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76
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: June 21, 2016, 04:48:18 am »~snip~Follow this to install it, except instead of the main enigma repo use my fork:
https://enigma-dev.org/docs/Wiki/Install:Windows
77
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: June 20, 2016, 05:47:15 am »Excellent news!When using Windows you have to add these dependencies, which I think is what you forgot:
I attempted to get ENIGMA working again using a ZIP of faisaloo's master branch to see whether it did indeed fix the image_alpha behaviour on Warbird but it failed to compile the compileEGMF.dll-thing needed to work. Not sure what I did wrong there.
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Finally download the Windows dependencies from here: https://dl.dropboxusercontent.com/u/21117924/WinPatch_28_08_2013.zip (4.77mb's) and extract it. Then just copy all the files in this folder into the enigma-dev folder which was checked-out from the git repo. Now run "ENIGMA.exe", and you should be good to go, you may need to right click and run with administrative privileges the first time. If you want to make a desktop icon then right-click on ENIGMA.exe and send to desktop. It should compile and place a file "compileEGMf.dll" in the same folder as the .exe. If it fails then do manual compilation.If that doesn't fix it post the full error.
78
Third Party / Re: ECOE - In terminal Linux object editor
« on: June 15, 2016, 09:37:01 am »So for one don't feel bad, your code can't possibly be as bad as mine was. I hacked that thing together and I wasn't very good back then. Since I've advanced a little more I try to stick to formatting code properly and doing things correctly the first time. Really the most important thing is consistency and clarity in your code.Thanks, I'll keep that in mind!
Code looks okay, but I don't like C so I cannot give you many tips. I personally use C++ everywhere, and specifically modern C++. The "proper" way to use C++11 and newer actually make it look like more to python than C (C++14 guidelines being a good resource), so I enjoy the new C++ more. It would probably make your code smaller.I didn't feel like the object orientation of C++ would really be useful for ECOE, I wanted to keep it as lightweight as reasonably possible so I felt like C was the best choice for that.
79
Third Party / ECOE - In terminal Linux object editor
« on: June 13, 2016, 02:40:30 pm »
Why I made this:
- I needed an excuse to learn C
- There only seem to be IDEs for ENIGMA/GM and so I wanted to start breaking things up into smaller programs so that they could be easily swapped out
- I hate Java... But I hate proprietary software more, which meant I had to use LGM... But openJDK doesn't work with xmir so I still have to use X11 and that means I have to live with screen tearing, eugh...
- Every ENIGMA/GM IDE seems just horrible for my workflow
- I wanted code actions to open in a code editor of my choosing
https://github.com/faissaloo/ECOE
As it is my first C project I would very much appreciate anyone who could tell me how bad my code is
- I needed an excuse to learn C
- There only seem to be IDEs for ENIGMA/GM and so I wanted to start breaking things up into smaller programs so that they could be easily swapped out
- I hate Java... But I hate proprietary software more, which meant I had to use LGM... But openJDK doesn't work with xmir so I still have to use X11 and that means I have to live with screen tearing, eugh...
- Every ENIGMA/GM IDE seems just horrible for my workflow
- I wanted code actions to open in a code editor of my choosing
https://github.com/faissaloo/ECOE
As it is my first C project I would very much appreciate anyone who could tell me how bad my code is
80
Third Party / Re: IndieMendable
« on: June 12, 2016, 02:53:59 pm »Maybe it's because you don't use Google services? I get the Open Sans font from their CDN:Yes, it's fixed now. It was because I've got Privacy Badger which blocks Google services to prevent tracking.Code: [Select]/*
* Open Sans font.
*/
@font-face {
font-family: 'Open Sans';
font-style: normal;
font-weight: 400;
src: local('Open Sans'), local('OpenSans'), url(http://fonts.gstatic.com/s/opensans/v10/cJZKeOuBrn4kERxqtaUH3T8E0i7KZn-EPnyo3HZu7kw.woff) format('woff');
}
EDIT: I just changed that so it should be working if that was the problem... If it's still not working, what browser are you using?
It's also strange that your search field is dark, don't you have an idea why my page is rendering so weird?
81
Third Party / Re: IndieMendable
« on: June 12, 2016, 06:59:12 am »You should look into asking the authors of stuff on the Sandbox if you can reupload their games, there's an archive of almost every game here: http://www.archiveteam.org/index.php?title=GameMaker_SandboxWhat boxes? And isn't that archive not already what I'm using?
Also, you need to specify sizes for the text in the boxes or it might look different on other people's browsers (which it does on mine).
EDIT: I don't upload the archive games because they're already in their archive if that's what you mean.
82
Third Party / Re: IndieMendable
« on: June 11, 2016, 08:04:29 pm »
You should look into asking the authors of stuff on the Sandbox if you can reupload their games, there's an archive of almost every game here: http://www.archiveteam.org/index.php?title=GameMaker_Sandbox
Also, you need to specify sizes for the text in the boxes or it might look different on other people's browsers (which it does on mine).
Also, you need to specify sizes for the text in the boxes or it might look different on other people's browsers (which it does on mine).
83
General ENIGMA / Re: Why the draw event types jump from 0 to 64
« on: June 10, 2016, 08:17:55 am »
Nah, I just needed the enumbs for the events.
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While this particular example has not caused anybody any real painWell, it meant that I had to make a macro to convert from the stupid 0,64,65 system to 0,1,2 so I could use an array to store the data for displaying it, made things kinda messy.
84
General ENIGMA / Re: Why the draw event types jump from 0 to 64
« on: June 09, 2016, 02:53:38 pm »
The other source is an in terminal object editor I'm working on (and the draw events have been a pain in the ass).
85
General ENIGMA / Why the draw event types jump from 0 to 64
« on: June 09, 2016, 11:09:49 am »
So, someone wrote a certain comment ( https://github.com/IsmAvatar/LateralGM/blob/220dc7da6dc358bde0d691f52100c852283831a3/org/lateralgm/resources/sub/Event.java#L160 ) in the LateralGM source I think I found the reason:
Just thought someone might be interested.
Just thought someone might be interested.
86
Issues Help Desk / Help please, I can't run 'make' in enigma
« on: January 13, 2013, 04:11:46 am »
well, after some time I got enigma installed. But I kept getting this error from LGM:
please help thanks
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org.lateralgm.file.GmFormatException: java.io.IOException: Cannot run program "make" (in directory "/Applications/enigma-dev-master"): error=2, No such file or directory
at org.enigma.EnigmaRunner.make(EnigmaRunner.java:254)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:148)
please help thanks