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1846
Announcements / Re: Summary
« on: March 26, 2010, 03:13:08 pm »
Nice. I got a LARGE speed increase compared to GM.
Thou when I launched Enigma for about 1-2minutes (not sure, how long I played with it ), it crashed. It would be nice if you implemented some logging or something.
Here is the not-so-explanatory general purpose Windows useless error:
edit: Ou, and my specs (which could help with the diagnostic) are: Core2Duo 2.66ghz E6750, Geforce 8800 GTS 512mb and 2gb ram.
edit2: Here is what that error says when I click the "see what data this error contains" button:
Thou when I launched Enigma for about 1-2minutes (not sure, how long I played with it ), it crashed. It would be nice if you implemented some logging or something.
Here is the not-so-explanatory general purpose Windows useless error:
edit: Ou, and my specs (which could help with the diagnostic) are: Core2Duo 2.66ghz E6750, Geforce 8800 GTS 512mb and 2gb ram.
edit2: Here is what that error says when I click the "see what data this error contains" button:
Quote
AppName: enigmaengine.exe AppVer: 0.0.0.0 ModName: enigmaengine.exeI replicated the error with launching the exe for about 3-4 minutes now. Thou both times I had vlc player showing a video (I doubt thats the cause, but I don't have the patience to run the exe for 4minutes without doing anything else ).
ModVer: 0.0.0.0 Offset: 0000e73c
1847
Announcements / Re: Domain Name Provider Transfer
« on: February 13, 2010, 04:41:11 pm »
Well doh.. Of course you will need to compile for each platform separately. Linux does not launch .exe's you know..
1848
Announcements / Re: Domain Name Provider Transfer
« on: February 13, 2010, 06:50:33 am »
I actually agree. I don't think supporting some built-in gpu in contrast to cross-compatibility is smart. I still think openGL is the way to go, but if you are using DX then you can use 9 as well.
1849
Announcements / Re: Domain Name Provider Transfer
« on: February 10, 2010, 10:55:58 am »
So is the next release coming?
Also, if you finish this parser then how long would be transferring all the functions? I guess its very easy for the basic stuff, but things like surfaces etc. could take longer. Its just that I think the parser is the hard part, and then the functions should be month's work no?
Also, if you finish this parser then how long would be transferring all the functions? I guess its very easy for the basic stuff, but things like surfaces etc. could take longer. Its just that I think the parser is the hard part, and then the functions should be month's work no?
1850
Announcements / Re: R3 isn't dead
« on: December 11, 2009, 08:37:59 am »
I thought at the beginning the idea was to make enigma able to run any GM game. Like opening any project file I have now in engima and just compile to c++ and it should work without additional changes. Is the idea the same now? Because, yeah, the idea of improving on GM is good (and allowing to parse c++ is even better), but will this break GM type syntax?
1851
Function Peer Review / Re: GML?
« on: May 18, 2008, 12:35:57 pm »
Language can't be copyrighted, but names can be. So it can't be called GML, but it can be exactly the same.
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