like writing the code only for it to buggy and outdated, there is no point in wasting time on it. MPlay is obsolete in both ENIGMA and Game Maker, it never worked well anyway.
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In theory yes, but enigma should be compatibile with mplay (or just create mplay like technology)Sure if someone wants to write a networking system that uses DirectPlay which for reasons I stated above and the fact IsmAvatar already wrote Berkeley Sockets, I feel it is a huge waste of time.
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Not sure, probably background doesn't workBuild->Settings "API" tab, sometimes it helps to try these games in different graphics systems.
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but Highscore table doesn't workThat is part of widget systems, which is defaulted to Win32 on Windows and I don't think highscore functions were added, on Linux for widgets you need to set GTK+
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Compiling, but no walls (background_get_texture problem?)That should not be happening in the current version, there are collision bugs because game maker returns -4 for noone constant which people do if (!collision) and GML assumes negative values as boolean false, which ENIGMA and no real programming language does so you generally have to do if (!collision == -4) in ENIGMA
But as for the texture problem, try the version on the EDC as it has these changes, and you can also try Build->Settings "API" and switch graphics systems.
2315
Issues Help Desk / Re: Can't compile games
« on: September 16, 2013, 01:15:01 am »
http://stackoverflow.com/questions/13442233/how-to-solve-mingw32-make-exe-exited-with-code-2-error
Did you happen to have tried to place ENIGMA into a path with spaces? If so, ya mingw don't like that, I am hoping to fix that though.
http://enigma-dev.org/docs/Wiki/Troubleshoot
Those tips usually help when you have compiling problems.
Did you happen to have tried to place ENIGMA into a path with spaces? If so, ya mingw don't like that, I am hoping to fix that though.
http://enigma-dev.org/docs/Wiki/Troubleshoot
Those tips usually help when you have compiling problems.
2316
Issues Help Desk / Re: Volume Control Not Working
« on: September 16, 2013, 01:13:06 am »
Try playing the sound first, I believe it sets the gain of the audio channels and not the source, still a bug that I need to fix as I did most of the OpenAL recoding.
2317
General ENIGMA / Re: GMK Parser written in GML?
« on: September 16, 2013, 01:08:18 am »
Nobody answered my question? KTHX fags bai
2318
Issues Help Desk / Re: Can't compile games
« on: September 15, 2013, 02:08:07 pm »
The output looks wierd, it may not have worked because of the bug addressed in commit #404 that was just merged. Can you please try to download again? If you used the portable zip, just reextract it, GitHub automatically updates it.
2319
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 01:41:00 pm »Quote
impossible... ? i'm not work to enigma, i don't have skillsSorry, I meant Tizzio.
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i have same problem the program not finish to compileTerribly sorry about this, this one was related to Linux only, Tizzio forgot the include for stdlib.h
https://github.com/enigma-dev/enigma-dev/pull/404
2320
Issues Help Desk / Re: Can't compile games
« on: September 15, 2013, 01:39:24 pm »
@super_tnt, what operating system are you running?
2322
General ENIGMA / Views Fix
« on: September 15, 2013, 04:49:26 am »Quote
<freezway> secondly, line 271 of GSscreen.cpp in the gl1.1 version needs to be glViewport(view_xport[vc], view_yport[vc], view_wview[vc], view_hview[vc]);
2323
General ENIGMA / Re: GMK Parser written in GML?
« on: September 15, 2013, 04:46:14 am »
Wait, can you initialize lists like that in enigger?
2324
General ENIGMA / Re: Font Add and Runtime Fonts
« on: September 15, 2013, 04:45:42 am »
Unlikely :\
2325
General ENIGMA / Re: Font Add and Runtime Fonts
« on: September 15, 2013, 04:34:25 am »
I figured you'd say that, it looks like that function is grounds for us to add the dependency, though DirectX can raster the fonts its self.
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